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I don't know if there's a way to avoid that honestly.
There's a way to cause crashes with lightning, which is destroying lightning then moving the lightning.
But in my triggers, the lightnings are not destroyed in the periodic 2s checks, they are only destroyed when the player finished that section and the lightnings are no longer needed to be there. They're destroyed properly to cause no leaks and crashes when I originally testplay.
Should I inform the player not to save/load during that part?
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There's a way to cause crashes with lightning, which is destroying lightning then moving the lightning.
But in my triggers, the lightnings are not destroyed in the periodic 2s checks, they are only destroyed when the player finished that section and the lightnings are no longer needed to be there. They're destroyed properly to cause no leaks and crashes when I originally testplay.
Should I inform the player not to save/load during that part?