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  • Actually, SetEventDamage truly modifies the damage dealt. For example, unrestricted damage at 100 reduced to 75 by reductions. With SetEventDamage to 200, damage dealt will become 200. That's because the damage event triggers before damage is actually dealt.

    It's like the calculations are done beforehand, and you get to override them with SetEventDamage, so no fix.
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    That is not about fix, but about enhancement. Unresisted flad makes it so that the damage will be reduced again with armor, or magic resistance.

    The same with GetEventDamage. Unresisted flag makes it so that the function returns the damage value before any resistance was applied.

    I know what SetEventDamage does. That was my request after all.
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    I thought of it more. Now I agree that there's no need to change SetEventDamage. Though for another reason :/
    why you left so fast?
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    Because i've relaxed enough to continue my work and i didn't knew how much time it will take to get an answer. Actually i intended to make you interested about my concept, and it seems that i've failed. So i saw no reason to remain there.
    I wanna create map based on "Polaris" by H.P. Lovecraft. Meaning that i'm maintaining the main idea but entourage may vary. All this as soon as they fix UnitZ and game camera on cliffs.
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