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So I finally got to trying out Master Projectile System. Is there a a way to assign specific damage to a projectile before/after it's fired? For example, the damage dealt by a unit.
Hi Tank-Commander
First of all Thank you so much for making the Mastermind system (I'm a Command & Conquer Fanboy)
Here's a question:
When are you gonna update the Unreasonable Chaos Spellpack with all the new spells and systems?
It also seems that set udg_TMS_DeathTimer = 1.00 includes the caster which also causes some odd bugs where the dummy units may be left behind and begin attacking friendly units.
I believe I solved it in Magos. Thank you. Is there a way to account for unit height while moving? I am applying them to an amphibious unit and the dummy units don't adjust.
Thats what i first thought about it. But u as a coder do u recommend doing it as a good practice? In your spell submission on the recent contest u have a flying unit and the projectile height starts at the unit's flying height howd u do it? I cant read jass sorry huhu
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