1. Fill your cup and take your pick among the maps best suited for this year's Hive Cup. The 6th Melee Mapping Contest Poll is up!
    Dismiss Notice
  2. Shoot to thrill, play to kill. Sate your hunger with the 33rd Modeling Contest!
    Dismiss Notice
  3. Do you hear boss music? It's the 17th Mini Mapping Contest!
    Dismiss Notice
  4. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Comments on Profile Post by deepstrasz

  1. Retera
    Retera
    I have not been aware of any problems. I played Heavens Fall with all of its custom models in 1.29.2 with people online and the only issue to my knowledge is that custom "Naga" style buildings reference the NagaBirth model which changed path in 1.29 (now in SharedModels with NE and UD instead of Buildings\ subdirectory). We did not play Voidspawn nor see the Maw of Oblivion in that particular game but i believe the model has worked fine other times I tested in 1.29.2.

    Don't trust Magos, though. It can't handle the Maw of Oblivion model. It only works in the game/editor.
    Jul 15, 2018
  2. deepstrasz
    deepstrasz
    What? No. I've imported the model in the editor. Maybe, I'm doing something wrong with the textures. There are three. I just left the name plus the extension as I do with all models, with no path. Is that correct?
    Jul 15, 2018
  3. Retera
    Retera
    No, the Hive didn't autofix the texture paths when I uploaded, which I consider a website design flaw. So the original heavens fall texture paths are still embedded within the model that were used for file organization inside the Heavens Fall mod.

    This is an easy fix with MDXPather:
    https://www.hiveworkshop.com/threads/mdx-pather.62978/
    Jul 15, 2018
  4. deepstrasz
    deepstrasz
    Oh, thanks!
    Jul 15, 2018
  5. deepstrasz
    deepstrasz
    Can I change the paths? I would just like to leave them without Textures/ or whatever.
    I mean, the program allows me to delete/rename stuff there.
    Jul 15, 2018
  6. Retera
    Retera
    Yeah all my content is pretty much all derivative works of Blizzard Entertainment; I believe deriving works from them had a tremendous beneficial impact on my life. I would never want to stop someone from making derivative works of Wc3 models I make. I believe everyone should be able to enjoy the game as I did, and modifying the Maw of Oblivion falls in that category.

    The Maw of Oblivion was made many years ago almost entirely in Notepad++ and Oinkerwinkle's tools before I created my own model editing software. But hopefully someday it will be a sample of what is possible with a few minutes with good software.
    Jul 15, 2018
  7. deepstrasz
    deepstrasz
    Coolio.
    Jul 15, 2018