1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Compete in Concept Art Contest - Bounty Hunter . May the best artist's bounty hunter execute!
    Dismiss Notice
  3. The Modeling Mini-Contest #5 - Familiar is up! Compete to design a pet companion to a lonely WC3 Hero of your preference.
    Dismiss Notice
  4. The present for our Christmas Mini-Texturing Contest finally arrived. Check out the results!
    Dismiss Notice
  5. The 6th installment of our Music Contest just got fired up! Now with an Apocalyptic taste. Get started and compete in this musical battle!
    Dismiss Notice
  6. Looking to expand an altered melee race of yours? Join the Advanced Techtree Contest - Recycle, Revise, Reinvent contest!
    Dismiss Notice

Comments on Profile Post by BloodSoul

  1. BloodSoul
    BloodSoul
    https://gfycat.com/FlawedDrearyCrayfish.
    Ignore the +4. I've changed it from 5 to 4.

    Also, I noticed that the fire, when close to a cliff/ramp, floats. That happens because that unit has Fly movement type. Since it has locust already, you could change it to hover/foot. That solves the problem.
    Jan 11, 2017
  2. BloodSoul
    BloodSoul
    Of course, that's just a suggestion - There's no problem if you ignore it.
    Jan 11, 2017
  3. Rufus
    Rufus
    I'm not sure what problems this would solve?
    It would have the same effect as adding a few seconds delay before the regeneration starts, no?

    Thanks for the fire suggestion! I will fix this with its next update. :)
    Jan 11, 2017
  4. BloodSoul
    BloodSoul
    Indeed. That by itself won't solve a few other problems, such as just waiting in a spot, to attack some enemies later. Maybe adding some limit to the extra hp? Around 40-50 hp regen. That would make the player either to look for another rune of hp or fight smaller units (take some damage), then regen again.
    Jan 11, 2017
  5. BloodSoul
    BloodSoul
    Well, I'm afraid that I'm bothering you with all those comments of mine, I apologize. I'll stop doing that. Even though I enjoy your project. Well done!
    Jan 11, 2017
  6. Rufus
    Rufus
    You are not bothering me at all.
    I'm glad you like the project, and ideas about it is always welcome. :)

    I think I will keep the regeneration system as it is now for at least a while, so I could possibly recieve feedback from more sources on how they think it works. It has only been in the project for a few weeks so far.
    Jan 11, 2017
  7. Rufus
    Rufus
    Did you continue to play further?
    Jan 11, 2017
  8. BloodSoul
    BloodSoul
    All right!

    No, unfortunately. I left and went to bed early that day, because the next day I had to take my grand mother to the hospital. I'll play the other maps in a few minutes.
    Jan 11, 2017
  9. Rufus
    Rufus
    No pressure. :)
    Play only if you find it appealing.
    Jan 11, 2017