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JC Helas
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  • You still keep uploading mass on resources, as you would enjoy spamming the spell section.
    You keep similar mistakes which are mentioned in critique and do them repetitive over and over again.
    Like you would just ignore what everyone says, and just upload a new resource with "I don't give a damn" attitude. :S
    We're putting much effort in reviewing, but you don't seem to care and just upload on mass with same flaws,
    without making any statement at all. (very often)

    Seriously, I start getting annoyed of it. I don't see much sense in putting any time for reviewing for your submissions at the moment.

    Have you got anything to say?
    JC Helas
    JC Helas
    hey bro calm down,, Its me anyway,,I created new acc because I forgot usd99' pass,, because it been three years since I open usd99
    Hello! Why is your "Net Hook" spell's thread closed?
    JC Helas
    JC Helas
    I have the new Net Hook version but i cant manage it anymore please do an action with this behavior
    IcemanBo
    IcemanBo
    It's 4 years ago. I have no idea what it is about, and I'm no moderator anymore.
    Well... you can watch the thread about the system but it explains itself pretty much.
    You give the ability that the casting unit has from the start and then you give the bonus abilities that the unit should have after it casts the original spell.
    As far as I know, it's related to function in-lining. In some cases, jasshelper couldn't inline a one-liner function because it uses certain (non static) function call. But by giving "constant" for function's prefix it will verifies that the function can be in-lined (static).
    You still can see your own rejected submissions.
    They are just kind of invisible under your profile's "resources".
    They are not being removed, just set to "await update".

    By the way, you kind of rush with submitting new resources, but make similar mistakes over and over again.
    I appreciate your effort in creating new stuff, but it was better you stick to only a few at same time until they get approved and then move on.
    quality > quantity
    Why do you submit so many new resources without updating old ones?
    Does it even make sense for us reviewers to make critique if you won't change it anyway?
    Happy Birthday! (Happy Birthday!)



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    It means you need to improve the system a lot, possibly trigger it again with a different method.
    Hoofstomp is just one of few possibilities to apply a stun.
    Mag once stated that hoofstomp is the only stun which comes instant,
    but imo fireblast or stormbolt are good aswell.

    No the stun can't be dodged the way it is applied in the stun system.
    It's usual to use TriggerEvalute over TriggerExecute, if you use a trigger at all.

    You used ExecuteFunc("") which is also good, however personally I don't like the way ExecuteFunc works. It searches through your script for the function you passed in as argument.
    On map init you create the dummy caster and set it to a variable i.e
    The owning player should be neutral passive
    --> set udg_MyDummyCaster = lastCreatedUnit or
    --> set udg_MyDummyCaster = CreateUnit(...)

    Now add the stun ability to that unit (no cd, no mana cost, 999999 range)
    this unit also need locust ('Aloc')

    When you want to stun a unit. Set the position of your dummy caster to the unit which should be stunned. Order the stun on that unit. That's it.

    Optionally you can change the ownership before ordering the stun.
    This may be required, depending which targets are allow (object editor settings). For this case set the owner back to neutral passive after the stun order.

    Some stun systems leave the dummy caster at the position of the last ordered stun, others move it to for example to x/y = 0./0. or to the edge of the map.
    Both is possible and doesn't make a real difference.
    Speed?
    It takes the variable you set as KB3D_Speed then multiplies it by 0.03125 (period of the system)
    So basically every 0.03125 seconds it will move the unit (Speed x 0.03125) metric units
    Hey btw if you want to reply to me you have to click on my usename or here and VM (visitor message) me, thats how we do it on the hive, welcome to our community :)

    And for helping in my project you can just advertise it and spread the word to fellow hivers :)
    I see you want to join monster hunter 1's project group, I was wondering what kind of help you can offer.
    ~stonneash
    Net Hook

    > In your Unit Group, you must put the picked unit in a variable
    Like this..
    Unit Group - Pick every unit in (Units within 50.00 of NH_DUMMY_LOC[NH_LOOP]) and do (Actions)
    Loop - Actions
    set TempUnit = Picked Unit
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    ((TempUnit) is alive) Equal to NH_ALIVE

    > For my suggestion, use call DestroyGroup(TempGroup) instead using set bj_wantDestroyGroup = true

    Create Unit Group variable then use it in your unit group like this....
    Unit Group - (TempGroup) and do (Actions)
    Loop - Actions
    set TempUnit = Picked Unit
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    ((TempUnit) is alive) Equal to NH_ALIVE
    Custom script: call DestroyGroup(TempGroup)


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    who can told me how
    to activate account
    from this Web Site.
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    You need email account to activate your hive acc

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