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Ribenamania
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  • I just want the trigger to be optimize.

    The special effect of demonic rampage was fine, I have make countless of test to ensure the sfx are not overused.

    Infact, this was a campaign. I doubt the sfx would be much of any threat, unless you could think of a special effect that make it look more awesome and more suitable to the theme.
    I want the spells to be as efficient as possible and fully MUI.

    Also, you cannot test campaign map by clicking ctrl+f9. You need to saves the campaign, then open warcraft, go to custom campaign, click the campaign, select the chapter and play.

    If you used test button, everything would appear as green blue or purple box because the map failed to read campaign data.
    Once you optimize everything, send me the map. I would post those trigger at our THS Research & Development Center to have it check by everybody.

    There is 3 spells that confirm to be in problem.

    1) Arrow Prison - This spells use pause, try find any alternate way to stun the unit without using pause.

    2) Woven Touch - Bugged, try cast it constantly to know what's wrong.

    3) Wind Slash - A omnislash style spells, but isn't too efficient.
    it kinda tough job, there is about 23-25 spells i would like to convert to jass for max efficiency.
    :lol:
    Ah... the information you guys post there really so inviting... I almost wanted to download them :wink: Since you said that it's a mess, well I won't bother trying that instead I'll be rooting for this... Keep up the good work men! :smile:
    Hi there!

    I saw one of the threads entitled: Ragnarok PVP/MVP Izlude.
    Is the map still continued even after your arguments with valkemiere? (Sorry to brought this up. Hope you guys are in good terms now)

    Though I haven't tried that map, just by reading the info page for the map I could say it's much better than the PVP Izlude. (Don't be offended please, thank you)
    Sorry for not replying, nah I'm not interested. I do actually have many projects going atm and I dont really attend to them, thats why I am saying no, since, I would in that case start on it and stop after some time, and be a pain in the ass for you :p
    Besides, the stuff in your album isn't too bad anyways, I'm sure you can do it yourself, and it's always a better outcome when the terrain is made by the person who knows exactly how he wants it.
    I would, but I'm already working on my own map, and being the lazy bastard that I am, can only work on one project at a time :p

    Sorry.
    Hey man. I'm sorry but I can't be a terrainer in your map. I have too much else to think about, and I don't have the time to join in a project. I only make terrains from time to time, and I've never really created any good playable terrain, so I think you could do it just fine yourself :p
    Oh, I see, you got a cool set of models there...
    Well, I can't do much more than wish you luck on searching for them. =/
    Usually their high filesize has repairs. Depending on what they carry over. Usually they are like this:
    - extremely high-poly
    - textures are plain colored in many parts
    - oversized textures
    and, in the other hand, the animations are 1% of their filesize, usually looking bad.
    a lot of these you can fix without any modelling knowledge.
    Just resize the texture, I'm pretty sure it doesn't get messed up in the wrap. Also reduce the texture quality to 75. Search for MDX Squisher. About the model, you can squish it. The filesize will sometimes can become 1/3 or less of the original in the map file (not in import manager). If you want to get rid of the extra polies, you would need to open it with 3dsmax, milkshape, or whatever, in order to collapse the useless vertices. That's a bit harder.
    Yeah, I received. Honestly I don't feel like doing it. After Pokémon I wanna do original stuff useful for all Warcraft users. I'm already trying to add a bunch of originality to my pokémon...
    You can find many rips out there if you need digimon models.
    Reputation (+1):
    (Post) tnx for review but i still think that it dont needs multilevel cause this is ultimate
    Reputation (+1):
    (Post) I think its a little too late for this rep, anyways thanks for the help. I didn't know what rep was, before. xD
    sry, i m now working on exam,
    this is my last year exam its important,

    and myself map also have a bunch of suggestion and planning over a huge data changes....
    but i have no time to do that so >.<

    but i have done my phantamic arrow in the last map, but its juz a custom skill that named "phatamic arrow" but the effect is total different to Real RO effect and it is not MUI...
    Just go here: Ice Hockey News - OWHL Ice Hockey Gold - Hosted projects - Clan NgO Forums Download the 7z File and extract it. There you'll find two Ice Hockey maps, the map without the -optz prefix is the open source.
    Hmm... I just made a system which work with those stuff texttags and let them slowly dissappear and changing their color. Just look for the open source, there you will find the system...
    What exactly you mean? Do you mean those texttags which slowly disappear and changing their color?
    Well, as long as it's below 100 kb or so I'm fine. Try adding a bit more potions(or something else, maybe scrolls or something) on the other parts of the table as it seems kind of empty.
    Well, that one's nice, but it's more of a shelf and I could use something like a market stand, like the fish stand only with potions. Besides, the shelf has 5 potions on it and it seems kind of empty. Plus, I could use with a little more diversity.
    Well, I could use one more. Maybe a trinket shop or if you can't find enough trinkets a potion shop would be nice. Thanks :)
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