• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

HIVE

pyf
pyf
Warcraft Version Switcher does not seem to care about any changes in the maps, nor about any change in the editor.
Speaking of this popular tool, some third-party sites leading to some version of it, may lead to dodgy content. For example, please see this post:
https://www.hiveworkshop.com/posts/3443013/
Now visit the site and try to download 'WVS-126-by-DotA_Utilities.rar'. See the problem? ofc, I asked the poster to put a screenshot of the MediaFire page, to raise awareness
https://www.hiveworkshop.com/posts/3443028/
... well, still waiting for that screenshot.
pyf
pyf
I personally suggest using ReplayKit instead. It too does not care about any editor version, but at least it cares about any changes in the maps. Which is kinda mandatory for historical replays to work properly.

https://sourceforge.net/projects/replaykit/files/Old%20Releases/
Do note that the version numbering of ReplayKit is very counter-intuitive. To save you some hassle:
- v1.28 is for those who are using WC3 v1.28f
- v1.27 and v1.26 are for those who are using WC3 v1.27b
- v1.25 (and maybe other previous ones?) is for those who are using v1.27a. This is the one that works out of the box with v1.27a digital

For the record, the last version of ReplayKit that runs on Windows XP is v1.22

For the companion file ReplayKitPatch.mpq, I recommend version 5 for v1.27a and v1.27b. This file goes into your WC3 folder. As for the Replaykit executable, it can be stored anywhere on your HDD
pyf
pyf
You could download ReplayKitPatch.mpq version 6 instead of v5, but this would imho deprive you of the possibility to run WC3 v1.00->1.07 (provided one has an original v1.0x CD-ROM version of the game, which is precisely your case iirc)

After that, maybe you could bug the author of the Widescreen fix,
https://www.hiveworkshop.com/threads/renderedge-widescreen-fix.293641/
so he might eventually support even more older versions of the game.
...
... Aww sh*t this thread is locked, THW only officially supports Reforged or the PTR.
;D
Rao Dao Zao
Rao Dao Zao
I don't care about widescreen, I always run the game pillarboxed for the authentic experience. My only sop to modernity is running at 1440x1080 with a touch of anti-aliasing.

I definitely don't want to use any version-switchers. My current setup is a heap of folders that I copied as I applied each patch, one after the other. As far as I'm concerned the "real" copy of the game is the 1.26 version and the rest can be accessed directly. (Which seems to be working just fine. I started playing around with a small map made in RoC 1.0 World Editor, tee hee.) Since I found a copy of the 1.13 installer, that's all the intermediate stages I think I'm interested in.

I have absolutely no desire to play anything after 1.26. To me it's more correct to make "the last patch from the original development cycle" the cut-off. I'm sure 1.27 is "fine" but from a superstitious/emotional standpoint I see it as much tainted as the 1.3+ range when they actually started forcing always-online.
Top