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It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!
Well, creating a model is not easy. I don't know if I'm up to that really but editing textures is easier.
I also can fuse model parts. Say, you find me a hat and I can put it over that car and possibly change its texture.
hehe Yeah it doesn't look easy, that's for sure! Wish I had some of that talent
ooh? and that actually might be a cool idea! Definitely worth considering
Speaking of Models actually, I really like what you were able to do with Tiya and Talo, however, while testing the map out with those new models, their portraits are all wonkey, like the camera doesn't focus on them similar to that one news reporter and Robins Dad in the game.
I was just wondering if there was a way to fix that in the editor, or is that something that can only be fixed with that one program you used?
OK, the thing is the portrait models have to have a similar name. So either in the import manager or before importing change the portrait model's name from ShieldHands_Portrait.mdx to ShieldHands (Talo)_Potrait.mdx because the model I sent you is called ShieldsHands (Talo).mdx. Similarly do that to Tiya's portrait model.
Hey there. Hmm, I'm not sure what I'm doing wrong here, I tried importing it as ShieldHands (Talo)_Potrait.mdx But it's still not showing the portrait..
So, I tried importing them in a new map.
I got-Shieldhands.blp , ShieldHands (Talo).mdx and ShieldHands (Talo)_Potrait.mdx and still won't show the portrait.
I tested and it works.
So, you just need the texture (.blp), the model I sent you and the original portrait model that has to be renamed accordingly to include the "(Talo).
hmm I must be missing a step somewhere in there. Is it written out as ShieldHands (Talo)_Potrait.mdx or perhaps ShieldHands (Talo)Potrait.mdx.? Ugg sorry hehe
Umm hey there just one quick question ehemm. So Step 1 import the texture "ShieldHands.blp" Step 2 Import that edit version "ShieldHands (Talo).mdx" Now step 3 is where I'm having a massive brain fart Do i then import "ShieldHands_Portrait.mdx but change the name to ShieldHands (Talo)_Potrait.mdx ?
hehe sorry I must still be half asleep or something
Oh hey there, sorry for the late reply, I actually tried making it exactly as you showed me, Removing the " war3import line" but it just made Talo completely invisible
But it's alright I was actually able to exact it from that map you sent me and it works! His portrait now shows *Phewww hehe sorry, I know I must be doing something wrong Just not smart enough to understand
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