• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!
rulerofiron99

Profile posts Latest activity Postings Experience Resources About Medals

  • That doesn't fix anything, that's exactly what I am already using... Leaks will be fixed when the system actually works. =)

    I am using what you suggested first and that's that #2 trigonometry.
    kick
    Events
    Unit - A unit Starts the effect of an ability
    Conditions
    (Ability being cast) Equal to Kick
    Actions
    Set ZX_speed = (ZX_speed + 20.00)
    Set ZXangle = (Angle from (Position of (Triggering unit)) to (Target point of ability being cast))
    Set ZXx = (ZX_speed x (Cos(ZXangle)))
    Set ZXy = (ZX_speed x (Sin(ZXangle)))
    Move
    Events
    Time - ZXtimer expires
    Conditions
    ZXheld Equal to 0
    Actions
    Set ZXp = (Position of ZXball)
    Unit Group - Pick every unit in (Units within 90.00 of ZXp) and do (Actions)
    Loop - Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    If - Conditions
    (Picked unit) Not equal to ZXball
    ZXheld Not equal to (Player number of (Owner of (Picked unit)))
    ZX_ifkicked[(Player number of (Owner of (Picked unit)))] Equal to False
    Then - Actions
    Set ZXunit = (Picked unit)
    Set ZXheld = (Player number of (Owner of (Picked unit)))
    Else - Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    If - Conditions
    ZX_speed Greater than 0.00
    Then - Actions
    Set ZX_speed = (ZX_speed - 0.08)
    Set ZXx = ZX_speed
    Set ZXy = ZX_speed
    -------- North --------
    Set ZXp2 = (ZXp offset by (0.00, 30.00))
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    If - Conditions
    (Terrain pathing at ZXp2 of type Walkability is off) Equal to True
    Then - Actions
    Set ZXy = (ZXy x -1.00)
    Else - Actions
    -------- East --------
    Set ZXp2 = (ZXp offset by (30.00, 0.00))
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    If - Conditions
    (Terrain pathing at ZXp2 of type Walkability is off) Equal to True
    Then - Actions
    Set ZXx = (ZXx x -1.00)
    Else - Actions
    -------- South --------
    Set ZXp2 = (ZXp offset by (0.00, -30.00))
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    If - Conditions
    (Terrain pathing at ZXp2 of type Walkability is off) Equal to True
    Then - Actions
    Set ZXy = (ZXy x -1.00)
    Else - Actions
    -------- West --------
    Set ZXp2 = (ZXp offset by (-30.00, 0.00))
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    If - Conditions
    (Terrain pathing at ZXp2 of type Walkability is off) Equal to True
    Then - Actions
    Set ZXx = (ZXx x -1.00)
    Else - Actions
    -------- --------
    Custom script: call SetUnitX(udg_ZXball, GetUnitX(udg_ZXball) + udg_ZXx)
    Custom script: call SetUnitY(udg_ZXball, GetUnitY(udg_ZXball) + udg_ZXy)
    Else - Actions
    How exactly do I combine the two? When I use the ability it just goes a straight line rightish upwards... Will see what I did wrong, if I can't find it... Hope I can ask for your help again. =) I am trying to learn better/more advanced math for all kinds of stuff however I always have struggled with well shapes in math. Geometry... Not my best subject that's for sure, thanks so much for all the help ruler. Really appreciate it.
    Sure I can try my best to explain my thoughts on how that was, Orb was more of a console game which is nearly unique on WC3 while Ring Out has been done several times. The mechanics are similar indeed however they are different at the same time. The design is what changed my opinion and why there was a difference of 3. Both were very well-done maps.

    I'm glad, however the winning entry isn't that regular. Remember the theme of the contest? It was impressive that someone could combine that with an RPG. I didn't think it was possible for it to be any fun, though Tickles was doing something similar to that before he decided to drop out. I think anyways. It doesn't have to be ground-breaking unique to win. It followed the theme perfectly and managed to impress me. The story and atmosphere sure didn't feel regular. Your map was definitely interesting and it managed to add a new version to its genre however it wasn't unique. I'm sorry, just my opinion. I actually wanted you to win ruler, even a lot of other people did too. However my wants won't affect my judging.
    ----------
    I'm struggling to understand how Project ORB and Ring Out get such different originality and gameplay scores (Dat-C3's scores) for what is basically the same thing. But, well, opinions and all that ;p
    ----------
    They were both different genre's entirely. In my eyes that is, both were reviewed and judged equally while one scored higher in some categories the other did better in others. The difference of 3 was because of the concept and design. =) Hope I answered your questions ruler, I apologize if you think my judging was unfair. I really liked your entry, but the version you submitted at the end sadly wasn't the one you fixed after. If you have further questions, feel free to ask me.
    Sorry to bother you again.... Quick question... How do I use that bouncing thing as an ability to like throw a ball. I don't exactly see how to grab the location of a cast target point to direct the unit to with the current system.
    Hello,

    Perhaps you are interested to participate in Zephyr Contest #12?
    (It's the theme polling thread, link to the contest is available there)
    And I reply to you after almost two months, sorry for that, I forget to visit :) I've been good, haven't done any mapping in ages, haven't played warcraft in a long time as well, I played dota, but then I switched to dota 2. I'm finishing uni next year (architecture) hope to get a job asap. But I miss the old days, maps and mods site, that was awesome. Oh man, my maps sucked so hard, I remember when you tried to be nice when I asked you to review some of my first maps, but those were horrid.
    ----------
    thanks for participating
    ----------
    => HAHA.. YOU LOSE!! :xxd::xxd:

    Just kidding..
    D
    You gave me blue gem for such a worthless post lol xd
  • Loading…
  • Loading…
  • Loading…
  • Loading…
  • Loading…
  • Loading…
Top