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Comments on Profile Post by wolgan666

  1. BloodSoul
    BloodSoul
    Do they just stop near the portal?
    Nov 20, 2016
  2. BloodSoul
    BloodSoul
    Yes, it is that. I've fixed the problem with a simple solution. The problem was when a player orders multiple units to enter a portal, but they just try to "re-position" themselves. Now they won't do this. I'll post the code here in the Pastebin.
    Nov 20, 2016
  3. BloodSoul
    BloodSoul
    damn, this works only when the button near the minimap (unit formation) is turned off. I'll try to find a solution for this too.
    Nov 20, 2016
  4. wolgan666
    wolgan666
    Thank you it's perfect !
    I use the model of the high elfe portal ( "waygate")
    It has the appearance "Stand" in continuous
    Would it be possible to make sure that when the portals are connected, then the portal's learning is "Stand Alternate"?
    I would also like to change the appearance of teleportation: for now, it's purple. I would like it to be the one similar to the campaign when Arthas enters Quel'Thalas.
    Nov 20, 2016
  5. wolgan666
    wolgan666
    Indeed this does not work if the units are ordered.
    Nov 20, 2016
  6. BloodSoul
    BloodSoul
    Yes, it's possible to do that, I'll do it for ya, while I try to fix the multiple orders.
    Nov 20, 2016
  7. BloodSoul
    BloodSoul
    Nov 20, 2016
  8. wolgan666
    wolgan666
    It's too good!
    I would not have succeeded alone.
    Really, thank you !
    Nov 20, 2016
  9. BloodSoul
    BloodSoul
    Great! I'm glad that everything is working fine for you now.
    Nov 20, 2016
  10. BloodSoul
    BloodSoul
    Hey, I was actually thinking here. Do you think the portal needs another "check" button, just to inform a player where their portal is connected to? Also, when a unit enters a portal, should it display a signal to the player showing where that unit is going to?
    Nov 20, 2016
  11. wolgan666
    wolgan666
    Oh yes it would be really good!
    Besides in the campaign this is what happens!
    Nov 20, 2016
  12. BloodSoul
    BloodSoul
    Nov 20, 2016
  13. BloodSoul
    BloodSoul
    Also, I've added a new variable: Portal_ability_locate. After you copy and paste the spell Locate Portal to your map, then copy and paste the triggers. There's an option where you can change the color of the ping when a unit teleports. (Portal_Signal_RED[2], Portal_Signal_GREEN[2], Portal_Signal_BLUE[2]).
    Nov 20, 2016
  14. wolgan666
    wolgan666
    It's really good work. Thank you.
    Nov 20, 2016
  15. BloodSoul
    BloodSoul
    Nov 21, 2016
  16. BloodSoul
    BloodSoul
    Now, I believe your portal spell is complete and without any problem/bug. If you have any question, ask it right away.
    Nov 21, 2016
  17. wolgan666
    wolgan666
    Thank you it's perfect !
    I have another idea: by playing the naga, I would like shallow water to appear like the living dead: is it possible?
    Likewise by playing the high elves so that grass appears
    Nov 21, 2016
  18. BloodSoul
    BloodSoul
    hm... I don't think it's possible to place blight on shallow water ground.

    Yes, the second part is possible.
    Nov 21, 2016
  19. BloodSoul
    BloodSoul
    So, you could, for example, choose 2 different tiles (grass for high elves and Icecrown Glacier - Rough dirt, which is a dark tile, for the naga), then detect when a player builds a new structure, and order a trigger to place those tiles.
    Nov 21, 2016
  20. wolgan666
    wolgan666
    I will try but I do not master the triggers too much
    Thank you for your answer
    Nov 21, 2016
  21. BloodSoul
    BloodSoul
    I have a suggestion. You could make an ability and put it in a building. For example, you create an ability for the naga and use it for every structure.
    In the triggers , you use an event that detects when a unit finishes a construction, then make an action to modify the tile.
    Nov 21, 2016
  22. BloodSoul
    BloodSoul
    That ability could be based off an "Item - Armor Bonus" ability, which is an ability that doesn't show up in the command card.
    Nov 21, 2016
  23. BloodSoul
    BloodSoul
    Nov 21, 2016
  24. BloodSoul
    BloodSoul
    Notice that I've made 2 different abilities for each "race". Large structures such as human Castle have the "(large)" ability, and smaller units (farms) have the "(small)" ability. With that in mind, you can modify the tile with different sizes.
    Nov 21, 2016