Hiya StoPCampinGn00b and SeedinAethyr!
I feel very warmly welcomed and it's an honor!
Oh, SeedinAethyr, I'll need much assistance with my project, I feel like haha.
However, I partially fixed the WoW model animation importing/exporting. Seems like the M2 pipeline is more promising than the M3 pipeline I was mainly working with before. For now, the issue again is transparency alpha level: in Magos, MLDVIS, and even Warcraft III's own World Editor, the transparencies on models show up correctly. However, as soon as I enter Test Map, the transparencies are replaced with black color, bringing back rectangular black boxes/rectangles.
Also, thanks to andreariona's help already, she directed me to PlayDota website where I made an account as well and sought help from Lionheart07 who finally led me to the DOTA 2 ripping tutorial I was looking for. I got most of the setup software correct, and now at last I'm close to being able to rip DOTA 2 models myself.
So, progress is being made, I think. Once I get these WoW-WC3 and DOTA2-WC3 pipelines all figured out and at least all Centaur units, buildings, and Heroes done, I'll upload a Test Map with JUST Centaur race against other Centaur computer players and standard WC3 races (Orc, Human, Alliance, Undead), all for testing balance and fun.