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paladinjst
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  • Hey, can I have your permission to edit one of your models for personal use? I'll just change the weapon, nothing fancy. All credits still would go to you.
    So, still working on that map of yours and you aren't going to release your heroes models?
    Hey. I remember you were doing a Tirion model. Can you suggest me what texture to use for the sword and shoulderpads? The wip picture is in my gallery.
    Reputation (+1):
    (Bundle) This dude is freaking awesome!! If I decide to include Sigmar (the main deity of Warhammer universe) in my mod, I know which model I'll use. Well done!!!
    And what about high poly models? I know you stick to make models to fit in game ones, the ones with low vertices as you can, but are you making HQ models?
    That's the right reason to share your models, you made them for fun and you won't be mad if someone uploads it even on the other sites cause you didn't put much effort in making those models. But, when you are making the model for a month or even more, it won't be very easy for you to share that model with someone else because you want to keep it for yourself, private. But, you are right in some way, the people nowadays don't really believe that we put much of our time in making models, they just comment:"it's bad...".
    But in the other way it's simply selfish to keep models all by ourselfs(modelers). It's not that I want to have more reputation or to be more 'famous' on the site, I just love to share my models, to see whether people like them or not, what they think about them. And remember, the more modls flwe made the more campaigns we will see.;) That's why I'm telling you all this, but it's your opinion, man, and I appreciate it, and I wish you all the best and who knows, maybe someday you'll be the hero that Hive needs, as you only made some Heroes from the past, or future.
    About the work, I know it's hard, but you got the job man. In our contry even with two colleges you can't get job. I wish there were a game company in my country, I go to college that I do not love and tommorow even if I get a job I won't do it as it should be done because you do what you love and I admire you for that. Maybe in the next life...
    Great, man. You are an artist, modeler, and even you can animate, wow, I admire you, really. That's such a shame, you two could make great models together, I only don't like that you don't share those models of yours, people keep asking for them, you could always upload them and then update them if they're not fully made.
    Hey, I was wondering, why don't you 'cooperate' with Tauer? The guy is professional in animating. So you could send the models to him so he can animate them, just a thought.
    No, no. You just give me great ideas by doing it. I get to know better the in game textures, that's how I remember them. Please, at least you can do that if you do not want to send me the models. :/
    Hey, can you screenshot your human models from the front, back and from the sides? I really need this...
    Depart? I dont know if you got ne wrong, I meant about the mesh, do you create it by using vertices and face them together?
    Hey paladin, can you do me a little 'tutorial' about how you do the 'human face' in your program (3ds Max I suppose)?
    It would be great if you share some WIP like some time ago. Perhaps updating the old modeling thread of yours? I always am amazed by your work. With current modelers that are active (Tauer, Direfury, Fingolfin...) you are the best one. Just don't quit modding. :)
    turalyon!!! your version looks AWESOME! it is playable right now? I'm reding tides of darkness right now and checking out some models to try to made a campaing. I'm writing the plot. However your version is AMAZING!
    About the cape, it was hard to animate it because the unit i took the animations from had no cape, so it only has the cape only on the half body so this is the better that i can fix. About the faxe I will fix that. And the portrait is original footman portrait, the face was like that, dont know how to fix it.
    I know about that but the geosets are, how should I say it..wielded together and cannot move just one part, that is what I am asking. It is hard to explain...
    Why no one writes you a VMs? People just keep asking you about the models, I thought you were 'popular' and lot of people are greeting you...
    Do you know a way? I know how to sepparate mesh to a different geosets, do we think at the same?
    Is there a way to sepparate that in mdlvis? I always asked how is it posible for the shield(example) to have one triangle or box of vertices in UV mapping. Dont know if there is a tool in mdlvis. You are right, I will try with the cinematic one.
    I doubt that. I have never seen someone made models like you. Do you sepparate the parts into geosets and wrap them? Also I wanted to ask you about my Durotan model, as you can see i used the Rexxar's texture for the body mixed with the brown team color, in model editor looks fine(as seen in the picture), but in game it's the same texture. How can I fix that?
    Damn, I'm still looking at your thread about the human heroes and saying "dayum how did that guy do all that with in game textures :0". You, sire, have a gift from the God!!
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