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BlinkBoy
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    (Post) This should be very useful for the missile system I've had in secret development.
    When i export using neodex, i get the "Undefined error" (Error in W/V Loop) thingy.

    you said it had to do with a skin modifier with no bones, and something else.

    i've lost that conversation and i checked to make sure all skin modifiers had a bone.

    Help?
    Hi, i'm fairly new to Wc3 moding, and i've really appreciated your basic animation tutorial. But i still have a question that i hope you can help me with.

    me and my friends are working on some models and animations we want to import in Warcraft 3. The thing is we use Maya (we've all learned how to work with maya and not 3dsmax) but we know how to export in a 3dsmax format. The thing is, if we do our animations with Maya, and then export them to max, is it still coherent with mod such as Neodex? or do we absolutely need to make our animation with 3ds.

    Any help would be appreciated. Thank you.
    Hello Blinkboy...
    see this.

    Bone "Bone_Chest" {
    ObjectId 1,
    Parent 0,
    GeosetId 0,
    GeosetAnimId None,
    Translation 11 {
    Linear,
    1633: { 0.0, 0.0, 0.0 },
    1666: { -4.76837e-007, -0.697573, -5.6162 },
    2500: { -4.76837e-007, -0.697573, -9.19516 },
    3333: { -4.76837e-007, -0.697573, -5.6162 },
    3633: { 0.0, 0.0, 0.0 },
    4000: { 0.0, 0.0, 0.0 },
    4333: { 0.0, 0.0, 0.0 },
    4666: { 0.0, 0.0, -11.7165 },
    5000: { 0.0, 0.0, 0.0 },
    5333: { 0.0, 0.0, -15.2405 },
    5666: { 0.0, 0.0, 0.0 },
    }

    I want to know why are there some e- on there :S
    this is from a model exported on neodex, i believe is the cause of the bug i sent u once
    Hello, i believe i saw you writing earlier about more advanced 3ds max techniques such as pelt mapping etc., so i thought you might have the answer for a minor problem i encountered earlier today.
    I hate to ask you personally, but it is quite urgent since i can't continue working on the model until this is solved. Thanks in advance.
    hey blinkboy, I got a problem...
    I need to create a wave-like animation of a flying carpet, in 3dsmax5...is there a way to do it coverting some modifier's animation to keyframes?
    the carpet has 4x8 polies, and it seems to be quite hard to do it manually.
    thanks in advance!
    blinkboy... i need ur help... there is a problem that's been killing me since i started modelling with the great neodex :/
    When i export a model (from 3dsmax9 32 bit) to mdl, and the model has animations where i CnP Keys (ex: i copy key 15 to key 45 to make a walk animation), the model makes the animation in a really awful way in war3 model editor and ingame, all the animated parts of the mesh (legs and arms in this case) extend as if there was another bone trying to pull the vertices in other direction. This only happens when i animate a model and i use the key cnp option (I can avoid using it, but it takes a lot of time)
    Btw, I have removed all the 0.00 weights on the Skin - weight table of the model.
    PS: neodex wont work in 3dsmax 2011, atleast on my pc.
    hello there, I am quite a fan of your contributions to the warcraft 3 modelling realm, such as your brilliant animation tutorial, and your exporter. As wonderful as these thing seem to be, i am having a rather large problem with NeoDex 1.78b, I was wondering if you would look over my model and see if you could figure out why it was not working? if you can just send me a PM

    thanks
    dwarfzealot
    I'm getting errors with neodex, =\

    i can't reinstall it, i get this error when i run the install script:

    Line - NeoDexMain.addItem Sep 2

    error: --Type error: Interface method call requires mixinInterface, got: undefined
    I would really appreciate it, if you were to change your avatar back to the old one with Link and Navi.

    I don't know you, I don't plan on knowing you, but it was a nice avatar and I think you should keep it.
    Hey BlinkBoy,

    Just for politeness sake, I've put up a cached version of your 2007 post / tutorial on my website.
    This is a forum post from wc3c.net about importing WC3 creatures into 3DSmax5, including animations.

    Because wc3c.net appears to be down (I don't know whether it will come up again),
    I thought it would be a good idea to provide an alternate URL for your splendid tutorial.

    Do you agree with this?
    Should I change things?

    Thanks for your reply,
    Pesmontis

    ps. The URL is http://tatooinebase.star-fleet.org/Archangel/WC3convTut/importWithAnimations.html
    Oh ok, wel i'm just glad you can find the time to help out at all.

    Have fun with your univistiy studies.

    The team really appriciates it.
    by july then.
    Well i dunno if you have time or even remote intrest. but would you like to do some animating for out project? (Taylor_Mouse is the modeler, and they are sc2 anims.)

    Obviously work wont start until sc2 is released and all the exporters/importers or whatever are functioning.

    but whatever. Cheers.
    Hey BlinkBoy, I got an issue with pretty much all my models, except the otter.
    They have 'Death' anim and 'Decay' anim. When they die, they perform their death animations and then the decay, quickly, going under the ground and coming back up, just as fast. Then it starts decaying normally. As examples I have these:

    Scantid
    Son of Anubis
    Fetish
    The Otter has 'decay flesh' and 'decay bone', and this doesn't happen to it.
    Could you tell me how to fix it?
    The tutorials about Death/Decay anims didn't say anything about this error...

    Thanks in advance!:thumbs_up:
    Blinkboy, I've run into a snag on your neodex tutorial. You see, I'm new to this program, and I can't figure out how to access the note track utility from the gmax UI. Please could you help me sort this out?
    Well I just wanted to ask because in the past when I didn't ask you seemed upset. So I figured I'd be polite and actually ask first.

    And I do my own every once in a while. It's just that the other method is faster if fitting animations already exist.
    I was going to ask you if it was alright with you if I used your animations you did for Mario, with permission this time, on a model I made from scratch for once. The model being this one:



    It's Geno from Super Mario RPG an old SNES game.

    If you don't want me to I'll just use the Blood Mage.
    1337 posts guess you can't post anymore eh? I have a question for you if you have the time.
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