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ChaosNe0
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  • Hmm... i found out something more, you will have to set a variable, with the script information, and refer to that variable.
    okay, i might get something out of the script, i converted it to english with google:
    TestingtheAbiltiyCode Events Unit - A unit csrdata one targeting an object command unit - A unit csrdata one targeted at a point command unit - A unit csrdata a command with no target Conditions Actions Game - Display to (All players) the text: ----- Game - Display to (All players) the text: (Name of (Ability being cast)) Custom script: call BJDebugMsg (I2S (GetIssuedOrderId ())) Game - Display to (All players) the text : -----. It displays the ID code of a spell just casted, but i would think you would need to use String instead of I2S. Tho the event didn't get transalated properly, i would guess that's okay.
    AH.. how to convert files in Magos...
    here. First, go to File ----> Open and ipen blp file, or if zou want graphic file, then go to All files, so you can open your tga file.
    Then go to Windows -----> texture manager
    Right click over filename.tga then click export!
    ATTENTION: When exporting it you must wrote full name including .extension.
    For example you want your skin.tga to be blp, then when exporting you must write skin.blp
    so he can convert it!
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