1. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  2. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still havn't received your rank award? Then please contact the administration.
    Dismiss Notice
  3. The Lich King demands your service! We've reached the 19th edition of the Icon Contest. Come along and make some chilling servants for the one true king.
    Dismiss Notice
  4. The 4th SFX Contest has started. Be sure to participate and have a fun factor in it.
    Dismiss Notice
  5. The poll for the 21st Terraining Contest is LIVE. Be sure to check out the entries and vote for one.
    Dismiss Notice
  6. The results are out! Check them out.
    Dismiss Notice
  7. Don’t forget to sign up for the Hive Cup. There’s a 555 EUR prize pool. Sign up now!
    Dismiss Notice
  8. The Hive Workshop Cup contest results have been announced! See the maps that'll be featured in the Hive Workshop Cup tournament!
    Dismiss Notice
  9. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Comments on Profile Post by Ether

  1. Tauer
    Tauer
    I usually use a combination of both :)
    Extruding edges on planes is a good way to make faces, especially if you have some reference images set up in your viewport. For bodies I usually use boxmodeling, which is using a box and then extruding from that.

    Lately however I've started sculpting high poly faces in Zbrush and then retopologizing them in 3Ds Max. This is good to get a basic shape, and then you can just make edits to the structure when you have the low poly version.
    Aug 2, 2018
  2. Ether
    Ether
    The body modeling from box-mode is a good trick for quicker modeling. Hmmm... Zbrush? Sounds little familiar, could give it a try. For now, I'm making faces using spherized box with increased teselations/iterations then mirror, somehow I don't think if it is slower method. Is it a slow method?
    Aug 4, 2018
  3. Tauer
    Tauer
    No, I wouldn't call that a slow method. I think it's quite efficient. It might even be quicker than the edge method, but I think the edge method is more effective if you have a front and side reference image. It allows for pretty accurate modeling.

    In the end, the best method is the one that you find works best for you. So if the spherized box method works fine for you, there's no reason to make any big changes to your work flow :)

    Zbrush is worth looking into, but it might take some time to learn properly. It's very different from 3Ds Max.
    Aug 4, 2018
  4. Ether
    Ether
    Thanks, I'm learning the 3Ds Stuff , special thanks too to Lynda.com for its tutorials (you could check that too if you have to master or expand more of modeling) ^^ Hmm... Zbrush, I think I might drop that a bit because 3DS takes a lot of time and focus to learn, now I'm working on making trees hehehe
    Aug 10, 2018