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Comments on Profile Post by deepstrasz

  1. Kino
    Kino
    Nope, Ive done way too much to change that map in order to make it approvable by tastes of this website. Arguably, to the point it no longer serves it's original purpose.
    In hindsight, I should probably have left it to be rejected instead of compromising the original idea.
    Sep 23, 2016
  2. deepstrasz
    deepstrasz
    This is not about approvals. I was maybe hoping you'd consider a multiplayer version too. For me, that would be much more fun. There are two ways of many this could be: team based experience/game or a competitive FFA. I would stick to teamplay more for multiplayer though.
    Sep 23, 2016
  3. deepstrasz
    deepstrasz
    Did you actually change that much?
    Sep 23, 2016
  4. Kino
    Kino
    Is this some sort of joke?
    But if you want to know what did change.
    - Terrain complete overhaul
    - Skill system overhauled
    - Boss generation redone
    - Item loot redone
    - Dynamic difficulty added

    Lastly, what would a multiplayer option add?
    And conversely, what mechanics would need further dilution to make said multiplayer work?
    Sep 23, 2016
  5. deepstrasz
    deepstrasz
    I haven't checked that version you've implied yet.
    Multiplayer would add just that, also, more fun. Co-op is funner for me in games that do not follow a story. About mechanics, well, I don't know if it would be such a great deal. Basically, you could just add a buff/aura/upgrade something to increase HP, damage and whatnot of enemy units when +1 player enters the game :D
    Sep 23, 2016
  6. deepstrasz
    deepstrasz
    Now, the "difficult" thing is that heroes would need spells to aid the allies as well. If the heroes have any space left for one ability, that should be the one for teamplay.
    Sep 23, 2016