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Grey Knight
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  • first thing, no you can not use that texture, and second, if you were using ingame textures you could have made the whole sword look like that

    third; to change the model's internal name, go to model editor, open the model, go to 'edit' tab, go to 'model properties' and change the first bit, that says 'name' above. then click 'OK' and save the model
    I see no issues here and no bouncing except that little bit in usual naga anims, But that model is not edited at all, just a change of skin, which is not freehanded either.. it's working, but it's not worth being approved, because it's too simple of an edit

    as for absufarker, excuse me in my assumptions, but i think you are him <w<
    no, set everything to hexagonal, except the zombie
    warcraft 3 models don't always need perfect circles

    as for milkshape, i had one tutorial for you, but now it doesn't seem to exist :(
    I guess google 'milkshape tutorial fish' or 'face'
    huh? you about that zombie-tank? hexagonal means it has 6 sides, unlike your pieces, which have much more.. making a nice model is about using as few polys as you can to create a shape you want
    Hmm.. just google blender model tutorial?

    I work mainly with mdlvis and milkshape
    no i don't, and map de-protection is not something you're allowed to discuss.. maybe only at admin contact

    that's why you should have map backups..
    Dat i don't know lol... I don't make map yet XD and I never protected any map before lol
    Dude you can talk to each other's profiles not mine though. I'm just reminding you. :)

    Thank you if you're going to make it.
    Thats how you should Do, Actually XD
    Anyway, Guild? I dunno :v don't even know that it exist in HIve
    Custom Texture can be use, But Only the one you make yourself, The one that is not allowed is the one that is just simple Recolor or Ripped From game
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