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Dark-Zalor
Dark-Zalor
It's very cool that you loved the map
I loved too but I'm a sore looser

You can put your building on the Group 1 by pressing Ctrl + 1 to select it easier
Dark-Zalor
Dark-Zalor
with a second think It's not stupid at all. Why I haven't thought before ;)
I will have a look

For you the F8 or Esc control is not enough to get the building easier?
Dark-Zalor
Dark-Zalor
The problem is :

If I want to add spells that it can cast the pawn (hero) have to be unpause
and the player ca move it anywere, (I can't set his movespeed to 0 if I do I can't move it by triggers)

What do you think if I select your building by trigger when you select your pawn?
stan0033
stan0033
Yes, this will make it easier for the player to play the game, and stick attention to it and his pawn/hero. After all it's a role-playing game.
Dark-Zalor
Dark-Zalor
Ok I post the new map

I added a ping effect on the minimap when the player is supposed to select his main building

There is still the F8 and Esc control that allow the player to select the contol building
Dark-Zalor
Dark-Zalor
Sorry but I have to keep the technical choices that make the map work
I've chosen to create a building to do that for a reason and when I thought about to change it I finally found that It could be not possible
stan0033
stan0033
Can I ask why it;'s not possible? I'm a mapmaker too.
Dark-Zalor
Dark-Zalor
because If I want to let the pawn cast spells I need to make it unpaused then players will try to move it so I will have to set his move speed to 0 then It won't move with the SetUnitX and SetUnitY instructions
stan0033
stan0033
Here is the plan: make yoru pawn unable to move. Make a copy of your pawn able to move and put classification ward. Make a morphing ability(from bear form). Put it on both units. Put the roll dice and the other thingy on the original. When he casts roll dice enable the morphin ability, order him to morph, , then order him to move to Circle_of_Power_Center[currenarray + dice] and chang the owner temporarily so he cant re-order move, lock the camera on him.... When he finishes moving (Unit enters region > region contains Circle_of_Power_Center[currenarray + dice] =true) - order him to morph back, disable morph and other abilities, change owner to you, unlock camera and voila!

Re-read this carefully if you don't understand.
stan0033
stan0033
2. Why would you use X and Y? Just put the center of every circle of power in a array variable and create counting system/calculation for the moves. When a unit has to move just order it to go to the target point[current array + rolled dice]. This avoid leaks and needing to destroy them.
stan0033
stan0033
Aside from that the simple recommendation is just to lock the camera to the control tower whenever you have to make a move.
Dark-Zalor
Dark-Zalor
Man your idea is cool but too complicated for a thing like that, if you can acess to the building by selecting your pawn the problem is solved
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