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HerrDave
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  • Summoned Skull. The card was from a game called "Yugioh" and the card is Summoned Skull.
    Very excited for the upcoming American models! Also, would be interested in seeing Japanese somewhere down the road.
    HerrDave
    HerrDave
    The Japanese will be a major faction with the Chinese being a sub-faction

    Also, I had a card with your avatar on it when I was a kid, but I can't for the life of me remember what it was called...
    Ether
    Ether
    That Summond Skull is a overpowered monster card. I used to crush my opponents with its 2500ATK. I'm really sure Herrdave played Yu-gi-oh back then or even defeated many enemies hehe
    Reputation (+1):
    (Bundle) Russian words:
    "За князя новгородскава!" change to "За князя новгородского!"
    Hazop
    Hazop
    XD

    (Also if possible can you maybe edit the turret a bit too between the two?)
    HerrDave
    HerrDave
    Expand

    What changes would you recommend
    Hazop
    Hazop
    Well the turrets obviously looks different between the /76 and /85 variants, for example you could make the /85's turret larger. They also have different hatch's on them. Dosent have to be turret specific, maybe like in the /76 you can add those square munition crates (see 1st image I sent)
    Reputation (+1):
    (Bundle) The WW1 animations won't be updated? Also the Belgian's hands look strange, that and his Stand ready and attack animations aren't the same.
    Will the British infantry models' skin is going to be updated so their helmet texture(s) get shrunk, like what happened to the Germans?
    HerrDave
    HerrDave
    For their particular skin, no - simply because I can't think of anything to use the extra space it'd yield for
    Anglo Warior
    Anglo Warior
    The extra space could be used for a tartan pattern for Highland troops.
    HerrDave
    HerrDave
    Alas, I just finished updating the skin without the patch :<
    Will sub-factions (Factions that don't have a main texture for their own, e.g Red army and austrians) be getting only a rifleman and, in case of Austria-Hungary, an officer?
    HerrDave
    HerrDave
    In-game, yes

    But since their uniforms were so different, they'll be using the French Skin

    I literally can't fit a new coat-skin on the Russian Texture
    Hazop
    Hazop
    RIP, What will their coloration be? A shade of green?
    HerrDave
    HerrDave
    If there is enough room for a 3rd coat texture in the French Skin, yes - if not, they'll have the blue uniform
    Animating falling propaganda papers is a huge pain in the ass... almost done with the American texture though :D
    Hazop
    Hazop
    Hmm?
    SonsOfSami
    SonsOfSami
    @HerrDave Falling papers? Does that mean, aeroplanes are coming?
    Looking forward to the U.S soldiers, good thing i was making a M1919 Browning some days ago, perhaps i should complete it.
    I know more about German uniforms than I do about the uniforms of the very nation I hail from o-o
    Haven't checked the HW in a while but I rewatched the trilogy recently and remembered all of your LoTR models and also checked the new ones, not much to say other than they are fucking badass (Saruman Chromatic is my favorite so far).
    Hope you eventually release the map you were working on, keep up the great work.
    HerrDave
    HerrDave
    Welcome back, Joaquim! :D
    German texture update coming up, then work will begin on the Americans
    SonsOfSami
    SonsOfSami
    I was hoping for a more contrast in the WW1 uniform ( like this: https://www.hiveworkshop.com/media/tier-i-officer-uniform.119264/ )
    Since all German models are going to be updated, I think this is the right time to ask for that

    I don't actually think the uniforms (both WW1 and 2) are dark at all, unless you meant the knight's cross holders/ ϟϟ models.
    HerrDave
    HerrDave
    The ϟϟ will remain effectively unchanged, the other guys have had uniform tweaks here and there.

    - WWI Rifleman - New animations, bayonet (cosmetic)
    - Latewar Rifleman - Stahlhelm, no backpack, lots of grenades
    - German AT - Now wears Stahlhelm & Boots
    - German Sniper - Wears longer/baggy pants with ankle wraps now

    The coat hue change is minimal, but enough to show up on the desert texture you see here on the Hive
    Ether
    Ether
    Will you make a german soldier with long dress-coat like for rainy or winter seasons?
    Hi! Im curious, how much time is required to make one model?
    HerrDave
    HerrDave
    Anywhere between an hour to a couple days

    It depends on if I'm really into the project or if it's something I'm being forced to make :C
    Hi, HerrDave , will you complete the easterling units pack, the wain riders ? I will work on a Rhun faction in my map, and I want use your pack there.
    Reputation (+3):
    (Post) plz no, I still need you to make a galadriel model (or was it elrond in my dreams?!)
    Could you do a Boromir?
    The war of the ring or The battle for Middle Earth.
    I just finished the war of the ring and I really liked that hero
    HerrDave
    HerrDave
    Boromir is gong to come out fairly soon, I just need to make a texture for him before I get cracking on his model

    Upcoming WotR models
    - Legolas
    - Gimli
    - Boromir
    How did you get a image as your signature?
    HerrDave
    HerrDave
    The signature, at least back in the Hive v1.0, had an "import picture" button, I put my signature pic in a hidden pastebin folder and displayed it waaay back then.

    I actually misspelled a word and didn't fix it for years :p
    Hazop
    Hazop
    Thanks! (Though I cant scale up the image with out it displaying "attachment" as signature)
    Hey Dude, Nice models!!! if you got some spare time i would like some moddeling help with a model if u got time lol = )
    HerrDave
    HerrDave
    What did you have in mind?
    BloodBanner
    BloodBanner
    Well im using Tc.´s Villager many annimation model and would like to add some annimations and cool effects kinda, if youre upp to the task xD
    Animating the Nazgul is sucking the life out of me..
    HerrDave
    HerrDave
    If you use the right programs (Blender) it's not bad, but I'm stupid, and therefore I use MdlVis - a dangerously unstable modeling program because I don't know how Blender works x_x
    SonsOfSami
    SonsOfSami
    Well, i tried using Blender, but its goddamned interface always gets my mind blown.
    Not only that, but things i make there (which are just the pre-made shapes) are extremely hard to UV wrap.
    The otherwise cursed MdlVis is rather much easier to use, not that its easy for me... i mean i spent 3 days making the Churchill using mdlvis, which is based on existing models already?? i probably shouldn't model at all x_x.
    Ether
    Ether
    use 3DX Max maybe?
    Great job on the Druzhina model, I just added it to my map, it will do wonders. Maybe you could do what the moderator said and finally get it approved.
    Just finished recording the intro voice-lines for the various factions in WotR. Here's how I think I did! - Harad voice - Might sound racist to someone -shrug- - Rhun voice - Sharp and rolled R's successfully - Angmar voice - Pretty good, kind of like a BFME narrator - Mordor voice - Not that great :\ - Dwarf voice - Cranky Batman. - Elf voice - Fitting but dull - Human voice - Most boring, but most human-sounding - Goblin voice - F***ing nailed it :D - Breeland voice - It's okay - Rohan voice - "FOR ROHAN!" it's alright :|
    Ragnar9
    Ragnar9
    Give me a row of Orc Necks!
    Did you by any chance play the TimeSplitters series back in the day? I just stumbled over that Resident Evil 2 model in your resource tab and was reminded of the half-splitter hybrids in Future Perfect, and then started to mentally dust off my vision of making all of the hundreds of characters in TimeSplitters for WC3...
    HerrDave
    HerrDave
    Alas, I've never even heard of TimeSplitter, sorry dude :<
    Gyrosphinx
    Gyrosphinx
    Well darn. I'd suggest checking out the character rosters for TimeSplitters 2 and Future Perfect, plenty of cool (and silly) things for inspiration.
    I was wondering if you would "fix" some things with the German Anti-Tank Trooper
    The reload should be in the end of the attack animation, rather than the stand ready, as it enforces the unit to use a specific cooldown or else he would make more than one reload if the cooldown is longer than 1.6 seconds.
    Also, when he stops attacking a target (target dies, for example), he will reload again as he would keep repeating the stand ready anim..
    SonsOfSami
    SonsOfSami
    -What about setting the Mortar sound's Event track to 146900? i tried it and it seems a bit better (not by much though).
    -Don't every animation get interrupted when turning too?
    -Weird...i haven't ever seen that problem except when using Speed Increase effects.
    HerrDave
    HerrDave
    - I'll try that and see how it plays out
    - I think so, what I'm trying to preserve at all costs is the reload animation
    - It's been an issue plaguing me, especially in my WotR map.

    Sauron is supposed to swing his mace in slow devastating arcs, and does so in the model editor.
    *Whoosh--- WHAM*

    But in-game?
    *whack-pause-whack-pause-whack-pause-whack* :[
    He's like a rubber-band, streeeetch and then SNAP *hit* and repeat.
    SonsOfSami
    SonsOfSami
    Im not sure if i understand that issue, maybe try changing the values of the Animation Backswing point or Animation damage point? Since you said depending on the base unit.
    Hey, idol Herrdave, I want to ask if, do you have some taste in Wild West, late 1860's to early 1900's?
    HerrDave
    HerrDave
    I'm not a huge fan of the wild west, but I wouldn't be against making a gunslinger/bandit model
    Ether
    Ether
    Oh, good luck, be the first one to make a gun-wielding bandido ! :D
    You used to have a German Soldier with Gas mask mounted atop a cavalry. Did he suffer the same fate as most of the Cavalry regiments in WW1 and was removed from action?
    HerrDave
    HerrDave
    Yep, the cavalry were pulled from the Hive :<

    Reason being, the new texture didn't work on the old mesh and I was having trouble with both the animations and the filesize bloat with the cavalry.

    Until I solve that, we might not see any more modern cavalry units.
    Hmm.. i need to find and use a soldier model with a shotgun, but a model that does not have its gun wobble between arms, and that does not carry it up old-style
    any idea? xD your soldiers seem promising
    Misha
    Misha
    I'm interested in the trench fighter then, hope it doesn't have those toysoldier or nutcracker 'rifle in arm, aimed up' anims like your other soldiers xD
    HerrDave
    HerrDave
    I havn't gotten around to the French faction design just yet, and I havn't done research on the Ottoman's vehicles, so I can't say what theirs will be just yet.

    The Americans will have Brodie Helmets

    Trench Fighters will look-- "meaner" than the standard soldier, so no nutcracker poses for them ;)
    SonsOfSami
    SonsOfSami
    The problem is, Ottoman didn't have any armoured vehicles/tanks in WW1 or WW2 (if they will even participate in WW2 part of WotK, which will be contrary to history, though i doubt that you aim for that anyway)

    Maybe you can just give them German A.Cs and tanks, and replace the Cross with the Star and Crescent, maybe even reskin them in british skin (though that might conflict with British tanks, the most faction they fought during WW1)
    Are you Catholic?
    Misha
    Misha
    hm.. will you guys stop it? S: i only left one joking comment, and now i keep being alerted to this nonsense.. sorry if this sounds mean. i just want a dot on this, so to say..
    HerrDave
    HerrDave
    Can't you unsubscribe from a topic/conversation? O-o
    Misha
    Misha
    not sure about that being a thing for profile messages oO
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