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Shadow Fury
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  • List of changes:
    The Void Gauntlet (Tutorial)
    -Reduced music filesize
    -Imported the new Warden model and its effects
    -Overwrote the old character triggers to match the other maps
    -Fixed the enemy spell casters that stopped after their first cast

    Solen's Sanctuary
    -Made Solen slightly easier, by increasing his mana costs and reducing his health
    -Added a comment on Solen when you fail to stun him
    -Added instructions to the tile puzzle game
    -Fixed a bug when the skip dialog for the tile puzzle would show even if you solved it
    -Made slight terrain improvements
    -Trying to stun Solen now results in him taunting you
    -Added a Solen itroduction cinematic before the fight
    -Fixed the enemy spell casters that stopped after their first cast
    -Solen's line now properly plays as a sound in the beginning of the fight

    Bonechiller Burrow
    -Did some balance changes to the lich
    -Added a new ability to the lich, to prevent the warden from just slashing away for victory
    -Changed the rune spawners in the lich area
    -Added a lexicon for the runes that you can pick up after unlocking three doors
    -Fixed a bug that would stop the music from playing when going down the elevator
    -Fixed a few repeating text messages
    -Fixed a rare bug where the Warden could be deselected
    -Imported the new Warden model and its effects
    -Overwrote the old character triggers to match the other maps
    -Removed the ugly black square that was shown for a split second uupon starting the game
    -Standard warcraft music won't play after opening and closing a dialog
    -Fixed an error with the lexicon in the walkthrough, as it displayed "ty" instead of "ta"

    Forest Temple
    -Fixed the enemy spell casters that stopped after their first cast
    -Improved the terrain (a little more to come with each update)
    -Increased the boss casting delays by 20%
    -Reduced damage of most of the bosses abilities
    -Added and repositioned runespawners in the boss area
    -Increased the health of all mini bosses
    -Increased fourth mini-boss damage slightly and attack speed greatly
    -Hopefully fixed the spawning in the middle of forcewalls when entering a new room
    -Imported the new Warden model and its effects
    -Did some trigger and region clean-up
    -Matched character animations to other maps
    -Overwrote the old character triggers to match the other maps
    -Reduced music filesize
    -Properly looped the boss music
    -Added a walkthrough for Forest Temple

    Dark Depths
    -Added a walkthrough for Dark Depths
    -Updated the Controls dialog
    -Updated the Objectives Dialog
    -The kobolds in the first cave are now properly aggressive
    -All kobolds in the kobold village are now passive
    -Made the big kobolds a little harder
    -Fixed the enemy spell casters that stopped after their first cast
    -Barrels can no longer blow up bridges
    -Dash is now always enabled when you are not holding an object
    -Improved the dark caves terrain
    -The large green sludges can now properly be blown up
    -Golems can no longer see the warden when she is on top of cliffs.
    -The coin behind a rock in the canyon can no longer be taken without removing the rockchunks first
    -Picking up and holding objects now work again
    -The explosives now become more and more red the closer they are to explode
    -The levers in cave #1 will no longer be affected by the koblds in cave #2
    -All kobolds in the first cave will now attack, even the ones in the cracks
    -Replaced a few sludges to prevent them from strange behaviour
    -The Warden will no longer play the running animation upon starting the boss fight
    -The "Boom" timer window now properly disappears after going off
    -Improved the Blackbeing fight greatly:
    -Added a new ability: Sludge Beam - Every now and then, the blackbeing spits out sludge in his facing direction for a duration, forcing the warden to avoid him be walking to the side
    -Added a new ability: Tentacle Prison - With a long cooldown, the blackbeing summons a large amounts of tentacles around the Warden, interrupting her movement, forcing her to use stun and clear as many tentacles as possible in order not to be struck down - also causes short bursts of sludge from the blackbeings tentacles occasionally
    -Slowed the healers movement speed, and increased their size for more clarity
    -Increased the time before the blackbeing will start dealing damage close to him after being attacked
    -The warden won't spawn in the middle of the boss anymore after ressurecting, making her unable to move
    -Reduced blackbeings max health and removed health regeneration
    -Reduced attack range, as it felt a little overwhelming
    -Reduced attack speed
    -Reduced movement allowance on tentacles, so they can now miss if you dash away from them
    -Introduced a special status effect: Stagger - interrupts current movement orders, wich will make the player have to react quickly and renew the orders in order to get away to safety
    Hi!
    I have been working my hair grey non-stop since your latest review, changing all the things you mentioned, plus a lot of other minor bugs and issues, visuals, balancing and also, adding tutorials to Dark Depths and Forest Temple.

    The only thing remaining is finishing the walkthrough for Dark Depths, which is half-done so far. :)
    I can't seem to fix that tournament I mentioned before... so as a result I'll instead create a death match type scenario instead.

    it's totally different but... whateves

    until then I'll post up a question in trig, asking for help on how to write a bubble sort that can arrange strongest to weakest

    if I was using java this would be super easy.
    A
    This is a special case, don't you agree ?
    I moderated the map when Rufus was no reviewer, yes.
    However, the rule of reviewers not being allowed to moderate each others maps exist to prevent the look of favouritism.
    If I now decide to raise the rating to 5/5, people are more likely to start calling out favouritism, as when you decide to review and evaluate it.
    This is a border case, I would say
    I changed the Lich boss fight in Bonechiller Burrow, if you wanted to check that again?
    Added a shield that makes him invulnerable a few seconds after the Warden attacks him, and deals damage back if he is attacked having the shield active.

    Cheatcode: "butter"
    Just let it run for 4 seconds and then walk atop the elevator. :)
    I'm tinkering around with Dark Depths now, trying to fix all the bugs and improve the boss fight etc. However, I did not have the R ability from the start. That is superstrange that you did have it. I did update it once (with the same version number by mistake) but I didn't change anything with its availability.

    I enabled the kobolds in the first cave to now properly attack, as I had acccidently made them neautral passive, and made the kobolds in the kobold village passive.

    I have not updated the Blackbeing fight yet, I just focused on the things that was game breaking first. I will also improve the terrain in the dark caves with the sludges a little, adding more decorations to the sides
    Just wondering, I think Dark Depths doesn't really deserve a 4/5 rating, rather 3 or 2/5 or not even approved due to its errors with kobolds and stuff. Or did you put that rating because of the campaigns rating? The same way, I think Solen's Sanctuary might deserve a higher rating, as you found no flaws in it? Perhaps that is up to Ardenian still, though.
    Did you get a message that the lich was weakened?

    EDIT: I tried it just now, and it worked fine. Are you sure an obelisk wasn't deactivated before you could activate them all? In that case it should display "|cffffcc00Shalis Darkhunter:|r Hmm. The obelisks humming stopped. I need to active the obelisks with shorter intervals in order to unleash their magic.".

    Otherwise, if you succed, you'll hear a distant rolling thunder and this message will be displayed: "|cffffcc00Shalis Darkhunter:|r The Lich's shield has been dispelled! I must hurry. I need to get to the summit before he recreates the shield."
    Did you activate the obelisks first?
    And got a message that the lich was weakened?
    Well, actually, I don't mind keeping them open. As I said, that might encourage more feedback to roll in :)
    Well, I was also hesitant to this when I uploaded it in the first place, but the thing is I asked about this in the staff forum when I was about to create the campaign, and they said it wouldn't be a problem.
    EDIT: I thought it was the staff forum, but I can't find the thread now.

    Also, the levels are designed to not be dependant of each other in order to work, thereby the singular uploads as I will get more feedback for each level, being able to polish them more efficently.

    In addition to that, the campaign will (in the future) be different, as the levels will be modified to be harder and harder, and the warden will keep her bonuses from map to map. Alternately, there will be a main questline (which will not be uploaded separately) to tie the other maps together.
    Updated Dark Depths now aswell. :) It now includes this message upon entering the caves:

    ----------
    |cffffcc00The Endless Vaults|r
    You have entered the endless vaults. in order to get out, you need to get to the X0 Y0 Z0 coordinates by walking through the tunnels in the different directions.

    Each direction changes your X, Y and Z coordinates according to a pattern. Figure out the pattern and use it to get to your destination.

    Due to collapses, you can never go back to the room you just came from.
    ----------
    I opened the map and saw that the trigger didn't run. I am fixing this right now.
    You are supposed to go for the 0, 0, 0 coordinate room. :)

    Updated Bonechiller Burrow to have a lexicon now aswell. You cannot pick it up instantly in the library, so you have to use that knowledge a little.
    You'll pick up a lexicon in the spinning (pattrolling) ghosts room.
    I will check if I perhaps forgot to add instructions.
    You are supposed to get to a specific coordinate room. Each direction adds or removes a few X, Y or Z, that then is displayed to you.
    Good, good.

    I will check the later rooms as you mentioned the camera being changed.

    I updated Solen's Sanctuary a little: added instructions among a few balance changes and a bug with the skip option.
    I also added a temporary cheat code, so that you can skip straight to the tile puzzle if you would test it again. I also removed the door (upon cheat usage) in the tile puzzle room so that you don't have to wait for the skip dialog.
    Cheat: "shadowfury". Just enter it as a message upon starting the game. :)
    A
    Oh well, then :) what country would you like to study in ?
    What room did you come out from or what room did you enter when you got stuck in a barrier?
    Was the lag at the same time?
    Yeah. Cross the stone bridge, and get down in the valley. Go south and you find an explosive that you can attack to pick up. I think there should be a tip on how to do when you get down there. :)
    A
    Hm, I see..
    Well, I don't know what are the standards over there,
    but here one can live a decent life without being the absolutly best.
    Don't take it too hard, more chances will come in the future and I dare to say it is not your fault
    Dark Depths - Did you use the explosives to remove the rocks? Did you cross the stone bridge?
    Gonna check that forest temple one out. :)
    A
    Excuse, well, that happens when Ardenian is too lazy to google 'omitted'...
    I thought you were only tested in the easiest chapters.

    That's a shame, I cross fingers for a low threshold!
    Hard tasks usually means the threshold is lower, doesn't it ? I recall hearing about that
    A
    Eh, or maybe you are just too good :3 god to hear things went well
    Btw, don't worry about being too harsch or honest. It is preferred actually, as I want to improve my map in order to make it fun, not just get a pat on the back. :)
    Hmm, ok. Perhaps I can add a fade filter with this picture in it, that you can activate at any time in order to interpret the runes. It kinda makes sense that the Warden would write it down... :)
    Hmm, perhaps I should probably add an old tome lying in a cornor with insctructions on how to solve the puzzle. And in there perhaps also a hin that you can skip it after some time.
    ----------
    Maaan, my brain is gonna burst X_X
    ----------
    Not sure if that is good or bad... :D
    Are you still enjoying it? :)

    There is a walkthrough available. :)
    I'm glad there is at least a little bit struggle, cause then it feels much more rewadeing when acually making it.
    The desert puzzle is really hard, and I actually implemented an option to skip it after tring it for 5 minutes. Perhaps I should add something that tells you that a skip option will come?
    I'm excited to see your review! :D

    See if the walkthrough can help you, otherwise I'll gladly tell you myself. I want to improve the walkthrough to be super clear aswell.
    lol dude that's nothing

    our grade papers are worth 97% of the year... meaning you pass it or your done. in fact they told us if our 3% of school work didn't match to the standard of your exam, they would disregard it and you would lose that percentage

    why? they had this idea that if your 3 percent is lower that you must have cheated during the exam, if it was higher it means that your school hasn't been grading papers right

    so bad
    I bet that's what all the geniuses say before passing with flying colours

    Shadow Fury:'Man that test raped me'
    Secret Agent:'Is this the guy?'
    Shadow Fury:'What's going on, who are you!?'
    Secret Agent:'Come with me sir, the government needs you'
    Shadow Fury:'Me! but but... I'm just the son of a farmer'
    Secret Agent:'You scored 100% on your physics paper, no one has ever scored that high... come with us son, you have some explaining to do... like how did you solve this equation, not even NASA could solve that one'
    A
    Good luck with your exam today!

    Haha yes, thank you :p
    oh yes I forgot about your test on Monday
    hopefully you do well and your bladder doesn't explode like mine did for my physical science exam.

    it was the only exams I didn't complete.
    A
    Ah, then I am eased! Though, this is probably easy-peasy math of highschool.

    I am shamed I couldn't remember that. I mean it is like the most simplest formula, hu..

    Aight, we are as good as settled! :) Only need to figure out one more thing and I am done!
    Thanks a lot! :)

    Are you done with your exams now, since math and physics passed ?
    A
    Oh, yes, you are right, sorry :/ can't remember anything from school, drives me crazy.
    Why did I go to school, being bored of math and now I am super excited and have ideas where I could use what I learned, but I forgot it, damnit..

    Okay, I found a very handy function:
    SetUnitFacingTimed takes unit whichUnit, real facingAngle, real duration returns nothing

    unit and facingAngle are clear, but now comes the diffcult one, duration.
    I would like to consider the distance between the points to add an appropriate duration.
    Anyways, I should have thought of the fact you are probably not in the mood for anything related to math after your exams, please excuse, shouldn't have bothered you in your free time :/
    Thanks for the help!
    is it as good for you as for me?

    I got no time to fix the new features I added to my map. I'll have to just disable them and reload

    it's likely to be approved to which maybe 5 years from now, I'll be able to update

    I'm in a 5 year construction project... I only get 1 day off every 2 weeks... 12hours a day...
    A
    Yes, exactly.
    Anyways, I have a question. How do I calculate the angle between the facing and the ordered point ?
    I made some quick Internet research, found this:

    ->

    set alpha = AcosBJ( VectorA * VectorB / RAbsBJ(VectorA) * RAbsBJ(VectorB))

    // Is this correct ?
    // RAbsBJ means it returns a positive value


    I would like to calculate the angle between two linear functions.
    One function is defined by VectorA and the other one by VectorB.
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