🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!
I still remember this bastard question!! It was indeed very hard, but here's the solution:
For complete reaction of the 12 cm3 of the nitrate of T, 8.0 cm3 of phosphate solution have to be added. This is because the height of the precipitate remains constant at that volume of phosphate.
Cool, now we can get a molar ratio.
12:8 ---> 3:2
It appears that every 3 cm3 (or 3 moles) of the nitrate of T reacts with 2 cm3 (or 2 moles) of the phosphate. Hence there are three "T" and two PO4. This gives: T3(PO4)2.
Hey, I just got online today, there was a little... okay big trouble involving the Flash Player that I "was" about to install,
Honestly dude, my o'l father's pissed off about the Flash Player I installed, the reason why I put this spoiler tag on, since he's watching what I'm typing above
I'm afraid I won't be able to finish your request,
I hate Biology, especially paper 6.
From what I remember, you should label the peel, the flesh (pulp), seeds, plumule and radicle (if present)... ehm, nothing else I think.
Hmm, I think I already have a default program to open it, but its the wrong program, there's no other program to open this right? or just open as a normal file
Hello there Rex, I apologize because I can't test your newest update for the moment.
I got my hands full for my entry in the contest.
If I'm free again I could test your newest update and give reviews and suggestions.
Seems like a nice idea. But why name it Butterfly ? It doesnt sound like a lethal force but if you have an explanation that would suit well it would change things
It'd be interesting to see faster moving units, who attack melee and ranged. What kind of horror elements do you plan to bring in?
For the melee attacks I'd suggest putting animations for punches and kicks, but I think youre already on it.
For the slow mo, you can give our agent a little boost so we can actually dodge the bullets. I've tried dodging the bullets, and I died everytime in close or mid range. Long distance won't be a problem.
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