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Apostle
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  • Yo, your "mindwreck" concept is the most creative thing ever, I mean your hero walks into a battle and this spell basically makes him unlearn all of his abilities, which although he could re-learn confuses the hell outta any player
    Reputation (+1):
    (Post) #1: Good thread. #2: Very creative OE trick you found & shared; even if it's unnecessary now, it's quite cool. : )
    I think I found out what you were looking for, check your e-mail, you can thank me later
    Apostle
    Apostle
    thnx man, I really appreciate this
    Well, the mechanic you mentioned is workin. The problem is that triggering it is in most situations preferrable.
    So your mechanic becomes more usefull in the niche when you restrict yourself in not using triggers, which happened in one or two self-made challenges on the hive.
    Apostle
    Apostle
    I see, I often use triggers but its simpler to use mechanics like this because triggers can glitch and run amok in certain situations
    Lord_Earthfire
    Lord_Earthfire
    I believe it depends on what you are used to and what you habe already established in your map. But i can surely agree with triggers running rampant. I often feel like coding consists of like 80% debugging ^^.
    Hello, you said you would help me out with the ult/solarflare ability, I would really appreciate this
    Apostle
    Apostle
    Alright, e-mail me the map with the spell and tell me what you need
    Hey, Apostle I've been out of the loop for abit, how are things going with the campaign?
    Apostle
    Apostle
    Pretty slow at the moment, people are busy with their lives, so it wont be progressing at a faster rate for some time. How are things with you? Are you free now?
    Colonel Aster
    Colonel Aster
    Im alright, just got done with some exams, but Ive got a trip next week so I wont be fully free until probably late june, I can still help out but dont expect me to do anything quickly
    Apostle
    Apostle
    I see, well right now we're just figuring out abilities, ask Blake if you wanna assist
    You were right about the whole thing, anyway did you beat the new beta?
    Apostle
    Apostle
    Naw not yet, I'll have more free time this weekend, anyway I'm starting to see why you dont like pyf, he just wont stfu
    pyf
    pyf
    Cyranose tingling.
    ...
    ... okay, after more than two years, but hey!
    ;D
    Hello, i was just experimenting with your bomber and no matter whether it has 1000 or 1200 or 1500 HP, it is really its armor type that determines how strong the bomber is, light=weak, heavy=medium, fortified=strong. I know youre probably aware of this, so since it would be a playable unit how about just giving less hp and fortified armor, I think that would make for the best balance, dont you think?
    Rem
    Rem
    Well. in that case with its current stats it needs to have somewhere around 1200 - 1275 hp, like 1225 would be perfect =)
    Apostle
    Apostle
    Hey Rem, how long are you planning to be inactive for?
    Rem
    Rem
    i just have tons of things to do in the following weeks, chances are ill be too busy to be on here, but i may still stop by to say Hi if i find the time
    Thanks for showing you appreciation.

    Trying to cram too much stuff from a series of (comic) books into a single film is generally not a good idea.
    Hi, i was just reading thru your post in the bomber prototype thread, so not only are we gonna get to control one but two bombers?
    Apostle
    Apostle
    Most likely, but they wont be a regular unit that's part of the tech-tree, but a special one that you'll get to control on certain missions
    Rem
    Rem
    you guys are creating some awesome stuff <3
    Apostle
    Apostle
    Thank you :)
    Your bomber unit is really awesome, will the player be able to control one or will it just be a boss?
    Apostle
    Apostle
    Most likely the player will get to control one, or maybe two but not more, as these units are really op.
    Great unit, we just need to increase its size and some other tweaks and it'll be perfect.
    "Problem is although there is a unit is loaded into transport event, there is no unit is unloaded from transport event, so we'd have to basically set up a periodic time event that checks if units are loaded in the transport for this to work. I mean we could do things differently but then it wouldnt work as intended, also the player wouldnt be able to use this bomber unit in later chapters as Blake had wanted. "

    https://www.hiveworkshop.com/threads/gui-unit-event-v2-2-1-0.201641/
    Tal'Rarity
    Tal'Rarity
    Want to send me a list of what you think and thought is/was impossible?
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