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Retera
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  • Would you mind changing the MPQ search for MatrixEater so I can select the MPQ path at the very least? Need your ME to make hero glows.
    Retera
    Retera
    It's supposed to allow `View -> Change Game Directory` to allow you to pick the path, but sometimes if it gets messed up it won't start, and you have to probably delete `AppData\Roaming\JWC3\user.profile` (JWC3 is my name for "Java Warcraft 3" libraries used within the Matrix Eater, so that file is made by me and has all the Matrix Eater settings in it, but it's safe to move it or remove it based on what you want. It also has the MPQ lookup path that the Matrix Eater is configured to use)
    Retera
    Retera
    Did that solve your problem?
    Daffa
    Daffa
    Ah, haven't got to it, too busy at the moment.
    Retera
    Retera
    Yeah. That video was one where I spent 2 hours coding some JASS that I was talking to someone about. After the video went down, they also asked not to be associated with the video, because I did not ask them to include their name in it.
    So maybe I'll make a different one later, but that one is a no-go now.
    Are you still ready for some testing?
    Retera
    Retera
    Yeah, would be good. I just wish I had 20% more code done before I published anything, so that I had the software that I wanted, first. But I probably should stop waiting around hoping for that to happen -- and make it happen.
    Reputation (+4):
    (Post) I owe you plenty of Rep, but this is a good enough excuse for a dump: A potently-informative post with a depth of information, well-presented. : )
    Retera
    Retera
    In concept it sounded cool, but I can't shake the feeling that it won't last long if there is a community shift towards playing Reforged next year.
    With that said, you aren't the first person to link this to me. I read the description but I'm still a little curious about what all it is actually doing. Perhaps I should take a deeper look -- maybe this weekend. Achieving Widescreen on 1.26 would be no small feat, wouldn't it? It would have to include Console05 and Console06 textures. Does that really work?
    pyf
    pyf
    pyf
    pyf
    What could be done:
    - update the Camera hack for the RoC Campaign
    - update the GameDll_fix_mapsize_limit to support 256MB maps (like Blizzard silently already does)
    - update the MSS library to 7.2g (if there are no adverse effects).
    - (dirty hack) tweak the logo mdx files for various screen ratios by using localfiles
    - (dirty hack) tweak the four cursor mdx files for various screen ratios by using localfiles
    - make Warcraft 3 v1.26a able to use more than 2GB RAM on 32-bit OSes (tough!)
    - (dirty hack) loading screens stretched to 4:3 the way Blizzard currently does it
    - implement the code by TriggerHappy for transparent UI (cf War3Loader v2)
    - implement more natives in the same way TriggerHappy did (cf War3Loader v2)
    Hello, Retera. I'd like to ask permission if I could use dreamspawn models and system for a project, or probably the entire race? I usually can't find fitting models for corrupted forests or something like that.
    Retera
    Retera
    There was some more stuff that we intended to add, however somehow Spellbound and I seem to have both been totally forgetting to coordinate to make it happen. Would you want an as-is bundle? I can double check with Spellbound if that is a good idea. Maybe we should just do that
    Ether
    Ether
    It could be awesome if they come into bundles separately. :) I wonder when will that be hehe
    Retera
    Retera
    Somehow we still never published this. Maybe soon
    Reputation (+2):
    (Post) My test map gets the order ID from the GetIssuedOrderId(), so that can actually work, but our conversation and debugging process has been very interesting. Thanks for chasing things down on your end!
    hey

    give me your code for the model editing tool and I'll add a button so people can import their changes directly into maps. that way your tool will become easier for hivers to use and I can fulfill my goal of helping the moderators
    Hey, i need your help Retera!
    I used the MatrixEater tool to combine 2 custom units into one (ripped off hte "weapon" from B and gave it to A, i imported the textures of both original models and the edited model i "fused". but the model wont show up, im pretty sure its about the textures but i just cant find a way to solve that :/

    btw.: in war3 model editor (malygos) it shows the model correctly when both texture files are in the same folder
    Retera
    Retera
    Okay. Are you willing to send me the model in a private message or do you want me to walk you through trying to find a solution? Sometimes with the older version of the Matrix Eater, if I convert to MDL with MdlxConv and back to MDX with MdlxConv it will fix a bug introduced into the MDX by a Matrix Eater formatting issue. I have fixed the source of these bugs on my latest version but many people still have the version that adds the bug to models. It is one possible problem that could cause this. It might not be the problem you have.
    Cryze666
    Cryze666
    i will send u the model and the skins via private msg, it would be great if you could tell me, if it is smth diffrent, what it was and how u fixed it so that i dont need to bother u with that again xD
    Hi,can you help me,with import your Maw of Oblivion?
    Retera
    Retera
    Yeah. Use this tool on the model file:
    https://www.hiveworkshop.com/threads/mdx-pather.62978/

    It will show paths like "Units\Voidspawn\HeroMawOfOblivion\NameOfTexture.blp" and you can click it, change it to "NameOfTexture.blp" and push save. Then when you import it, it should work if you change "war3mapImported\NameOfTexture.blp" to "NameOfTexture.blp" in the Import Manager.
    Stygian Desolator
    Stygian Desolator
    Thanks a lot, I could not do this for a long time.
    Hey Retera, what software do you use to develop your apps? I was thinking of re-writing old stuffs with Java to allow Mac support.
    Retera
    Retera
    There's a video posted by my YouTube account called Matrix Eater developer setup that might still work. Basically it uses Java's standard libraries for everything except when necessary. MPQs are parsed by DrSuperGood's MPQ parser, BLP parsed by DrSuperGood's BLP-iio parser plugin, MDX parsed using the parser by Oger-Lord, and 3d is drawn with OpenGL bindings through LWJGL (the game library used to make Minecraft iirc)

    So, these libraries are all already included if you follow the Matrix Eater Developer Tutorial video, but you could go get the latest versions to make your own project.

    For parsing SLK and unit data stuff I use code that I wrote, combined with some code from Deoad's ODE, combined with a port (from C++ to Java, by me) of PitzerMike's object data code used in ObjectMerger and Witgetizer. But that stuff, although included in the project, is more relevant to the custom Object Editor that I was writing.
    Daffa
    Daffa
    For Mac support, does all the libs support mac?
    Retera
    Retera
    In general, yes. I was told by Hayate that he was able to run the Matrix Eater on Mac, but he also said that sometimes he had to resize the window to cause it to refresh the 3d display, and that if he did not the 3D display would be on top of other parts of the program visually. So, it sounded like it was slightly buggy, but all of the libraries were functioning.
    deepstrasz
    deepstrasz
    Can I change the paths? I would just like to leave them without Textures/ or whatever.
    I mean, the program allows me to delete/rename stuff there.
    Retera
    Retera
    Yeah all my content is pretty much all derivative works of Blizzard Entertainment; I believe deriving works from them had a tremendous beneficial impact on my life. I would never want to stop someone from making derivative works of Wc3 models I make. I believe everyone should be able to enjoy the game as I did, and modifying the Maw of Oblivion falls in that category.

    The Maw of Oblivion was made many years ago almost entirely in Notepad++ and Oinkerwinkle's tools before I created my own model editing software. But hopefully someday it will be a sample of what is possible with a few minutes with good software.
    deepstrasz
    deepstrasz
    Coolio.
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