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Comments on Profile Post by wolgan666

  1. wolgan666
    wolgan666
    1) I tried to customize the skill "big bag voodoo". To do this, I first copied the skill as well as the spells and enchantments. Then I changed the pattern of the spell. The problem is that when the spell is cast, the pattern is still the original one. Do you have a solution?
    Nov 18, 2016
  2. wolgan666
    wolgan666
    2) I would like to make sure that when player 1 chooses the race "human" then at the end of the game the "human" icon is not a swordsman but an archer. On the other hand a player 2 also human has well the swordsman Is it possible to notice?
    Nov 18, 2016
  3. wolgan666
    wolgan666
    Thanks thanks :)
    Nov 18, 2016
  4. BloodSoul
    BloodSoul
    1) The Big Bad Voodoo spell is part of one of those weird bugs in the Object Editor. If you want to change the effects of it, change the Standard Buffs (Just the originals). Custom buffs for this spell are ignored.
    Nov 18, 2016
  5. BloodSoul
    BloodSoul
    2) You can modify that Score Screen icon from Footman to Archer for the human race. However, I don't know if it's possible to change it for only one player.
    Nov 18, 2016
  6. BloodSoul
    BloodSoul
    All right, I could only solve the problem related to Sylvanas Response and Big Bad Voodoo. I gave her the Big Bad Voodoo spell, so you can see the effects.
    Nov 18, 2016
  7. BloodSoul
    BloodSoul
    Also, if you still want to change the Human Icon, then go to the Main Editor window (top bar): Advanced -> Game Interface... -> Check: Use Custom Game Interface -> Find: Icon - Score Screen Player (Human).
    Nov 18, 2016
  8. BloodSoul
    BloodSoul
    Next to "Icon - Score Screen Player (Human), you'll be able to see the others (Orc, Undead, Night Elf). Double click the Night Elf one, copy that highlighted path and paste it in the human one.
    Nov 18, 2016
  9. BloodSoul
    BloodSoul
    If your editor is in another language, and you can't find that "Icon - Score Screen thing". Check the last option in the Game Interface window: "Display Values As Raw Data". And then: "ScoreScreenPlayerHuman".
    Nov 18, 2016
  10. wolgan666
    wolgan666
    Thank you for your answers.

    For Sylvanas :
    I managed to put that in place in my map
    On the other hand I wish that Sylvanas is in "Trained Units" and not "Sold Units". By doing like you, "Sold Units": the sound appears.
    Putting in "Trained Units": the sound does not work.
    I replaced in the import manager by "a unit finishes the training": but without success.
    Nov 18, 2016
  11. wolgan666
    wolgan666
    For Big Bad Voodoo: by doing this I change the fate of the orc hero. Now in my map I play orcs vs humans.
    So I need the original spell for the orc hero.
    And of a fate similar but modified for the human hero.
    Would it be possible to circumvent the problem by a trigger?
    Nov 18, 2016
  12. BloodSoul
    BloodSoul
    All right, I'll fix this in 1 min
    Nov 18, 2016
  13. BloodSoul
    BloodSoul
    Oh, I see. Then, it must be made via triggers.
    Nov 18, 2016
  14. BloodSoul
    BloodSoul
    I'll make one and send it to you today.
    Nov 18, 2016
  15. wolgan666
    wolgan666
    Thanks
    Nov 18, 2016
  16. BloodSoul
    BloodSoul
    I'm almost done. hehe, I forgot to filter units from the spell. So even structures were being invulnerable during the channeling time.
    Nov 18, 2016