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Currently trying to figure out how to stop players from reviving their hero. In the meantime, balancing damage, hp and adding more stuff(buildings, chars, etc)
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Once you get sequencing down with "while" loops, "if" statements, sorting and boolean logic, it all starts to become easy. From there, it's just looking up syntax.
About your sheep thing with mana, I have done something similar but with awarding experience to a hero.