My space combat was veeery primitive, basically slow moving stations/battleships and low-poly swarm-units of X-wings and TIE-Fighters that moved and fought like regular ranged units in "Space" (Black area with star effects and destructible planet models)
I actually lost all of the space-models during to a BSOD :(
Interesting. I did the reverse; the capital ships stayed still and the players controlled the fighters. Anyway, if you want a bunch of Star Wars models I have a ton saved in my Battle for Tatooine map. Let me know; I can get you an unprotected version.
Hey, maybe if Blizzard backs off on the EULA in the future, want to consider working together on a Star Wars project?
Most of my assets are ground-troops based on Jedi Knight: Dark Forces 2
I'd certainly consider it. I'm also looking at jumping to Unity though; especially given all the bugs. My campaign is being play tested on 1.31 or whatever, but I can't imagine the bugs I'll have to deal with when I update to Reforged.
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