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Rubberbutt
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  • Awesome, thank you for the help, though the trigger you gave me did not work at first, I had to fiddle with it a few times until eventually I got it to work with two triggers as shown below, anyway thanks again. Trigger 1 Events Time - Every 2.00 seconds of game time Conditions lives1 Less than or equal to 0 Actions Unit Group - Pick every unit in (Units owned by Player 1 (Red)) and do (Unit - Remove (Picked unit) from the game) Trigger 2 Events Time - Every 2.00 seconds of game time Conditions Actions If ((Player 1 (Red) slot status) Equal to Has left the game) then do (Unit Group - Pick every unit in (Units owned by Player 1 (Red)) and do (Unit - Remove (Picked unit) from the game)) else do (Do nothing)
    Event
    Player 1 leaves the game with a defeat
    (Do that with every player in this trigger)

    Action
    Unitgroup
    pick every unit in (units owned by (triggering player)) and do (Actions)
    -Kill (picked unit)

    This is what i think you want, am i right? ;-)
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