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mckill2009
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  • Well, still succumbed to GUI :)

    Too lazy to learn JASS (I already know its basic function (Custom script in GUI)) but I'm too lazy to do it

    Because of one thing: To help newbies.

    JASS is not user-friendly, therefore, let GUI be my buddy :(
    It's not working :(
    //===Combination 4: ADD MORE ITEM COMBINATION HERE
    if HaveSavedHandle(ITEM_HASH, uID, 8) and HaveSavedHandle(ITEM_HASH, uID, 9) and HaveSavedHandle(ITEM_HASH, uID, 10)then
    set i = 7
    loop
    set i = i + 1
    call RemoveItem(LoadItemHandle(ITEM_HASH, uID, i))
    call RemoveSavedHandle(ITEM_HASH, uID, i)
    exitwhen i==10
    endloop
    call UnitAddItemById(u, POWER_ITEM_ID[4])
    call DestroyEffect(AddSpecialEffect(SFX, x, y))
    endif
    And I had set up the below
    //===Set 4
    set ITEM_TYPE_ID[8] = 'I00C' //Boots of Speed
    set ITEM_TYPE_ID[9] = 'I00D' //Gloves of Haste
    set ITEM_TYPE_ID[10] = 'I00W' //Silver Boots Recipe
    and
    set POWER_ITEM_ID[4] = 'I00W' //Silver Boots
    :( I once again face problem with your updated item combination/recipe system.
    how do i know whether the item_type_id [1], item_type_id[2] and item_type_id[3] combined to become the POWER_ITEM_ID[1]? How if I want to make item_type_id [1], item_type_id[2], item_type_id[3] and item_type_id[4] combine and become the power_item_id[1]?
    mckill I recommend in this case using a doodad skin because doodad skins often don't
    show up in game. Just pick one that doesn't work. There was a sewer doodad which I tried
    to use but it doesn't show in game.
    Hello, I'm new in using NewGen WE but it seems it cause some problems to my map.
    I can't start it using Warcraft III. When I click start game, it comes back again to the map selection.
    Hello, sorry to bother you again... Would you happen to have time to edit the multiboard you made that time? I'm making my 4th map now, and the multiboard would need minor adjustments to be used in this map as well.
    OK bro just take your time...... Just like the AI i will wait until December... BTW do you have any plans to upgrade, and improve AI system you created bro? Ill be waiting for it........ I hope you can make AI for channeling spells...... Thanks Bro...
    deny-is the way of killing allies whose HP is 10% below so enemy cannot gain the reward of killing your ally. Sorry for the definition.... ;-(
    a system that when you deny your allies you will get the killing reward instead of the enemy ... Is it hard bro?
    hero, actually the "heroes" are adventurers, killing, making quests, stolen things, defending the kingdom, for rewards and doing it for random reasons :)
    Sorry but your making no sense.

    Every trigger interactable object (handle) is given a unique and static identifier. This identifier persists aslong as the object it backs exists and there is atleast 1 reference to it. In the case that the object itself is removed and all references to it are lost, the identifier will be put on a stack for reallocation to a new object.

    GetTriggerUnit returns a unit that has peformed an action thus it can return the same id multiple times that points to the same object.
    Creating a new object however will always allocate a unused handle identifier for it. Be aware though that it might have existed in the past and has just been recycled.
    What do you mean by stack? I do not understand what you are asking...

    Are you thinking of a local? You can define local variables like "local unit u = someunit" at the start of functions. Locals acts like they do in all programming languages so get stored onto the thread stack and last the entire function call.
    Thanks,you are the best :p
    I testing now...
    If got problem i will pm you,no leaks right?then i can post it to spells ==
    Can you help me fixed the map and give it to me? thanks :p
    If i removed the target point,the ball will go to the middle...
    Solar Ball
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