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HIVE

UmbraUnda
UmbraUnda
yo bro

its making major progress.
so far I've added some new units, completely redid cavalry and the way cavalry works - units now have to mount/unmount a horse.
added new abilities and upgrades
successfully implemented custom resources clay, stone, ore, and gold - default resources are now food, lumber, and population.
and made a couple of bug fixes with walkable walls, although there are still a few more minor bugs.

think i should do daily updates on the forum?
Lasersquid112
Lasersquid112
You call that PROGRESS?
Lasersquid112
Lasersquid112
You've gotta find a new word. Progress is one helluva understatement.
UmbraUnda
UmbraUnda
lol its moving at a snails pace tho xD.
slowly but surely...
Lasersquid112
Lasersquid112
Progress check?
UmbraUnda
UmbraUnda
Well, I've been a lot busier than I thought in Costa Rica. Here for a few more days... Tropical beach life <3

I have been doing some work on terrain and abilities though.
Map now has 8 players (although each player's amount of land is smaller than before, still its more than enough for a city. Also there's more variety of terrain and new trees and stuff - I think its a lot better than before overall.
I finally implemented the critical/stagger/parry ability for all attacks with %'s depending on the quality of weapon. I also learned how to raise ability levels with upgrades. That should make for better end game abilities and increases usefulness of upgrades.
Now I'm working on some new fire bomb abilities now for siege and alchemist. Hmm, that's all I've done this vacation. When did I last update you? Did I tell you I got all the custom resource and construction systems working? Still got a lot of work to do tho - its gonna take more than I thought (as usual) lol.
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