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HIVE

deepstrasz
deepstrasz
Oh my god, where's the door at?
Stefan.K
Stefan.K
Floating in the air, since the Necropolis is floating? o_O
deepstrasz
deepstrasz
But it's curious. How does the game make units transparent with that animation trigger then? They don't all have the necessary layer do they?
deepstrasz
deepstrasz
The Ghost version doesn't have any special texture. It's the KotG's. Gonna see if there's anything Magos' shows.
deepstrasz
deepstrasz
OK, so Magos' has this field there called Add Alpha where Blend, Transparent and whatever else are in the Material Manager.
Stefan.K
Stefan.K
I can't really understand what you're aiming at. You want a specific model to look like ghost?
deepstrasz
deepstrasz
Yes. I'm gonna set the model's texture to Add Alpha.
Stefan.K
Stefan.K
Try additive material layer. Or Alpha
deepstrasz
deepstrasz
Alpha worked :)
Stefan.K
Stefan.K
Super. :D
Stefan.K
Stefan.K
If I ever finish the model I make for the current modeling contest I must name it after you. :D
deepstrasz
deepstrasz
nooooo

lol

Name it Stefan the Warrior.
Stefan.K
Stefan.K
He's still a dracula after all. ;)
deepstrasz
deepstrasz
Hopefully not a vampire, else I'm gonna impale myself.
Stefan.K
Stefan.K
deepstrasz
deepstrasz
Him and Mickey Tyson.
deepstrasz
deepstrasz
Eyy, any idea how I could rotate and make particles bigger/longer?
I'm thinking of making the Statis Trap lightning FX longer and moving it and rotating it.
Stefan.K
Stefan.K
For making them longer you must tinker the gravity + and - in the nodes manager. But rotating requires a bit help from @Mythic , he helped me with that one time.
Vinz
Vinz
Hello. :)
If you want the lightning as a standalone model, you can ctrl-click on the other geosets and delete them.
You can then rotate, resize, and move the lightning using the model editor.

Tutorial for particles, which the lightning is not:
https://www.hiveworkshop.com/pastebin/178ba9681fe4a3db7412a1ef5ecce38b19645/
Tail particles have their length determined by tail length and velocity, while their width is dictated by segment size.
Head particles only use segment size.
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