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Xonok
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  • It doesn't go into the hidden inventory if you don't use a smart/right-click order to pick it up. Luckily items don't take a whole lot of memory however it does build up so normally constant deletion and recreation of them would definitely suck.
    You have to give the item to another object first before being able to do anything else with the item from what I have tested, my method does free up the slot and allows for something never before done... Ability stacking which kind of puts custom stat systems / bonusmods to shame except for one flaw, it requires a smart/right-click pickup and after it has been given it needs to be dropped then picked up again.

    So even though it works better then bonusmods, it has some bugs with some annoying delay and order interruptions. Very cool method you decided to share. =)

    I don't think there is any more uses after this unless you have some idea's I could try, currently can't think of any other uses.
    Sorry that it took a bit for me to respond I wanted to make sure I had thoroughly read all the stories more than once to make sure I got the sense I didn't miss anything. I love the way you write, it is a writing style that would work well in a professional novel. It is difficult though to give feedback to your story writing as the stories are a bit to short to base any real critique on. But I definitely think you should invest time in writing something longer as I did enjoy reading your work.
    Great, I'll look into it when we're back in Sweden, thank you and thanks to your grandmother for the pleasant stay.
    I just arrived at my hotel in Talinn, incidentally we live right next to the Swedish embassy in the old town. How about we meet in the town square, you give me what time and possibly your number and I can call you.
    I'll be arriving on Monday and I'll stay in Talinn for 3 days then I'll travel to Ösel (the island) I have a cell phone with the number 0705-816317
    Ninja Wietlol I must say that I didnt notice that, until Flux (or someone else) asked me if that was my name before.
    :D
    But here's a question for you, do you consider yourself to be Nordic, I've never been able to get a straight answer on this question when it comes to Estonia? It would certainly make sense since you have such a long history with Sweden and Denmark, plus you're so closely connected to Finland. (Or maybe you carry the Soviet banner?)

    Btw, how's the same-sex marriage struggle going over there, in 2010 it was legalized by both state and the public church of Sweden, in the parliament only 22/349 voted no and in the church 1/3. Denmarks public church on the other hand voted no on allowing same-sex marriage and to not be seen as less progressive than Sweden Denmark's parliament passed a bill that enforced the church to do as they said if they wanted to continue to operate in the country. ^^
    Yeah, Russia is an ass as any Swede learns in history class. It feels nice to be branded as the good guy of history, if only Finland thought that way of us. There was quite a large movement to convert to the euro a few years ago since "the euro is the most stable currency in the world" luckily though we still have our crown. But when being compared to the Russian Tsar that's not much of an achievement.

    I'm from Bohuslän, a province in south-west Sweden it's one of the provinces we stole from Norway.
    In fact I was kind of hoping you lived in one of those places though I was afraid you lived in Narva or something.
    That'd be fun, a question though, why did you guys stop using EEK (the Estonian crown)? It was really fun to hear that you guys used to have kroon as your currency considering that Sweden uses the Swedish krona and Denmark and Norway have their individual krone. Perhaps you guys have a tighter history with Sweden than I realized, after we did kind of come in and take all of your land. (Sorry for that one.) At least you fared better than the Livonians.
    Might need to clarify, Ösel is the Scandinavian name for the large island in the western part of your nation.
    Hello, I wanted to ask you something, in one months time I'm going to visit Talinn and Ösel, got any recommendations?
    Deleting abilities within the Object Editor causes it to crash. This has been reported in the past (1, 2, and more) so I guess it isn't just me. The issue seems to appear when you have a lot of data. While this issue is annoying, there is a way around it. When I want to delete abilities in the editor, I export the ability object editor data, I import it in another map and delete them there.

    I guess, I'll have to explain everything now.. Oh well..

    -First of all, I assume you are contacting me because of the recent 2.1.1 Preview thread where I mentioned I will delete heroes. If that is the case then let me explain a couple of things:
    *To begin with, players have been reporting some crashes when the came reaches its late stages due to the high amount of actions and triggers being run. The way, the new skill system will function, it will add atleast 3-4 new skills to each hero. Currently I have 27 of them which will add ~70 additional abilities in the game. More triggers, more ability data, etc. I don't want that at all. Not to mention the delays of trigger editor when you have to select abilities from a list and it takes several seconds to load the list.
    *On the other hand, (and more importantly) even if I had 0 issues with World Editor, the theme of certain heroes simply does not support that many abilities. Some heroes have a rich theme with tons of possibilities, others are rather limited. For example, why should I think for more arcane themed abilities for the Spell Thief when I can just merge him with the Mage who uses the same theme? I'd rather have less heroes with multiple options for a single theme than a bunch of heroes where you see things as:
    Ice Lancer Ability: Casts a frost AoE damage spell.
    Shadow Hunter: Casts a poison AoE damage spell.
    It's boring. If I have the "AoE damage spell" on one hero as his unique feature, then it becomes much more interesting. I can go on for hours explaining my design goals, but I'd rather just have players have faith in what I am doing. This hunger for a million heroes is just pointless. Again: even if I had 0 issue with World Editor, I'd still remove some heroes to avoid certain design issues.
    -Second of all - yes I do want to shrink down unnecessary stuff. Abilities, Triggers. I wanna lift some weight off the map's shoulders.

    So yeah, don't assume I am removing heroes simply because of editor limitations. I don't want a million abilities and triggers in my map. They unavoidably start to repeat themselves, the more heroes you get.
    Yes, primarly map size limit and one issue with object editor ability data. OP limit has been a problem in the past as well, but I haven't had problems with it for awhile.
    I swear the "så" makes absolutely no sense.
    I googled the book and it's from 1988, so old Swedish confirmed.
    "Ta" is mostly used when speaking Swedish, rarely in written form so I would avoid using the word if possible.

    It can be translated into the word "take".
    "Take it." = "Ta det."


    ----------
    'ta del av hur' - take note of how
    ----------
    Your english translation is a bit incorrect here. "Ta del av" = "Take part of"


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    'för att så ta emot honom' - to so accept him
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    This seems wrong in both Swedish and English to me.


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    "Också Kryckan är en enbent “hjälte”, en före detta officer i den tyska armén."
    ----------
    >
    Kryckan är också en enbant hjälte
    (I would use the word "även" instead of "också", it's a bit more correct but your sentence is understandable nonetheless.)


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    What does the word detta do there? Google translate translates 'före detta officer' as 'ex-officer' and 'detta' as 'it', but I can't make sense of it.
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    The word "detta" is a Swedish slang "det här" = "Detta"
    "Det här" = "this"
    "Före" can be directly translated to the word "pre"

    So "Före detta" = "Pre this"
    It does not make a lot of sense, I agree. But what it actually means is actually "Pre this (moment)" which is basically another way of writng "ex-something"
    With other words referring to something of the past.
    That's a correct alternate translation, yes. I guess you have to judge depending on the context.
    I'd rather translate it to "She will be here at any time."

    Your translation captures the meaning correctly, but it's not a perfect translation if you know what I Mean. It's more like a synonym of sorts.
    Hm..

    "Mamma kan komma hem när som helst."
    "Mum can be home at any time." or "Mum can come home at any time."
    I checked out the Spell Shield ability and I dont see the trouble with it.
    You have 2 abilities, 1 is the original ability, 2 is the spell shield which will replace the original when it has to go on cooldown.
    Using a 0s timer after the effect of an ability should work afaik. (Am not sure about spells like Blizzard etc.)
    I was the one making heroes of THW members.
    I was the one who made IcemanBo :D
    I also asked if I could make you but you said that you would like to design your own skillset... which I agreed on... which you forgot... which leads us here.
    Anyway if you wont make it, then Ill just make my own basic lich spells.
    Hey Xonok.
    Did you finish your spell cooldown system?

    Also you were making a hero skillset for my AoS for your hero... how is that going?
    Actually Wietlol started commenting on my thread :fp: http://www.hiveworkshop.com/forums/world-editor-help-zone-98/help-improve-spell-268355/ Regarding on the cooldown of a passive ability, he said I should use a Unit Indexer. Then later on Shadow Flux said that I can use Hastables instead, then Wietlol said that you could make a passive shield ability or something like that. I just got interested on Shield that is same as in LOL, so I bothered to ask you. Maybe you could share a little knowledge in doing that.
    Well everything like in Legue of Legends if possible, but the difference is that the shielded life does not increase by AP or AD. Only by Str, Agi and Int.
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