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Donnerkoettel

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  • Awesome, thank you for the help, though the trigger you gave me did not work
    at first, I had to fiddle with it a few times until eventually I got it to work with two
    triggers as shown below, anyway thanks again.
    Trigger 1
    Events
    Time - Every 2.00 seconds of game time
    Conditions
    lives1 Less than or equal to 0
    Actions
    Unit Group - Pick every unit in (Units owned by Player 1 (Red)) and do (Unit - Remove (Picked unit) from the game)
    Trigger 2
    Events
    Time - Every 2.00 seconds of game time
    Conditions
    Actions
    If ((Player 1 (Red) slot status) Equal to Has left the game) then do (Unit Group - Pick every unit in (Units owned by Player 1 (Red)) and do (Unit - Remove (Picked unit) from the game)) else do (Do nothing)
    Hi I am asking around because I need some help with a trigger
    I just need to know how do you make a players buildings dissapear
    after the player has been defeated so that the remaining players
    wont see them whether they explode or just vanish thats fine whatever
    works, any help would be cool, thanks.
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