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BloodSoul
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    (Post) Interesting! Also I remember the long af ROC load times but I thought it was my old computer back in the day and not the program... ahaha the things one used tolerate better because everyone had dial up xD
    e ae mano vc ta de boa hoje a noite ?
    streetpunk
    streetpunk
    consegui nada mano, eu de uma olhada parece q ele atualizou depois daquele dia so nao sei se pos funçoes novas... aquelas do dracolich tem um monte de funçoes mas nao funcionam nas outras versoes ne ?
    streetpunk
    streetpunk
    e ai mano eu mandei aquela lib pra vc ?
    BloodSoul
    BloodSoul
    Não. Apesar de que agora não vou poder ver; estou viajando a trabalho, e não faço nem ideia de quando eu volto. Estou só no CEL.

    Valeu!
    e ai mano como estao as coisas? vamo fazer a parada hoje a noite ?
    BloodSoul
    BloodSoul
    De boas. Bora, vou te avisar assim que eu entrar no pc de casa.
    streetpunk
    streetpunk
    blz valeu ae mano kkkk
    streetpunk
    streetpunk
    e ae mano vc ta de boa hoje a noite ?
    Greetings BloodSoul.

    I'm sorry to bother you, but it seems you have the Beta files in your hand judging from your recent post. By any chance, may I have a look at the beta files for units? I want to see what the game was when it comes to Campaigns, especially Blood Elves and Naga, if there's any.
    e ae blood pode me dar uma força ?
    streetpunk
    streetpunk
    pra usar a função "trigger add event - timer[custom value of unit] expires, como faço? eu precisaria usar aquela funçao de jass de create/destroy trigger?
    BloodSoul
    BloodSoul
    Em GUI, não sei o por quê, mas não dá pra selecionar variáveis quando vc for fazer isso, entretanto dá pra usar hashtables. WTF.

    Tente usar custom script pra add o evento. Por exemplo, se você tem
    uma trigger que vai usar um timer e que se chama "XYZ Loop". Aí o custom script ficaria assim:

    call TriggerRegisterTimerExpireEvent(Trig_XYZ_Loop_Action, udg_TIMER[array])

    O segundo argumento pedido pela função é o proprio timer (var -
    udg_timer[array])
    BloodSoul
    BloodSoul
    Quanto a criar e destruir triggers, seria até o ideal, porque fazendo isso você elimina eventos de timers que não estão mais ativos (e que não serão mais usados de vez). Porém, se você usar todos os timers o tempo todo, então nem precisa criar/destruir.

    Os sistemas de detecção de dano usam isso, porque quando uma unidade morre, ela ainda permanece na lista de eventos de uma trigger, por isso o pessoal "renova" os eventos criando uma nova trigger e removendo a antiga.
    mano manja salvar item-type em hashtable?
    BloodSoul
    BloodSoul
    sim, Item-type, unit-type... todos esses types são integers. Se você salvar em forma de custom script, vai salvar de boa.
    BloodSoul
    BloodSoul
    Aí fica algo assim:

    call SaveInteger(udg_Hashtable_Variavel, udg_Parent, udg_Child, udg_VARIABLE_TYPE_VALUE)

    set udg_VARIABLE_TYPE_VALUE = LoadInteger(udg_Hashtable_Variavel, udg_Parent, udg_Child)
    streetpunk
    streetpunk
    eu mande o trigger mas aqui nao aparece vou privado
    Hello !
    I have a new challenge for you: here I have endowed a human building with a skill to regenerate the mana (aura of illumination of the archmage, personalized). Only, when a peasant builds the building, the units can already benefit from the aura. Now I want the aura to be accessible only once the building is built. Is a trigger necessary? Thanks in advance.
    BloodSoul
    BloodSoul
    I fixed the slow problem and added a special effect. I tried to do so (effect) in the object editor, but those fields doesn't work for mine - exploding ability. So I had to trigger it, and also I made sure that nearby enemies will be slowed down as soon as a runes of shock unit dies. I just updated the map, you can use the same previous link I sent you.
    BloodSoul
    BloodSoul
    Sylvos
    Sylvos
    Ok for the addition on skype: me too I can not talk to you.
    Thank you for your help: I will look carefully
    Hello ! How is it going ?
    Can you help me again? I would like a skill of the type "magic sentinel" (competence of the Humans) allowing to see the invisible units. Only, I do not want this to display the eye-shaped icon on the towers. Is it feasible by a trigger?
    BloodSoul
    BloodSoul
    Yes, of course. For now, I'm going to work and I'll be back in 10 hours or so. Well, I'll try to suggest you that it's possible to use the same ability the humans have, but all you have to do is just remove the effect (blue glowing sfx) from it, and add a specific upgrade to it. If that doesn't work for you, let me know, and I'll try to do something better for you when I come back. Have a nice day!
    Sylvos
    Sylvos
    I succeeded. It was very simple. Thank you.
    e ae blood ta no skype ?
    BloodSoul
    BloodSoul
    Estou sim, man. Precisa de algo? Só ligar lá.
    streetpunk
    streetpunk
    como ta seu nome la mesmo ?
    streetpunk
    streetpunk
    ae mano cortaram minha net ontem por isso sumi kkkk acordei hoje cedo e consegui resolver o problema ta funfando certinho
    Hello Bloudsoul
    I have an another question ! In Lordaeron TA of Marshmalo, mana wyrm have a particular magic shield. I think that Marsh replaced the divine shield with this magic shield and had to create a trigger to change the functioning of the shield. Do you think that is the case and do you manage to do the same?
    BloodSoul
    BloodSoul
    Oh, I see. It's the armor type. Yeah, he chose the "Divine" armor type for that unit, and went to "Gameplay constants" in order to change the way that specific armor is damaged depending on the attack type of others. There's no triggers involved. On your main editor window, click on: Advanced -> Gameplay Constants... Then scroll down until you see these: Combat - Damage Bonus Table.
    BloodSoul
    BloodSoul
    He also changed its icon through the: Advanced -> Game Interface... -> Icon - Defense Type Divine.
    Sylvos
    Sylvos
    Ah yes agree: thank you very much!
    e ae brother ta de volta ?
    BloodSoul
    BloodSoul
    E ai. Mais ou menos, to trampando durante a semana (seg a sexta 8 as 17). Porém no tempo livre eu entro aqui.
    streetpunk
    streetpunk
    pode crer eu trampo nesse mesmo horario tbm kkkk vc trampa em escola? ta no skype?
    BloodSoul
    BloodSoul
    Vou entrar agora.
    Hello BloodSoul !
    You helped me to design the trigger for the teleport portal.
    I noticed a new flaw. When the building was attacked, it is impossible to send a peasant to repair it. As soon as the peasant approaches, he is teleporting.
    Is it possible to change that?
    In advance, a big thank you.
    Hey bro, what's up? Thanks again for the win/lose trigger!! in gratitude I putted you in my special thanks, keep the good work.
    Cool you are interested in vjass!
    BloodSoul
    BloodSoul
    Yes. I've always wanted to learn it, and found it very hard at first. I'll not give up this time. hehehe
    IcemanBo
    IcemanBo
    Nice! Feel free to join chat for quick questions, and such. : )
    BloodSoul
    BloodSoul
    Thanks! :D
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