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Comments on Profile Post by Deleted member 219079

  1. View previous comments
  2. Malhorne
    Malhorne
    That's strange maybe there's some bug in the library or the import documentation isn't up to date.
    For now dropping them might be the call ^^

    Yeah I'll try this week-end I don't have much time during work week between the different kind of stuff I'm doing.
    I hope it'll work so I'll have access to all these new cool stuff and it will be better to test these bytecode stuff.
    Furthermore I've got some project (map/campaign) ideas, but I need some time and to learn how to terrain, I'm an awful artist for sure but I guess I can do some decent stuff with practice if I've a base to start with.
    Aug 21, 2019
  3. Deleted member 219079
    Deleted member 219079
    That's weird, I always took you for the kind who's strictly interested in coding, not making entire maps, let alone campaigns, lol.
    I, too, have developed interest in making a map or a campaign. Campaign would probably end up being just a short story and the map niche to the point that only I'll like it, hehe (thinking of Ice Escape + rhythm game hybrid).
    Aug 21, 2019
  4. Malhorne
    Malhorne
    I always had interest in map/campaign and I played quite the amount of custom maps/campaigns ^^
    I used to plan some stuff with friends but it never really came true haha

    Right now I'm planning to base my storyline upon a concept album. I've got a good grasp of the record since I've listened to it quite some years and I've read many times the lyrics. I just need to level my terraining skills by doing some small maps and then I'll probably start this project.
    Aug 21, 2019
  5. Malhorne
    Malhorne
    I plan to really stick to the "less is more" philosophy, doing small/medium sized maps straight to the point, without much side quests/secrets. I really liked the approach of the TTBE campaign for instance. The guy isn't the greatest terrainer at all, nothing is extremely flashy, but everything is consistently well done. That is my plan: keeping it simple and effective.

    For now I just need to find some mini maps ideas to train myself, when I'd feel confident enough I'll start to make the maps of this medium sized campaign. I've got way more projects but I'd need to level up my skills in this smaller projects before attempting to realize them.
    Aug 21, 2019
  6. Deleted member 219079
    Deleted member 219079
    Perhaps, with Reforged right around the corner, you should focus on scripting while waiting for the new assets for terraining (trees, rocks, foliage...). Everything the community has churned out this far, insofar as visual assets are only concerned, will be deprecated by the release of Reforged.
    Aug 21, 2019
  7. Malhorne
    Malhorne
    If I design a map it will still be possible to play it even with Reforged that does not change. If I use Vanilla models it will not be a problem since they will be automatically changed.

    It is only if I use custom model that the transition would be harder. In that case I will just replace the path with vanilla ones or new ones when they will be ready ;)
    Aug 21, 2019
  8. Malhorne
    Malhorne
    Moreover terraining is a skill that will not fade once reforged is out.
    Aug 21, 2019
  9. Deleted member 219079
    Deleted member 219079
    I didn't mean that you're forbidden to terrain. I just meant that your map's script is a constant in Reforged transition and ergo most time-efficient subject to mod before Reforged:
    x No refactoring required
    x Tooling may be improved for other domains (foliage brush for terraining (e.g.), tailored model tooling in Reforged (promised))
    x Community assets available only after release of Reforged
    Aug 21, 2019
  10. Malhorne
    Malhorne
    If you use vanilla texture your final products will not need any porting :)
    And learning terraining is not only using the tool, it is how to design a map mostly for me.
    Aug 21, 2019
  11. Deleted member 219079
    Deleted member 219079
    I'm pretty sure you'll need terrain refactoring: look at the gameplay sneak peek:
    https://www.youtube.com/watch?v=Q2zfx5hQ3CE
    x Trees are more slender -> revealed area will look awkwardly plain
    x Bridge doesn't have projecting and supporting structures at same points -> needs re-aligning with terrain/walls/etc.
    x Can't use Jaina model because blood will rush away from brain to some lower body part -> kills the player

    But yeah, if you're going to venture out into the scary world of terraining I wish you luck, any time is a good time to start. I just would personally wait a couple of months. :)
    Aug 21, 2019
  12. Malhorne
    Malhorne
    I don't think any of your mentioned point will be a problem if you keep built in model which will all be ported. It is the job of the graphical engine to be compatible between the two which is a feature they have to do to keep backward compatibility. Furthermore it is what they did with SC2.

    As I told you in thousand years I'll never have an amazing terraining level. So better start now to be able to produce stuff. I've got a lot of trouble visualizing stuff so the more training the better I'll be when the real deal is there. It is more like training to design stuff than using a tool. It's not like the current tool I'll use is very complete anyway haha

    Moreover reforged will probably be delayed for me since I'm a Linux player and it will probably take time for us to make it work perfectly.
    Aug 21, 2019
  13. Deleted member 219079
    Deleted member 219079
    I don't really understand what you mean. But I don't think we even disagree that, given chores of coding and the rest, it's more time-efficient to prioritize the former before Reforged comes around. Say it takes me T time more to plant foliage before advent of foliage brush (if such tool comes around, it's just e.g.), I've lost T from time in coding. It's like I waited for Blender 2.8 before learning modelling, because it's much faster to operate.
    Aug 21, 2019
  14. Malhorne
    Malhorne
    I think you're trying too much to put maths where it's not really relevant.
    The skill I want to develop is how to design maps which can be worked on with terraining. Also I have no knowledge on terraining, so whatever tool I'm using I've 0 knowledge so I'll learn a lot.
    Furthermore starting with a shitty simple tool can be quite good to learn (or at least for me it usually is true).
    And fuck this shit I want to do maps lol

    I know modeling will be wayyyyyyyyyy too hard for me I won't even try haha, and it is easy to find models that fit your needs more than terrain. So I think it is a more important skills in my current position.
    Aug 21, 2019
  15. Deleted member 219079
    Deleted member 219079
    Maybe we don't mean the same thing with terraining? When I think of you doing terrain for your map I think of you making something depicted here: https://www.hiveworkshop.com/threads/complete-list-of-terrain-galleries.134047/
    Even when resorting to vanilla models, so delicately and closely placed assets would become a hodgepodge, would the contours of the models change even a tiny bit. And such change is indeed evident in the video I linked.
    Aug 21, 2019
  16. Malhorne
    Malhorne
    Lol as if I'd ever have the level to produce something. I have strictly no knowledge, I was even known for doing some of the worst test maps for my spells/systems.
    I don't even know how to do proper cliffs XD
    No my goal is to have basic skills/knowledges to be able to overall design maps. But at a very low level I'll never be good at it, it is not within my skills for sure.

    That is the goal of the engine imo, and that is why I think it takes them that long. If they don't ensure backwards compatibility it will go against all of the modding. That would not be a smart move at all.
    Aug 21, 2019
  17. Malhorne
    Malhorne
    Shit I've been looking at these fabulous pictures and I already feel that I'd never be able to produce anything decent x)
    Aug 21, 2019
  18. Deleted member 219079
    Deleted member 219079
    Okay, then I guess whether you have a foliage brush is a total nonissue, lol.

    I won't even try to get good at terraining. Indeed, it's not necessary in order to make an Ice Escape map, where the terrain *is* the gameplay; it must be specifically laid out, wherein little leeway for aesthetics is left.
    And it's one of the reasons why my campaign idea was scratched in favor of a short story.
    Aug 21, 2019
  19. Malhorne
    Malhorne
    Oh definitely not, I don't even know what it is tbh hahaha
    I just want to get decent to be able to do maps. I would never be an artist but I just want to be able to do maps with decent terrain, good enough not to be disturbingly bad you know. I know that's kind of a low goal but it's still a goal I guess x)

    Ahaha you have some campaigns idea? I mean everyone has its type of map for sure, and also the type of thing he can/want to do. Always so different for sure.

    Did you start your project?
    Aug 21, 2019
  20. Deleted member 219079
    Deleted member 219079
    I made a thread about campaign idea in January, but now it's transformed into story: https://www.hiveworkshop.com/threads/what-if-archimonde-had-conquered-mount-hyjal.311670/

    The rhythm game / Ice Escape hybrid, however, will involve WC3 and messing around with Lua. Right now I'm familiarizing myself with a Lua VSCode plugin that allows me to annotate various types (params, returns values, classes...). I get completion list and code analysis off it. It's like I'm writing statically typed language again, yay!
    Aug 21, 2019
  21. Malhorne
    Malhorne
    Ahah some of the comments are actually quite disturbing.. some people only know about the new WoW lore (which is terrible post Wotlk and even Wotlk wasn't the best).

    I have trouble figuring out the gameplay right now tbh.
    Ahah you maniac XD
    Aug 22, 2019
  22. Deleted member 219079
    Deleted member 219079
    And conversely, I haven't really played WoW so my sources for WoW lore stem from... a dark place (*clears throat* https://www.youtube.com/watch?v=pcf8s3Q_2YY).

    You could draw inspiration from vanilla campaigns. In my opinion they're very well built. Level design, timing of events, quest structure, gradual techtree familiarization, story...
    Aug 22, 2019
  23. Malhorne
    Malhorne
    It is the game that took me most time, I played since Vanilla until Cataclysm in official servers (yes I started at 8-9). I came back after a few years hiatus on private servers, and have been a Guild Master/Raid Leader there haha
    I've always been a huge fan of the Warcraft series lore until post Wotlk which hurt my soul in the deepest places :(
    Ahahah nice dark places, even Lovecraft would not be able to convey such loathsome places

    I was talking about your rhythm game / Ice Escape gameplay haha

    I've got multiple projects, be it campaigns or maps.
    For now I'll start with what could be the first map of one of the campaign, because it is supposed to be a small map akin to the first maps of the vanilla campaigns.
    Aug 22, 2019
  24. Deleted member 219079
    Deleted member 219079
    Hmm I understood a word or two lol. Sorry I don't know MMO lingo.
    Are you excited for WoW Classic then? :p

    Oh yeah. Well, first before working on the rhythm aspect, I need to test how big a delay is in the WC3 cursor. Keyboard delay doesn't matter as long as it's constant (I can do hit test against previous map state), but if the player mouse isn't real-time it's not a rhythm game, it's just torture. See this: https://osu.ppy.sh/help/wiki/Beatmap_Editor/Song_Setup#overall-difficulty
    On max OD with DT modifier, you have 13ms circle hit window for perfect score (300). That's barely 2 frames with 144Hz monitor. You need real-time mouse for it to be in those frames.

    If the engine turns out too sluggish I can just do yet another Ice Escape. That's boring though, there's dozens of them already. ><

    Edit: I have to use EVENT_PLAYER_MOUSE_MOVE and BlzTriggerRegisterPlayerKeyEvent, which are synchronized across players. So in other words I'm bound to have insane lag, lol.
    Aug 22, 2019
  25. Malhorne
    Malhorne
    Ahaha don't worry it's always the same I get quite enthusiastic, a lot of nostalgia there.
    Kinda, I won't play because I decided to stop WoW nearly 2 years ago but I'll definitely watch some videos/streams about it.

    I definitely did not understand anything in the link you gave me but understood your explanation afterwards haha
    I don't really like rhythm games I guess.
    I don't think w3 is accurate enough for this kind of game.
    The engine will turn out to be too sluggish for sure.

    Ice Escape is like when the terrain is slippery and you have to move through a path with located traps?
    Aug 23, 2019
  26. Deleted member 219079
    Deleted member 219079
    It's definitely a game which can take all your free time. So one should be cautious when 'trying' it out. I'm the kind which gets hooked to games so I'm better off keeping distance to WoW as well.

    Yeah, it's a shame. It needs a tailored engine for peak performance for sure. In osu! every frame matters, as is evident here: https://www.youtube.com/watch?v=pb3vY1EIvEo
    But ~50ms latency isn't too bad for slower beatmaps. Maybe there is a middle road between fighting against the limits of WC3 engine and having fun clicking circles to a rhythm.

    Pretty much. You control one unit and, while on ice, it always slides forward. You avoid obstacles by turning the unit.
    Aug 23, 2019
  27. Malhorne
    Malhorne
    Especially since I really involved myself a lot in it.
    I'm not really hooked to games anymore compared to how I used to be tbh.

    You want to implement a full rhythm game inside W3? Wouldn't it be kind of limited? Maybe you can try to mix this with another type of game.

    I'm sure there are possible innovation in the ice escape genre. I don't really much maps with this gameplay, and I'm also not a fan of this genre either so I can't really help you haha
    Aug 23, 2019
  28. Deleted member 219079
    Deleted member 219079
    It would be limited for sure. Maybe my effort will be vain. I'll see how it'll turn out.

    Yeah for sure. I can think plenty off the spot, even. It's just that my intention was to mix Ice Escape and rhythm game elements for a totally unique experience.
    Aug 23, 2019
  29. Malhorne
    Malhorne
    Why do you put it into the past? You can still mix these two genres? Or you meant that the Ice Escape part was just to show the progress of your rhythm game?
    Aug 23, 2019
  30. Deleted member 219079
    Deleted member 219079
    I mean, under the presupposition that osu! gameplay isn't reproducible in WC3, I'll just stick to 'pure' Ice Escape, with renovations to the mechanics (probably no death circles to begin with, not fun).
    Aug 23, 2019
  31. Malhorne
    Malhorne
    Maybe you're right ^^
    Or maybe try to search for some original ideas from other genres to make it unique? To be honest I basically know nothing about Ice Escape so it's kind of hard for me to help there
    Aug 24, 2019
  32. Deleted member 219079
    Deleted member 219079
    Yeah, I can think of some innovations, e.g. PvP, betting, vision modifiers, leader board, new spells, new mobs, new obstacles, new ice type, bumpers, etc.

    My free time will dwindle as my school year starts... Perhaps it's time to accept defeat and focus on Ice Escape part.
    Aug 24, 2019
  33. Malhorne
    Malhorne
    You see you've got plenty of ideas to make it cool :p

    Ahaha don't talk about it, since I'm working I've obviously less free time during the week. Especially since it takes me like 45m to go to work ^^
    Aug 25, 2019
  34. Deleted member 219079
    Deleted member 219079
    Yeah, then it's another matter which of those is actually fun, hehe.

    Jokes on you, my school is couple blocks away.
    Aug 25, 2019
  35. Malhorne
    Malhorne
    Oh yeah for sure, another problem which is fun for who :p ?

    Tsssss
    At least I used to have my high school very close to my house back in the days.
    But usually I always had to travel half an hour afterwards.
    Aug 25, 2019
  36. Deleted member 219079
    Deleted member 219079
    Yeah, I'd try to let players select as much as possible. Just like in osu!, you can select modifiers to spice up the game. In exchange you get a score multiplier.

    Do you use public transit for commuting? That gives you good time to read and stuff. I recommend reading about finance and investing. It could really change your later life, for the better of course.
    Aug 25, 2019
  37. Malhorne
    Malhorne
    Yep that can be a good idea, so everyone can play with the right difficulty.

    Yup I use public transit :)
    Oh no I hate finance, investing, social stuff. You know I'm a real misanthropic nerd. I read but no "so called serious by the greater mass" stuff.
    And to be honest if you think money could change your life, it's kind of right but if you need to be rich to change your life, then you missed the point of life. I just made it up, if one day it becomes a famous quote, please say you saw it there #Hive
    Aug 25, 2019
  38. Deleted member 219079
    Deleted member 219079
    I'm talking early retirement, being able to afford expensive hobby and good education for your children, being able to withstand rough times (suffering disease, losing job), etc. Not necessarily getting a yacht and a mansion with butlers and maids, lol.
    Aug 25, 2019
  39. Malhorne
    Malhorne
    With what I currently earn I would not have any trouble with the mentioned points, especially with the way I live.
    In France we have for the best or the worst a good part of our salary going into taxes to help us with retirement and stuff.

    It's not like I don't know how to manage money, it's just that I hate everything related to finance and investment, and this kind of venal stuff tbh ^^
    Aug 25, 2019
  40. Deleted member 219079
    Deleted member 219079
    Ah, coders make that much... so what kind of yacht you eyeing? I can help design the clothing of maids, or lack thereof.
    Just joking. :p

    Alright. Well, it's not everyone's interest. I have some interest in history of money, how we came to have cash (why populace would accept an arbitrarily priced medium of exchange), why central banks came to be (largely to fund wars), rise of EMUs and so on. And the capitalism-socialism debate is a classic. Not that I know anything about it atm, but I've bought books I plan to read.
    Aug 25, 2019
  41. Malhorne
    Malhorne
    Some companies have very good salaries that's all I guess ^^
    No, when I was talking about the way I live, it's just that I don't spend much haha
    (And to be honest I would never want maids or yacht or whatever)

    It's definitely not mine haha
    On this eco-political debate I've got a different opinion: nothing will ever work as long as there are human being involved. Remember when I said misanthropic nerd, here you have it x)
    Aug 25, 2019
  42. Deleted member 219079
    Deleted member 219079
    But is there an alternative system to that by humans? The debate must be had and the current system subjected to opposition. Each side must improve to grow as interlocutors and better morally ground their views. To enable this, the populace, from whom politicians arise, must be educated as much as possible and the press kept free.

    I feel like I wasn't taught about money in school, even though it's definitely a topic that's relevant to everyone's lives. Schools are bringing programming as a compulsory subject into their curriculums which is a step in the right direction, but there is more work to be done.
    Aug 25, 2019
  43. Malhorne
    Malhorne
    Imo there is no alternative because the system is made by human beings. I know this is very pessimistic but tbh I can't find any solution, and every other solution people presented me are failure in my opinion.
    What you wish for is an utopia inaccessible to human.

    I was forced to have economics courses during my studies, as well as management courses. So I don't feel like I wasn't taught, but I'm definitely not interested.
    I also have a lot of communist/heavily socialist friends with whom I had interesting discussion about the other side of politics.
    Aug 26, 2019
  44. Deleted member 219079
    Deleted member 219079
    I was responding to 'nothing will ever work as long as humans are involved'. Because there's no alternative, we must thrive within the confinements of human reason. I don't think it's utopic to further education and have a free press.
    Aug 26, 2019
  45. Malhorne
    Malhorne
    I don't think you understand the extend of my reasoning. My opinion is that whatever you try to do, it will not work AT ALL. Like not even better, nothing. You can believe you're doing better until you realize some shitty stuff took place at the same time. And it never gets better.

    Further education? Yeah as long as we teach them what we want.
    Free press? How can you prove it? Because I see none sadly.
    Thriving for something better? Good ideal, I respect that. How? You're messing with a human society sadly.
    Aug 26, 2019
  46. Deleted member 219079
    Deleted member 219079
    'Yeah as long as we teach them what we want.' Are you implying schools brainwash people, or?
    There are metrics for press freedom: https://en.wikipedia.org/wiki/Press_Freedom_Index
    By means of ethics, I can morally ground my opinions and hence assess good and bad in legislation. Philosophy is yet another subject I'd like to see emphasized in education.
    Aug 26, 2019
  47. Malhorne
    Malhorne
    Yes.
    Hum, that map sums up pretty well my thinking haha
    You're an utopist ;)
    That's some good ideals you've got. However good luck to make anything works in our world.
    I wish you the best in order to make your ideals come true.

    But tbh I've surrendered.
    Aug 26, 2019
  48. Deleted member 219079
    Deleted member 219079
    Meh, that was all just a digression from the crux of my comment - that you can utilize the commute time by reading. Finance and investing was merely an example for a topic.

    Have you had luck with 1.31?
    Aug 31, 2019
  49. Malhorne
    Malhorne
    True ^^

    I managed to play the 1.31 game but no chance with the editor. Guess I can still create my own .w3x file and play them with the game but seems a bit limited.
    Maybe it is time to get in touch with the Hive Editor
    Aug 31, 2019
  50. Deleted member 219079
    Deleted member 219079
    Maybe the guy who made the Reddit thread could help troubleshoot?
    I reckon you should now be able to use Lua with Ceres. Test your map via Ceres and make terrain with the old WE.
    Aug 31, 2019
  51. Malhorne
    Malhorne
    That's true. In fact following the reddit thread did not really work I had to do another workaround which I applied to the WE and it failed sadly. The WE opens and then segfault :/

    However https://www.hiveworkshop.com/threads/hivewe-world-editor-0-5.303110/ seems to be the project I need.
    I just need to get in touch with the maitainer, because the project seems a bit abandoned and does not work with the latest patches :x

    EDIT: I talked shit, the guy is still working on it and said in August that the next version will be compatible with 1.31.
    Sep 1, 2019