• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!
Flame_Phoenix

Profile posts Latest activity Postings Experience Resources About

  • hey sorry for not replying in this couple of day.. was way too busy.. i did't even have the time to touch the program.. i need to discuss and settle it by tommorow as my exam was closing it.

    I was wondering what time zone you are in.. my time zone are gmt+8
    Reputation (+4):
    (Post) I really like the tutorial, VERY easy to follow (for me at least) and contains a lot of (detailed) information.
    yeah.. create a data structure for it.. i would send a private message about the question and my current program to you soon..
    do you know how to use stack in c programming? i was hoping some1 would know well enough to guide me :p
    i know how to use it, but i don't know which necessary part to be import to the map in order for it to work.
    flame_phoenix, i might need your help to figure out how to use the subtitle engine of anitarf cinematic system.. it could prove to be very useful for me.
    phoenix, you're from england? if your english was very well spoken, i need the help i could get for my campaign.
    Sory if my post made it look like i got upset, i just found it interesting to comment on.

    Best regards.
    By the way, if you reply to ppl who post at your visitor msg. You're suppose to post at their profile and not yours, they won't read it unless they visit your profile cause they don't know about it. :p
    Most user doesn't notice the str,agi, int was re-written into soul, wisdom.... it would be change to the hive battlefield format once we have sufficient concept.

    the main reason why i limit it into 3 per user is because

    1) It save the developer team the time to browse through all those concept and focus on much important matter.

    2) It was a complete waste of time and talent of the user just to focus countless of concept at himself, while he/she could use the time on thinking a much better concept for item, system and etc etc.

    3) If the biography doesn't fit or the author itself doesn't like it after a period of time or wanted change, it could be change at the next version. The same goes to ability as well, it could be scrap and change from time to time, thus it isn't entirely necessary to do make soo much concept.
    It makes no sense to limit the amount of suggestions one person can make. It also makes no sense to limit the number of suggestions from which 1 person can choose. See it this way: Imagine you go to the market and you want to buy some fruit, however there are only 3 types of fruit. Is this enough? No, you will most likely go to another market where you have more variety. This is the same case, users can make suggestions, and then the owner should choose the suggestion (the type of fruit) he likes the most.

    As for the heroes, you say that the first version of the map will be released with 40 heroes ? I think that quite a high goal. You really should make the number smaller, to 10 heroes per example. Balancing and bug fixing heroes is hard.
    ----------
    Btw, I have many hero ideas from other games and such. How many hero ideas can I post? What if I want the community to give me feedback? Can someone create a thread for that please ?
    ----------
    Max 3 hero concept per user just like the rules imply cause no matter how much hero concept you make to represent yourself, only 1 would be accepted.

    As for feedback, there would be a thread for it after we had 40 hero concept representing 40 users.
    I am logged here, but I only make occasional visits to see my posts and tutorials. I also miss the good old time, when I had free time to code here :D
    I appreciate your enthusiasm, however I retired from the coding communities. I won't be making more tutorials. I am sorry about that.
  • Loading…
  • Loading…
  • Loading…
  • Loading…
  • Loading…
Top