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JesusHipster
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  • No sound for stun ready, no sound for the dash. Those are easier to trigger as they just occur once.
    Nah, not yellow. Blue is good as a theme, but we could also lean it towards white.

    I like the chain as it is now. I will try pasting it as you said as well though, to see how it looks.
    What manipulations did you have in mind?
    From what I can see, it will look pretty much the same.
    nevermind the animation. It decided to work all of a sudden. I don't know what I did wrong earlier.

    The new version is in the pastebin if you wanna have it.
    Yeah, I have some troubles with that... I am not quite sure how the animation names work yet. I typed spell first in both object editor and trigger editor, but I couldn't make it work. Same thing with the fly-after-hookshot animation.

    About the chain, what did you have in mind?
    AH, you should know also that this map contain more abilities:
    Q attack
    W Dash
    E Stun
    R Rewind (returns you to a previously given location)
    A Hookshot (Pulls you closer to enemy objects)
    S Magical Knife (Damaging missile that turns with the warden)
    I have been thinking of the dash animation, but I'm not quite sure. It could be nice with a special animation, but it is barely needed, and it is HUGE mess fixing so that a specific animation plays during dash.
    Leave it for now. I may have an idea for it later.
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    It already is both unshaded and unfogged. I'm sorry, but i'm getting irritated with someone giving me a technical advice that is practicaly useless and wrong very fast. You can call it my personal "trigger", if you will. Could you please abstain from doing it in the future please? If you need it to glow in the dark just say it, no need to suggest things.
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    Understandable. Got it. :)

    I'm working on a test map right now, including most of the future abilites aswell.
    One more thing: Can you return the attack sound? I have fixed it by cutting the sound. Playing sounds via triggers is messy.
    Sorry, but I will probably not use the hook model, as it is nearly invisible ingame, as its colors are too common. I used the moon glaive model instead, and it fitted much better.

    I just saw aswell, that you move the model down when flying after the hookshot. Can you put it back to the height it was before? :)

    Can you also remove the stand lumber one? I won't be able to use it anyway, as I cannot make the model face angles as quickly as is needed in order to make it look nice.

    One more thing: Can you create a special blue particle for the dash ability aswell? Something that lingers, like the ghost projectile from a spirittower, or orb of darkness projectile.
    Yeah, make it a little shiny aswell so you can see from far. Perhaps the Magical Lantern from the dalaren tileset. The particles from that one could go nicely on it, but a little smaller.

    Also, if it is possible, make only the gem unshaded and unfogged, so it appears to be glowing in the dark. :)
    Nah, I like the original head better. Are majorly red towards the purple/pinkish effects better? I wanna capture the essence of a soul gem. Or perhaps we should go for all blue like the blink effect instead?
    The attachments works fine, I just haven't been very busy creating. And yeah, removing the fan of knifes sound would be nice. It does not fit.


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    And i don't get the choice of effects for the stun charge indicator. Maybe we could figure a replacement for both stun and indication effects so that Warden feels more like a complete hero?
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    Sounds good!
    We could recolour the two blink effects, create a new stun effect, and new "Stun Ready" effect attachment.
    This is the new colour theme I had in mind.
    Another useful thing would be a glow effect in the same colours that can be attached to the soulgem that the warden is wearing.
    Would it be possible to fit the "PurpleBeam" to this colour aswell? Also make it a little thicker; less transparent?

    I will stick to the numbers for now, since I like them the way they are. If many people point it out, I'll find a solution.
    Perhaps I'll make a poll later on, asking for people opinion on this, or perhaps add an option in-game so that people can choose what fits them best.


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    Another idea - i could replace warden's helmet with something closer to this.
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    I'm not sure, since I think it looks pretty good already. But try it and we'll see how it looks and decide from there? :)
    I have, and I tried it, but I liked the numbers more actually. It looks more clean and fitting in my opinion. Feel free to convince my otherwise! :)
    I think the amulet is good. It is barely visible when fully zoomed out, but when you zoom in you can see it clearly. Perhaps a faint glow would be nice, but I wanna try it out the way it is right now first. :)

    The credits, of course. Forgot about that :D

    Well, having no portrait in my UI creates a white flashy square. I have a custom black portrait that I used for the regular Warden model before I used yours.

    Did it play the stand animation in Solen's Sanctuary?
    Yeah, I took the portrait file and put it on the unit instead of the model :D
    Anyway, implemented the fallingn animation in "Solen's Snctuary".
    Just a small change, but I will be doing the demo-animation map oon. :)
    Hmm. GOt a problem. Model won't show in my warden maps. Works fine in other maps though. You know what the problem might be?
    Made it work in editor aswell.
    Just moved the conversation here if you don't mind. Pm is a mess. We could still use it for attachments and stuff of course.


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    I've told you before about stand work animation. It's made so that you can rotate it via triggers coz rotating via bones in mdlvis is just fucked.
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    Ah, yes! I remember now.

    The center sprite won't be needed on the weapon. That could be placed at the gem instead.

    I came up with a new useful animation aswell: Walk.
    Slow walk rather than running all the time.
    I guess dwawen makes most sense. They live in mines, and need to get out of tricky situations. Goblin would be too small. Make it dwarwen.

    Could you also create the tip of the hookshot as a separate projectile? The thing that will be fired in a direction.
    I think probably when I finish my concept art for the contest here on hive, maybe you could do that model for me and I'll skin it. It would be very great :xxd:
    Ok. I'm considering changing a few things but are not sure of them all.
    If you could make the attack sound play like 0.05 seconds after the start of the attack animation would be great though. I'm not sure how it works, but what I want to achieve is the sound playing at the correct point. Right now, as the animation speed is up by almost 300%, the first sound plays by the time the warden attack a second time.
    Just wondering, can you control the sounds in the model as well?
    I was thinking about haer deaeth scream, fan of knifes woosh and the weapon swosh.
    The new attachments sounds awesome!

    There is no hurry! Real-life comes first. :)
    Don't worry about the reverse spin either, that can be fixed otherwise.
    Hi!
    I came up with 2 more pretty useful aimations:
    Fall - Make the warden fall down from a little higher than the height that the heroes normally dissipate to, or until you can no longer see them in normal game camera. Land in a controlled manner, like a superhero landing.
    Jump up - Make her jump up in a cool manner. This will only be used when some kind of magic is lifting her, so make it look a little floaty. Could almost be the previous animation but in reverse and a tad faster.

    Are those possible? :)
    Nah in that case with some kind of background. perhaps the Barrow dens prion or something. But nah, I'm going to stick to the current screen right now :)
    Well, In that case I think I'll stick with the one I have now.
    Would it be easier using the wc3 model of the warden? It is not a very nice close-up model, but it could be used in the background or something.
    There is no rush. Take your time. :)

    About the PM:
    That is what I had in mind when I created my current campaign screen... Awesome!

    A few things:
    Put the warden a little to the left, so that the buttons have a clear background.
    Not white model, so you can see the details of the warden.
    I like the particle effects I have in my current campaign screen. Could they be added?
    Also, if it is possible, add a soul gem neclace around her neck.
    Oh!
    One more thing: Could you add a neclace with a glowing stone around her neck? It might be an important part of the story line, that she have a soul gem.
    Perhaps even an animation of her holding it out, and drawing Red/purple energies frm in front of her into it for a few seconds?
    This gonna be cool! :D
    The lady model looks pretty dope, I think it is gonna be fine.

    Thanks but I don't use the portrait, and the glow won't be neccsary. :)
    However there is something that Blizzard did wrong with the warden model. There is a part of her helmet that is always hovering behind her head. I think they have missed an attachement or something.
    Ok, I have a few ideas for Warden animations:
    Reverse double spin without jumping up - To push all enmies away.
    Throw knife with left hand
    Hookshot flight - like a superman pose. Imagine her flying behind a hook held in her left hand, dragging hereself towards a location
    Meditate - Sit down and focus
    Jump and smash ground hard - new stun move.

    Do you think those are possible to make?
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