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Fingolfin
Fingolfin
No problem, I was going to respond to your message but I am currently on vacation worth limited internet access. I'll write back to you next weekend.
D
Deleted member 212788
Sure thing - sorry if I'm being mildly annoying :D I wasn't sure if you'd seen the notification for the last one and I also wanted to expand my scope a bit. I've got some big ideas inspired by "The Expanse" and the crew of the Roci and SC1's editor is far too limited for my taste :)
Fingolfin
Fingolfin
Hey, sorry for the late reply - anyhow, i am a big fan of the Expanse and own all the books. What is it specifically that you need? Buildings, vehicles, spaceships, characters?
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Deleted member 212788
Anything you can throw my way - mainly buildings and units but doodads or ships are also welcome. I'm currently still in the concept stage so anything has a chance of making it. Generally, I'd love to be able to replicate the feel of the expanse but also add Aliens somehow.

On a side note, big fan too - I even got a silver dog tag with "MCRN" etched into it :D
D
Deleted member 212788
Oh, any properly working mineral models (or resources in general) are really helpful since I can't seem to find any decent ones. And terran buildings.
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Deleted member 212788
Sorry for the spam, I imagine I'm probably quite annoying at this point but I also wanted to ask, can you help me fix a model of a siege tank? It's got a weird yellow plane stuck in the cannon during the idle animation.
Fingolfin
Fingolfin
I am on vacation (again, lol) for a couple of weeks now, but i will be able to respond in a couple of days when i have less things planned. It should be possible to fix the plane using magos model editor by adding a geoset animation to the geoset with the material.
D
Deleted member 212788
Hah, don't worry about me man, enjoy your vacation, I'm in no rush :D

So should I PM you the weird Crucio Tank model? (To be honest, I got permission for it from a SC2 War3 map from Moddb that heavily featured your models so I wouldn't be too surprised if you recognize it)
D
Deleted member 212788
Btw, do you by chance have any idea how I can get Oinkerwinkle's vertex editor working? I mean, I suck at using Magos T_T
Fingolfin
Fingolfin
I don't know how to get it to work, but i DO know that i have developed an .MDL exporter for Blender, which is 1000% better and less buggy than Vertex Modify! I have a link here: https://github.com/khalv/mdl-exporter, just click Download>Zip, unzip it, right click the folder "mdl-exporter" and go send to>compressed folder, open up blender, go FIle>User Prefs and press "Install Addon From File" and select the zipped folder. Restart blender and you can now export mdl files through file>export>mdl. There are some further instructions on the github page, i also recommend watching BlenderGuru's tutorials on how to use Blender (or just ask me) - trust me - it seems clunky at first, but once you get used to it, it's amazing. Just note that you will have to finalize the materials in magos model editor after exporting, as well as use it to save to .MDX.
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Deleted member 212788
Holy hell, this is awesome! Thank you sooooo much man <3 It'll make my life of retexturing stuff extremely easy.
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Deleted member 212788
You are the definition of fantastic <3
Fingolfin
Fingolfin
Particle systems are now also supported, and there's a custom material editor which is a lot sleeker than the old hackish way of making materials. Check it out! Also, this guy named pavel_blend has an .mdx importer, though i haven't tried if it works (https://github.com/PavelBlend/Blender_WarCraft-3).
D
Deleted member 212788
Wait, warcraft 3 now supports particle systems? Or do you mean blender?
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