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Wa666r
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  • Kor kron
    Orc only race
    strong armor and attack powerfull machines but not casters instead militar leaders that improve units actions with warcries menaces or habilites that give permanent boosts (only one characteristic can be improved and permanently) also combat iengineers to repair and improve machines and beastmasters to do the same with monsters and warbeasts.
    Can have dire orcs, black kodos and war scorpions.
    On level three they can choose Garrosh path or loyalist paths
    Garrosh path allows them to have void casters, dire orcs and dark shamans
    Loyalist allows:
    Primalists (tauren druid) templars ( troll healers) and battle mages (blood elf wizards)
    https://wow.gamepedia.com/Kor%27kron
    Ny'alotha Black Empire (N'zoth Faceless, Anubisaths, Aqir, Void Storm Dragons):
    (nightborn elves + undead like)
    (https://www.wowhead.com/news=295522/new-creatures-for-patch-8-3-void-dragons-nzoths-minions-mounts)

    1) max limit at start, no houses, workers appear in astral form and they dies after building construction, goldmine and buildings like undead
    2) strong units, in low health deal chaos damage, regen at blight land and negative regen outside
    3) large buildings, builidings built and regen only on blight land
    4) swarm queens like units (astral form too) create blight land + creating short-lived scouts for mana
    gfmkgfkl;kl
    gfmkgfkl;kl
    Heroes:
    Ny'alotha faceless general melee
    Ny'alotha Void Storm dragon in human form mage
    corrupted titan-watcher mage
    Crypt lord like Aqir melee
    Horde Reliquary/Gadgetzan Kabal (trolls, blood elves, "red mana" golems):
    (Horde + Dalaran)

    1) horde based, melee problem, mages focused
    2) most units also have potion charges, restore from houses
    3) from fast potion restore, workers need garrison inside
    gfmkgfkl;kl
    gfmkgfkl;kl
    Mean Streets of Gadgetzan
    Damn man, I see that a lot of people like what you are doing. Maybe they are just a bit too "overexcited"... Heh

    I am curious, in which direction are you going with Zandalari when it comes to their gamestyle?
    Wa666r
    Wa666r
    Well the race might have its own custom UI where the player purchases specific buffs instead of traditional upgrades and additional resource that can be obtained through worshiping the Loa.
    MogulKahn
    MogulKahn
    Damn, sounds interesting. Can't wait to see it in action. Also, I would like to know, do you have any plans to update some of your old races (Lost Ones, Forsaken, Worgen) like you did with your Draenei race?
    Wa666r
    Wa666r
    I do plan on it. I however like to add a whole new race and update an old one at the same time. I might just update the old ones by themselves.
    Hey, I have seen man of your wc3 custom races and would like an opinion
    I am currently designing 3 playable "factions" for a campaign. As such, I would liek them to be somewhat different from each other in the way they tech up and more.

    Right now let's say faction 1, faction 2 and faction 3
    Leo Akastenix
    Leo Akastenix
    Faction 1 has 2 worker units. One for gold harvesting and one for lumber, in addition to a mobile lumber drop-off point. Both worekrs can build structures.
    Since they are campaign factions, they do not really need an initial defense but Faction 1's defense would be their Town Hall has an attack.
    Their aesthetics basically is an elite coalition of elves, dwarves and humans. Their buildigns reflect that in which
    Structure 1 produces 3 human units(Basic melee, Support spellcaster, Heavy melee)
    Structure 2 produces 3 elven units(Basic ranged, Offensive spellcaster, Anti-Magic)
    Structure 3 produces 3 Dwarven units(Organic siege, Heavy Siege, Light Air)
    Structure 4 produces an ultimate aerial unit

    Their faction primarily focuses on specialist units and lack versatility. Their units are more expensive but probably the best at what they do
    Leo Akastenix
    Leo Akastenix
    Faction 2 has a worker unit that harvests resources like human/orc, except that they themselves serve as drop-off points for harvested lumber only(Not gold, it would be too imbalanced).
    They tech up in a strange way. their town hall is really nothing more than a blight spreader/drop-off point.
    Thy only have one troop production building that produces all their troops. That troop production buildings is also the only food production building too.
    They tech up with seperate structures. Such as they initially have a T1 tech structure that stores all T1 research. Only once that is built, can they build a T2 structure, unlocking T2 units and tech. Then T3 structure can be built and so forth.

    Their faction's units start out normal until later upgrades give them versatility like a melee spellcaster that starts out as a nuker, then later doubles as a tank and so forth.
    Leo Akastenix
    Leo Akastenix
    Faction 3 has 2 worker units. One worker harvests gold and lumber but the other one creates structures, like the wisps do.
    They lack a separate upgrade structure, instead, all their units upgrade like spellcasters, although they are not.
    In case this isn't clear, they all will have that spellcaster upgrade UI, have the same two tiered upgrade and so. Each normal unit is upgraded individually for their damage, armor and an ability, giving EVERY UNIT, 3 abilities, except for workers. Spellcasters upgrade as usual with more mana and so forth.

    Their faction relies on ranged firepower, posing several long ranged "pseudo-siege" or in broader terms, artillery units. What little melee units (3 actually) is supplemented in holding the line or diverting enemy units so their ranged assualts can destroy the enemies.


    I know this is a very long request and I thank you in advance. I hope to hear your reply soon.
    Mag´har orcs:
    Similar to the original orcs but no flying units instead they have variety of mounted units (gronlinn riders, wolf riders etc)
    Focused mainly on hand to hand combat but have shotgunners and javelin throwers.
    Casters have shamanic and void habilities
    Cannons that can switch ammo to single target to area damage
    One unic monster the gronn cannon powerfull at range and close combat but very expensive ( like the black dragon lord) also ogronns as monsters
    I´m planning something related with the orcish clans but I don´t know what.
    will the elemental game of mutually exclusive upgrades fit into the gameplay to select the final units (like Tau final upgrade in dawn of war)?
    What about this:
    Vrykul
    Quite resistant units and decent attack but quite expensive
    Specially strong against monsters and elite units.
    Good at hand to hand combat, and anti air units.
    Can have proto drakes, mammoths bears and wolves.
    Casters produce and use runes instead of mana to buff, heal and cast spells
    Can take gold from enemy structyres
    Don´t have heroes, instead a fourth resource called glory" that can be achieved by killing units and destroying enemy structures, using glory we can transform a regular unit into an heroic" unic with some abilities ( up to a limit of four)
    When the principal bulding is upgraded to the third level they can choose one subfaction that unlocks a building and units
    Kvaldir ( fast but weak unit and can use fog to blind enemies and are amphybian)
    Valarjar ( resistant and strong units with electric powers but expensive)
    Ymirjar ( use frost attacks and have necromantic habilities)
    gfmkgfkl;kl
    gfmkgfkl;kl
    mana replace idea is awesome,
    but only hero units can use items, maybe pseudo heroes evolve from normal?
    paconidas
    paconidas
    Yep that´s the idea also runes cost gold
    Darkfallen (San'layn):
    (Vampire)
    (San'layn, vampire vrykul-humans, blood raised low undead) (defence day/night attack race)

    1) undead based, day zero regen + debuff (blood hungry), night postive hp regen
    2) vampiric attack, no healers, less range
    3) killing enemy and devour corpses give blood feed passive (lost in day time)
    4) blood feed give charges to top skills
    5) houses and main building also charge skills and they need workers to reload it
    Shen'dralar race (highborne hermits and their slave demons) (like nightborne) (mana depend mage race, powerfull limited teir-3 units)
    (https://wow.gamepedia.com/Shen%27dralar)

    1) many magic units
    2) houses-pylons summon magical surges + restore mana
    3) fragile or normal hp units, but with magical shields (spent on wedging and absorbing damage)
    4) magic units have zero mana regen
    5) when killing enemy units = mana restore
    6) final unit, main building also pylons restore mana
    7) final unit at the same time one
    8) if their low tier unit dies he will restore mana to the allies
    9) buildings can attack while they have mana, buildings have mana regeneration, no towers
    Sorry to bother, not sure if you have been made aware but the new update of 1.31 seems to have broken UB 2.20b. It won't appear in game as something you can select. It's probably due to the new scripting options/changes and there has been a known to break strings from some previous maps.
    It does seem like your other custom race single packs work so it's probably something to do with strings.

    Hope you can get this fixed soon!
    Wa666r
    Wa666r
    Unfortunatly, 1.31 broke a lot of things with the editor. Need to wait for 1.31 to have a hotfix.
    league of E.V.I.L: (horde based, micro-control difficulty)
    (human bandits, kobolds, ethereal, hobgoblins, Constructs)

    1) horde based, traps around buildings
    2) at low health, most units explodes and damage enemies
    3) many units, but top units debuff other types top units (mage - siege - melee)
    Wa666r
    Wa666r
    I have a few races I'm planning on making. This is not one
    Iron horde Faction (with your permission I will try)
    Powerfull units but very expensive as their buidings
    Big machines and monsters but very expensive and limited on number
    Can have ogre allies and their diistance units have short range but scatter
    Hello, i don´t want to disturb but I´ve got a problem with the last map I can´t put it to work don´t let me choose race
    paconidas
    paconidas
    1.26
    Wa666r
    Wa666r
    Try to play it with the latest patch. The map uses some things only available through that patch.
    paconidas
    paconidas
    Ok I ´ll try but How can I do that? i´m not very good with this
    Enjoying your custom races very much. Looking very forward to your future races if working on any!
    Wa666r
    Wa666r
    Glad you are enjoying them. Leave feedback if you can. It'll help me improve.
    faction of infinity dragonflight and their allies:
    (horde based race with undead elements and mana depence)
    (Sha + Mogu cultists, mummies, infinity dragonflight and dragonkin)
    (https://cnc.fandom.com/wiki/Chrono)
    (https://hearthstone.gamepedia.com/Saviors_of_Uldum)
    (https://wow.gamepedia.com/Infinite_dragonflight)

    1) good air troops, have a ultimate flyer, some buildings create golems
    2) top units have skill like Chrono Legionnaire at high mana
    3) units have a chance to self revive (like necrons) for mana, no mana regen
    4) workers like chrono harvester from red alert 2
    5) limit 50 at start, no houses, wells restore mana, towers have portal modification, summoned buildings like undead
    gfmkgfkl;kl
    gfmkgfkl;kl
    heroes:
    lighting mogu (Lei Shen based) mage
    infinite dragon lord (as high elf, Nozdormu based) mage
    Shaku, the Collector based hero melee
    mummy hero melee
    Lizardman is very cool race. Mr.Gluma make many Lizardman model. Please consider this race.
    Wa666r
    Wa666r
    The models are nice, but my races are based in the warcraft lore.
    lichao001486
    lichao001486
    I'm sorry to hear that.
    Do you know what happened with Unregret?
    Wa666r
    Wa666r
    I have no clue
    MogulKahn
    MogulKahn
    Also, can you tell me if I finish map in 1.27 patch, and after that update my game to a newest patch, am I going to have any problems with opening that map, and also using it?
    Hey bro can I call you that? Don't get demotivated for the lack of feedback it's because your mods are so awesome they kept people busy so they forget to comment
    Wa666r
    Wa666r
    Thanks man. Hope you enjoy them.
    C'Thun Servants (Qiraji, Silithids, Mummies, Tol'vir + Anubisaths): (undead + some zerg)

    1) undead based, towers aura instead blight, part units living but self-explode & cheap
    2) living (beetles) have a limit on the use of abilities, when it is exhausted and zero health = explode
    3) no houses + max limit at start, summon around towers
    4) living regen anywhere, undead regen hp-mana only from aura
    Drust faction (undead + night elves):
    (Wicker construct, Witch, drust Vrykul, Drust construct)

    1) night elves based
    2) mages, workers appear in the astral form (health restored only in this form, but not mana)
    3) have more mages (like fellblood - all spells are available from the start) and less tech-unit than undead
    4) low units have zero regen but heal when eat corpses, wheels also create corpses
    gfmkgfkl;kl
    gfmkgfkl;kl
    heroes:
    Gorak Tul like drust melee
    Witch matron mage
    Lord Arthur Waycrest undead based melee
    Drust Druid mage
    (Heartsbane Coven)
    I do not have much experience in working with maps and software for their advanced editing, so I presented my ideas about the fractions below
    Zandalari trolls:
    (trolls, troll-undead, dinosaurs, Vulperas)
    (horde race with good mages + undead elements)

    1) expensive units (because Zandalari), some unit have undead version after death
    1.1) combine necro-healer, have chance to ressurect unit with low health in other way create summon-phantom
    1.2) unit transformer (druids)
    2) horde based, abundance of mage units kompensisure a small number of flyers
    4) it is important for them to morph the corpses of fallen in order to get some useful buff
    (they also have a graveyard-like building that creates these corpses)
    Wa666r
    Wa666r
    I like the idea of having a non-undead faction utilize corpses.
    gfmkgfkl;kl
    gfmkgfkl;kl
    heroes:
    troll lich mage
    titan-foged troll melee
    Zandalari Shadow Hunter mage
    Vulpera mage
    titan forged faction:
    (iron dwarves, iron vrykul, mechagnomes, iron giants, Plated proto-drake, titan watchers)
    (based on alliance with defence priority)
    (https://wow.gamepedia.com/Iron_army)

    1) few magicians (all have regen aura), but all units have melee attack
    2) their elite units good to destroy enemy buildings and vehicles/siege units
    3) their units have slow speed, better stats but zero regen
    4) their bases can invoke invincible temporary protectors once a day
    5) buildings slow regen, main building (after 2 teir) and houses provide regen aura
    Wa666r
    Wa666r
    This one is really vague.
    gfmkgfkl;kl
    gfmkgfkl;kl
    I rewrote the description of this race
    gfmkgfkl;kl
    gfmkgfkl;kl
    heroes:
    iron vrykul melee
    iron dwarf mountian king melee
    mechagnome mage
    titan watcher mage
    What is the next race you are working on?
    MogulKahn
    MogulKahn
    Yea, I was really surprised with a lack of comments on your Dark Horde map. I guess problem is that you are updating an old map, so people are less likely to check it out. Maybe, they could give you a spotlight on the first page every time you make a new race. (As they did for the Legends of the Arkain recently.)
    Wa666r
    Wa666r
    Maybe. It's a tad discouraging that I barely get any feedback on the factions I spend months making.
    Venombite
    Venombite
    Don't get discouraged! You're races are awesome. I guess people just got used to you creating awesome races that every comment is unnecessary.
    As wc3 player i liked your melee races very much - your races have incredeble quality level
    Your have plan about twillight hammer faction?
    or plan about titan forged faction?
    or have plan about Wildhammer clan faction?
    Wa666r
    Wa666r
    Glad you enjoy them.
    I plan on making the two dwarven factions later one.
    exploring draenei map i see some eredar skins - you have plan to add eredar (legion) faction to other draenei faction? This Legion faction has be undead and dalaran based?
    Wa666r
    Wa666r
    No plans on legion faction.
    Sorry if i bother you, but i have a question. Im new to this custom race thing and Im asking: How does it work? Do these races are playable only on a certain maps or I can play with them on every map?(like in demoncraft where you pick humans and in the game you can choose between humans or high elves.)
    Wa666r
    Wa666r
    Only on certain maps. Unfortunately.
    Can aks for your help?
    Niarfe003
    Niarfe003
    Well, I was working in the Demons, already finished all units, their abilities and upgrades, all the buildings and and that, even the items, but I don't have enought ideas for the heros... Well lets say I've some ideas, but not enought for their abilities... Can you help me with that?
    Wa666r
    Wa666r
    I can help out, but i need more information on what you have done. The hero creation part is my least favorite part of the whole process.
    Niarfe003
    Niarfe003
    Ok, I'll send you a Private Message with all details of what I've make.
    Hi. Love your races, they're awesome. Just have to ask. You've made Lightforged Draenei. Any plans for Void Elves?
    Wa666r
    Wa666r
    Short answer: kinda.
    At this point the resources available for their buildings are very limited. I have a few ideas for them, but nothing enough to work of off. But in the meantime, I'm working on another faction and updating my older races.
    Hey, this is a bit of a wildcard, but I signed up to Hive just to ask - would you be interested in a voice actor to supplement your custom races?

    I tested out a couple of the races but noticed they still use the default voice tags for the races they replace.

    I'd like to help change that, if you're up for it.
    Wa666r
    Wa666r
    I'm not opposed to it, but I've never worked on the sound editor or anything.
    Would be nice to have custom voice lines.
    Taranis Wrex
    Taranis Wrex
    Well, hit me up sometime, I'll start practicing voices in the meantime lol
    Hello there!, I'm a newmbie in this of races, I'd made myself... the Catholics, as I called them, now i was exploring all your races and I was asking myself where did you got those icons? I was seeking for them in all the Hive but I can't find them... If you can tell me please...
    Wa666r
    Wa666r
    My icons? You understand that I have 14 factions made so far each one containing hundreds of icons. It will take me days to scour through and make a package.

    My maps are not protected. You can just go import manager and export the icons you want from any map.
    Remember though not all the icons I use where ones that I've created.
    Niarfe003
    Niarfe003
    Yeah! Thanks man I was just waiting for your approvation!
    Niarfe003
    Niarfe003
    Also... I soon will start to waork with blood elves... Can you tell me where can I found a decent building set for them, actually I have't found anyone that really fits to Sin'dorei.
    Hey Wa666r, I'm working on a custom race I hope to make into a custom campaign, I was wondering if I may use the Swordsmanship ability you made in your Scarlet Crusaders V.2.5.1 map? I had tried different methods to get a similar result but I don't like the results I get. If not could you show me a way to do something similar? I'm not that knowledgeable when it comes to making abilities. Thank you for your time.
    Played all of your custom factions at least once over time, so I just wanted to say thank you for your contribution, I hope we'll see more of your talent, maybe in Reforged! Have a good day.
    Next, I want you to work a race named Kul'Tiran Human. Kul'Tiran is so cool.....So, I want this race named Kul'Tiran Human. I read this on WowWiki.
    Wa666r
    Wa666r
    Eh. Sounds like a demand. I only do factions I want to do.
    As of now, I'm taking a break from creating factions.
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