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Night_lon3r
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  • oh, ok. I've made a conversation section here on Hive, and I added you there. I can't type many words here, that's why I did that. I also added a few pictures and triggers while explaining a few things.

    Cheers!
    So I suggest that you create a region before each wall and order the zombies to attack-move towards them. Once the zombies reach such region, they'll be close to the wall, and you'll order them again to attack-move to their final region. I believe they will attack walls now, unless those walls aren't considered as enemies. (Destructible/Doodad). If this doesn't help you, let me know. I'll try my best to help ya.
    Night_lon3r
    Night_lon3r
    yes sir,i did what you said,but it seems like those zombies priotize attacking unit,so when they get close and got attacked they will choose to ignore the walls and take the unblocked path.
    Hello! Welcome to the Hive workshop. I've seen your previous threads/questions, and I would like to help you. So, have you fixed that problem related to zombies invading through one path as soon as a wall falls?
    Otherwise, I would like to know where you are telling the zombies to attack. Example: Are they just spawning and you give them only once a order to attack in the middle of a base?

    Take care!
    Night_lon3r
    Night_lon3r
    Yes Sir,thanks for replying! Yes i still couldn't fix the problem that zombies swarm through 1 path after the wall falls,i tried to add meele ai script but it only get worst,and i have no idea how to use VJASS.Yes i set the command as they spawn and attack move into center of certain region
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