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Comments on Profile Post by wolgan666

  1. BloodSoul
    BloodSoul
    Are blood elves and humans the same race in the editor? Because the editor counts all upgrades created for a specific race and tells a player on the score board how much % of them they've researched.
    Dec 13, 2016
  2. BloodSoul
    BloodSoul
    Even if you create a new upgrade, but don't give it to any building, it still counts on the score board as an upgrade that wasn't researched.
    Dec 13, 2016
  3. BloodSoul
    BloodSoul
    I can only think of change the blood elves race, so the game will count all upgrades correctly. But, unfortunately, I don't know how to change a player race yet (if that's possible since there's no function in the editor that performs such effect).
    Dec 13, 2016
  4. BloodSoul
    BloodSoul
    I'll do a test later: Just change the race of all upgrades to demon, and check if they count normally on the score board. Right now I have to go to dentist. See ya
    Dec 13, 2016
  5. wolgan666
    wolgan666
    OK thanks
    It would help me a lot
    Dec 13, 2016
  6. BloodSoul
    BloodSoul
    All right, I did that test. Unfortunately, It didn't work as I wanted it to.
    So, how many upgrades are there (including both humans and blood elves)?
    Dec 13, 2016
  7. BloodSoul
    BloodSoul
    For now, you could do something that is a little bit boring, but it would fix your problem:

    When you upgrade anything as blood elf (the one with fewer upgrades, right?), you order via triggers to research another human upgrade, automatically.
    Dec 13, 2016
  8. BloodSoul
    BloodSoul
    So, by the time a player researches all blood elf upgrades, all the human ones will have been upgraded too, which means the player reaches 100% tech on score board. This is not the best solution, but it works perfectly.
    Dec 13, 2016
  9. wolgan666
    wolgan666
    OK thanks. I'll try to do that. Can you just show me a customized skill and I will adapt and generalize later
    Dec 13, 2016
  10. BloodSoul
    BloodSoul
    This is what I did as a test: I made 5 upgrades that belong to the Blood Elf race, and the humans have (by default) 21 upgrades. So, every time I research a blood elf upgrade, I need to research 4 human ones. At the last upgrade, I need to include one more human upgrade (5).

    Here's the test map: https://mega.nz/#!ZxlWmCaC!_IG1wUiR9KlYgbX8xPsi6TviinRwbLiZfcfU34Pyd4A
    Dec 14, 2016
  11. wolgan666
    wolgan666
    I managed to adapt with 5 skills in my card
    On the other hand I have 13 skills but my adaptation does not work
    I tried to make 1 point per skill + 8 points at the end but it does not work
    Dec 14, 2016
  12. BloodSoul
    BloodSoul
    that's quite weird. Have you added/adapted all of your upgrades in the "Register human upgrades" trigger? Keep in mind that the game will still count the unused default upgrades. I suggest that you modify the "race" of those unused upgrades to something else, like: creep/demon/other. Then, remove them from the triggers.
    Dec 14, 2016
  13. wolgan666
    wolgan666
    After several attempts, I did not succeed. I do not understand. Thanks anyway.
    Can you help me make two triggers designed by Marshmalo in Lordaeron the Aftermath v1.39 by choosing the purple team.
    Dec 22, 2016
  14. wolgan666
    Dec 22, 2016
  15. wolgan666
    wolgan666
    The Sorceress has three skills. The third skill is triggered automatically when the first skill is started.
    The same principle is used by the lenders.
    I tried to redo this trigger but I did not succeed.
    Can you help me ? Thanks in advance.
    Dec 22, 2016
  16. BloodSoul
    BloodSoul
    Of course, I'll do that.
    Dec 22, 2016
  17. wolgan666
    wolgan666
    Thanks again
    Dec 22, 2016
  18. BloodSoul
  19. wolgan666
    wolgan666
    Thank you very much ! It works very well
    By cons blood elves witches (red team) have the same trigger but it is not Polymorph that is activated but a personalized skill. How can I do this?
    Dec 23, 2016
  20. wolgan666
    wolgan666
    I noticed that the trigger the first time the spell is cast but the witches do not launch it afterwards: strange ....
    I have no explanation ...
    Dec 23, 2016
  21. BloodSoul
    BloodSoul
    Does she have enough mana for casting the second spell at the first try? Also, try to remove the wait from the trigger. I've added it because the second spell doesn't let the slow effect be applied properly on the target.
    Dec 23, 2016
  22. BloodSoul
    BloodSoul
    If you want to add a custom spell, all you need to do is copy their "Text - Order String - (use / turn on)" from the object editor, and paste that exact name replacing "polymorph" in the trigger. Keep in mind that there are different functions for every type of casting. (Target Object, Point, No target/point)
    Dec 23, 2016
  23. wolgan666
    wolgan666
    I tried to recreate the fate of the blood elf priest created by Marshmalo by replacing "polymorph" with "scout" but it does not work.
    Dec 23, 2016
  24. BloodSoul
    BloodSoul
    Oh, scout, if I remember correctly, is a spell that doesn't need any target. So you have to change that custom script from:

    call IssueTargetOrder(GetTriggerUnit(), "polymorph", u)

    to

    call IssueImmediateOrder(GetTriggerUnit(), "scout")
    Dec 23, 2016
  25. wolgan666
    wolgan666
    It works now!
    It only remains for me to operate the trigger for the technical percentage and everything will finally be ready. Thank you very much !
    Dec 23, 2016