Wow man, you really got into it. Thanks for the great feedback. Some of the things were already on my list and I still have a bit more to do before releasing it. I'll address a few things here.
I wasn't sure about arrow abilities. I'll change that.
Mana potions do drop, I had the wrong model that's all. I fixed it now too.
Hmmm, I like the music too. I haven't noticed it change. I'll try to queue it in a loop.
The tome has 3 charges. I'll fix the tooltip.
The ghouls had better matching colors, maybe the doom beasts would work better. I remember them having big claws and tales. Ghouls were good but no tale. QuilBeasts are more piggy like. Do you think the DoomBeast will fit?
I want a trackables system that would be sweet. I asked KILLCIDE but I think he's too busy. Do you know about trackables? I could learn, I guess. I'm pretty fast at learning new things.
Changing skill points might be tricky. Should I make it so you can spend more than 1 skill point per level? Then increase the levels of the attribute skills to like 20?
Level-up resent mana and Hp. No problem. Forgot about that. Done.
Increase bow damage. Got it!
Slow Missiles ... ya, that would be a way better spell. I'm not really done with War Cry yet. I'm not sure what it should do. Would you know a JASS command for changing missile speed? Pretty sure there is no GUI for that.
Increase gold drops, Got it! I have it set about 20% chance. Is 40% better?
Something happened to the Cave. I opened my JNPG and it had a new loading menu and called itself UMS. I think I activated its UMSWE and it changed stuff. I know the triggers look different now. I can't really tell the difference besides that but I figure it has more features now. Oops. Noob mistake. I can go back through and re-adjust all the rock sizes ... udg.
More speed! Got it.
Arrow count increased to 100 and cost lowered to 20. I don't want 1 quiver to last the whole game so I don't want to go to 350, but I get your point.
You actually have to press A then click to abuse. The attack systems are less than perfect. I think I might need help with this, or, I need to start from scratch. Do you know any systems that work this way? Would you be interested in helping me write any of this stuff?
I put Bishibosh in the cold plains and added corpsefire to the cave.
Bishibosh does raise fallen shaman. Try fighting him in the cold plains. It's abit unbalanced because he keeps raising other shaman and they raise fallen. I need to nerf that scene a bit.
Ok, that's it. Thank you again for the input. I will started making changes already. Do you have any interest in writing an attack system or any spells. One thing I wanted was something that would allow a left-click to fire a spell while having right-click attack. Also, my attack system forces the Rogue to move in closer when she has the bow. I don't like this because it should stay ranged. But, when the attack is in cooldown 'smart' will give a move order. I also have a key movement system, but its not likely people will use this and they will definitely not prefer it. I really like the idea of on-hoover HP bars for creeps. I could just re-enable it, but it might be cool to make the hp bars red and not use one for the Rogue. This will only work with trackables. Any interest in do any coding for it? Also, if not, do you know any good systems I could implement or use as a example for an attack system? Or, slow missile or inner sight?
I wasn't sure about arrow abilities. I'll change that.
Mana potions do drop, I had the wrong model that's all. I fixed it now too.
Hmmm, I like the music too. I haven't noticed it change. I'll try to queue it in a loop.
The tome has 3 charges. I'll fix the tooltip.
The ghouls had better matching colors, maybe the doom beasts would work better. I remember them having big claws and tales. Ghouls were good but no tale. QuilBeasts are more piggy like. Do you think the DoomBeast will fit?
I want a trackables system that would be sweet. I asked KILLCIDE but I think he's too busy. Do you know about trackables? I could learn, I guess. I'm pretty fast at learning new things.
Changing skill points might be tricky. Should I make it so you can spend more than 1 skill point per level? Then increase the levels of the attribute skills to like 20?
Level-up resent mana and Hp. No problem. Forgot about that. Done.
Increase bow damage. Got it!
Slow Missiles ... ya, that would be a way better spell. I'm not really done with War Cry yet. I'm not sure what it should do. Would you know a JASS command for changing missile speed? Pretty sure there is no GUI for that.
Increase gold drops, Got it! I have it set about 20% chance. Is 40% better?
Something happened to the Cave. I opened my JNPG and it had a new loading menu and called itself UMS. I think I activated its UMSWE and it changed stuff. I know the triggers look different now. I can't really tell the difference besides that but I figure it has more features now. Oops. Noob mistake. I can go back through and re-adjust all the rock sizes ... udg.
More speed! Got it.
Arrow count increased to 100 and cost lowered to 20. I don't want 1 quiver to last the whole game so I don't want to go to 350, but I get your point.
You actually have to press A then click to abuse. The attack systems are less than perfect. I think I might need help with this, or, I need to start from scratch. Do you know any systems that work this way? Would you be interested in helping me write any of this stuff?
I put Bishibosh in the cold plains and added corpsefire to the cave.
Bishibosh does raise fallen shaman. Try fighting him in the cold plains. It's abit unbalanced because he keeps raising other shaman and they raise fallen. I need to nerf that scene a bit.
Ok, that's it. Thank you again for the input. I will started making changes already. Do you have any interest in writing an attack system or any spells. One thing I wanted was something that would allow a left-click to fire a spell while having right-click attack. Also, my attack system forces the Rogue to move in closer when she has the bow. I don't like this because it should stay ranged. But, when the attack is in cooldown 'smart' will give a move order. I also have a key movement system, but its not likely people will use this and they will definitely not prefer it. I really like the idea of on-hoover HP bars for creeps. I could just re-enable it, but it might be cool to make the hp bars red and not use one for the Rogue. This will only work with trackables. Any interest in do any coding for it? Also, if not, do you know any good systems I could implement or use as a example for an attack system? Or, slow missile or inner sight?