Have ye thought of making the Black Knight from Monty Python?
https://www.google.ca/search?hl=en&authuser=0&tbm=isch&source=hp&biw=2021&bih=1005&ei=lXTgXOSULYaJ0gL7l7aQAg&q=monty+python+black+knight&oq=Monty+python+&gs_l=img.1.2.0l10.687.4385..7673...2.0..1.393.1286.12j2j0j1......1....1..gws-wiz-img.....0..0i10i24.OtjhChHlxX4#imgrc=wUSzjOXqCJOesM:&spf=1558213547526
"Tis nothing but a scrath!" (Says after loosing arm)
https://www.google.ca/search?hl=en&authuser=0&tbm=isch&source=hp&biw=2021&bih=1005&ei=lXTgXOSULYaJ0gL7l7aQAg&q=monty+python+black+knight&oq=Monty+python+&gs_l=img.1.2.0l10.687.4385..7673...2.0..1.393.1286.12j2j0j1......1....1..gws-wiz-img.....0..0i10i24.OtjhChHlxX4#imgrc=wUSzjOXqCJOesM:&spf=1558213547526
"Tis nothing but a scrath!" (Says after loosing arm)
I've only ever done work on one other beast model, a colossal dragon with a shitload of animations - aaaand it was a grueling experience I don't want to repeat.
The two main problems I have with beast models are getting the texture to wrap properly and animating the monster
I have a lot of problems animating anything with more than two legs, hence why I had to out-source the animating of the Mirkwood spiders to someone else :<