• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!
Diehard@Azeroth

Profile posts Latest activity Postings Experience Albums Resources About

  • Hehe no i don't play on bnet :p I actually don't play any game on the net... I'm not much of a gamer...
    I only play DotA casually with my friends...
    oh i'm gonna be updating the tutorial most probably 2moro... I've got some really nice and useful table in there ;) you'd see it once updated :)
    omg ... what partner? what do you mean as partners know what the other partner has to do....
    no :( i only want to know if you need me to make any thing els on the map like hills or trees or stuff
    Gasp! I'm not that oldie, hahaha! Good to see you being so kind as well :)
    Well, if you want 'advice', keep taking info through the thread, if I get new comments anyway !
    That system seems to be more difficult and elusive than it appears to me first time. I should really work more harder to find a solution, sorry for the delay.
    I made some modification so it can be blocked at levels greater than 2.
    Custom script: set udg_InitialHeight[udg_i] = GetTerrainCliffLevel(x,y)
    Added this in the 'ShootingStart' trigger and changed the condition to this If - Conditions
    Or - Any (Conditions) are true
    Conditions
    (Terrain cliff level at (Point(unitXY[0], unitXY[1]))) Greater than InitialHeight[cv]
    (Terrain cliff level at (Point((unitXY[2] x 0.90), (unitXY[3] x 0.90)))) Greater than InitialHeight[cv]
    (Terrain cliff level at (Point(unitXY[0], unitXY[3]))) Greater than InitialHeight[cv]
    (Terrain cliff level at (Point(unitXY[2], unitXY[1]))) Greater than InitialHeight[cv]
    (Terrain pathing at (Point(unitXY[0], unitXY[1])) of type Flyability is off) Equal to True
    just delete x and y intercepts in the condition its ok, and do w/e u have to ^^

    yea man sure, gnight, its 3:40 for me too but im staying this late because its the holy month of ramadan for me, gnight :p
    But as I told you yesterday, now my time is 3:29 AM.

    And BTW, I have asked for some conditions you made in your system which I can't understand why you added them. The 1st condition I understand what it checks but for the remaining I got no clue.
    I have been checking the GetLocationZ function to see if it will return a value for different heights, only one thing is remaining which is: to see if the Z diff bet the location and the unit will function correctly or not.
    You better start learning jass then! When you stop using GUI everything feels much less limited.
    Don't understand what those conditions check


    (Terrain cliff level at (Point((unitXY[2] x 0.90), (unitXY[3] x 0.90)))) Greater than 2
    (Terrain cliff level at (Point(unitXY[0], unitXY[3]))) Greater than 2
    (Terrain cliff level at (Point(unitXY[2], unitXY[1]))) Greater than 2
    its not the height level, its the terrain cliff level :p, thats why i dont u i didnt compare heights, but cliff levels. im sorry i forgot i deleted some of my work cus it didnt work out, (the colliding of bullets atleast)
    If - Conditions
    Or - Any (Conditions) are true
    Conditions
    (Terrain cliff level at (Point(unitXY[0], unitXY[1]))) Greater than 2
    (Terrain cliff level at (Point((unitXY[2] x 0.90), (unitXY[3] x 0.90)))) Greater than 2
    (Terrain cliff level at (Point(unitXY[0], unitXY[3]))) Greater than 2
    (Terrain cliff level at (Point(unitXY[2], unitXY[1]))) Greater than 2
    (Terrain pathing at (Point(unitXY[0], unitXY[1])) of type Flyability is off) Equal to True


    You are comparing the height level of the location of the bullet with a fixed height, we could compare that fixed height with a variable one, like Terrain diff level at Location of caster. By that the spell can be cast at any height.
    yea it doesnt go like in elim tourny, in straight line, anyways bro, i think conditions are good, and its 4 am fr me too, soo im gonna rest too ^^ thanks a bunch, and its in linear line just so u make sure ^^ i think bullet colliding works good enough tho, you can test it out ^^ thanks a bunch bro gnight
    Its 3:18 AM so am gonna rest but don't worry I am studing the cliff height conditions.

    Your problem was that the bullet bends with height lower than 2 and don't continue in a straight line ?
    Custom script: set udg_Bullet[udg_i] = CreateUnit(GetOwningPlayer(u), 'e000', x+10, y+10, angle)


    why did you add the '+10' shift to x and y coordinates ?
    Hahaha well yeah the system idea is nice, I'll recheck the triggers later 2moro...
    Umm, yeah usually I'm always online, but almost always afk... :p
    Ummm, I don't that including relgions in games is a good thing :p I mean, I don't really care... but some other people might not like it...
    Don't worry, I'm not much of a rep fanatic and don't care about it at all. You did an awesome job there and you deserve a reward =3
  • Loading…
  • Loading…
  • Loading…
  • Loading…
  • Loading…
  • Loading…
Top