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Mathayis
Mathayis
Oh thanks, that's alright :D Maybe I'll just try making a request at some point as that would be pretty tough
deepstrasz
deepstrasz
Well, creating a model is not easy. I don't know if I'm up to that really but editing textures is easier.
I also can fuse model parts. Say, you find me a hat and I can put it over that car and possibly change its texture.
Mathayis
Mathayis
hehe Yeah it doesn't look easy, that's for sure! Wish I had some of that talent :D
ooh? and that actually might be a cool idea! Definitely worth considering :)

Speaking of Models actually, I really like what you were able to do with Tiya and Talo, however, while testing the map out with those new models, their portraits are all wonkey, like the camera doesn't focus on them similar to that one news reporter and Robins Dad in the game.

I was just wondering if there was a way to fix that in the editor, or is that something that can only be fixed with that one program you used?
deepstrasz
deepstrasz
But, did you leave the _portrait models in or just imported the files I sent you?

I'll have a look at it.
deepstrasz
deepstrasz
OK, the thing is the portrait models have to have a similar name. So either in the import manager or before importing change the portrait model's name from ShieldHands_Portrait.mdx to ShieldHands (Talo)_Potrait.mdx because the model I sent you is called ShieldsHands (Talo).mdx. Similarly do that to Tiya's portrait model.
Mathayis
Mathayis
Ooh alright! that makes sense :D I'll give that a shot! Thanks!
Mathayis
Mathayis
Hey there. Hmm, I'm not sure what I'm doing wrong here, I tried importing it as ShieldHands (Talo)_Potrait.mdx But it's still not showing the portrait..

So, I tried importing them in a new map.
I got-Shieldhands.blp , ShieldHands (Talo).mdx and ShieldHands (Talo)_Potrait.mdx and still won't show the portrait.
deepstrasz
deepstrasz
I tested and it works.
So, you just need the texture (.blp), the model I sent you and the original portrait model that has to be renamed accordingly to include the "(Talo).
Mathayis
Mathayis
hmm I must be missing a step somewhere in there. Is it written out as ShieldHands (Talo)_Potrait.mdx or perhaps ShieldHands (Talo)Potrait.mdx.? Ugg sorry hehe

Perhaps I could send you a screenshot?
deepstrasz
deepstrasz
The one with the lowered minus/line.

ShieldsHands (Talo)_Portrait.mdx
Mathayis
Mathayis
The undersquare?
deepstrasz
deepstrasz
Edited my post.

Underscore, sorry.
Mathayis
Mathayis
oh right, yeah that's the one I can't seem to get working, I'll try posting just a quick little screen shot :p
deepstrasz
deepstrasz
Mathayis
Mathayis
ooh laright! thanks I'll see if i can figure this out
Mathayis
Mathayis
Umm hey there just one quick question :p ehemm. So Step 1 import the texture "ShieldHands.blp" Step 2 Import that edit version "ShieldHands (Talo).mdx" Now step 3 is where I'm having a massive brain fart :p Do i then import "ShieldHands_Portrait.mdx but change the name to ShieldHands (Talo)_Potrait.mdx ?

hehe sorry I must still be half asleep or something :p
deepstrasz
deepstrasz
Yes, you can do that or just rename it before importing it.
Be sure to have the paths as in the image I linked you without that war3import line.
deepstrasz
deepstrasz
Make sure you don't have any leftovers like the old (unrenamed) portrait model in the import manager as well.
Mathayis
Mathayis
Oh hey there, sorry for the late reply, I actually tried making it exactly as you showed me, Removing the " war3import line" but it just made Talo completely invisible :p :eek:

But it's alright:) I was actually able to exact it from that map you sent me and it works! :D His portrait now shows *Phewww :D hehe sorry, I know I must be doing something wrong :p Just not smart enough to understand :p
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