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Eccho
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  • Sooo easy, and it has been done a couple of times.

    Best example: Hanky's.
    I don't want to bother you to give me ideas, just if you actually have one^^

    Since you are spell mod, you should become used to my dumb questions.
    How's the contest judging going?
    Anyway thanks for those sugestion about my system, be sure that i will give you credits^^
    I don't get that much around the forums, so sorry for posting the spell in the spell section...
    Though i think more spellmakers look at the spell section than in the development forum...
    Well i assure you it's not anything simmilar to this one, take a look at it...
    Also this is a feedback version, i posted it only to get comments and feedback so i could know what am i going to implement more^^
    Don't worry i will delete it soon(2-4 days depending on the coments)...
    Not fair you got pie...
    Also cause i see you are online i would apreciate your thoughts about my current project:
    Advanced Item Creation in the spell section^^
    Ohai I haz dis: http://www.hiveworkshop.com/forums/spells.php?id=f6x6g7 awrawr
    *also leaves pie*
    Ok, thanks i have just finished the testing map, now i can start with spells :D

    Want to check it?

    Some map triggers leak, but that shouldn't effect anything :S
    OK, i put in a Ingame Screenshot, cleaned out the triggers and slowed down the creep spawn.
    You didnt say if there was anything wrong with the spells or not.
    Could you take another look at it please?
    DBZ Blast Pack ~Guishiu
    Spell Pack thing...

    What i was asking back in chat, is it better to use:

    set SS_Casting Unit = Triggering unit
    set SS_Targeted Unit = Targeted unit of ability being cast

    or

    set Unit[1] = Triggering unit
    set Unit[2] = Targeted unit of ability being cast

    Its a spell pack so i think the first way is better, but that would make tones of variables :S
    Second way would use total ~15 variables but it would be harder for user to connect everything.

    ~Berz
    i have improved water splash can you look at it....if you have time..i used indexing...i mean i updated new spell
    Hm, you rated my HandleIndexing System with 3 - Useful, because there are many other systems like that. But I think you shouldn't consider this point, because it's definetely not important for the system itself. The originality shouldn't consider this point either, because this system works differently, it's a completely new Idea.
    So it's a flaw of the system that others made systems with a similar functionality?
    This is not even an Attaching System, it's an injective Hash - we don't have had that before.

    The system:
    -Is very fast
    -Is an inective Hash (extremely safe)
    -You don't need Extended arrays
    -I offer 3 Styles of the system
    -The documentation is huge
    -I offer Modules like SimAttach
    -Combinated with Recycling, it covers all handles.
    @Elemental orbs issue
    Just reject it or i will delete it, it was one of my beginers spell pack...
    This also aplies to all my previous spells, if you find them lacking reject them with no second thought i don't care cause if they are lacking they should not be on the hive...

    I don't have time to do it cause i am making an AIC system(advanced item creation system) in which you type things like damage,armor,health reg and such and it creates an item^^
    If you are interested:

    -up to maximum 9999 damage
    -up to maximum 9999 armor
    -up to maximum 999 health regeneration
    -up to maximum 999 % mana regeneration
    -up to maximum 999 bonus move speed
    -more to add
    Unfourtanetly it increases loading time a bit but currently it takes only 73KB and works!
    Also it is unfortunate it works on object editor data(damn blizzard) so it has a bunch of abilities.
    If you have time i am curious about one thread and one particular image, the image is in the hidden tags.



    How is that possible and how to acomplish that?
    I mean how to acces those options in the object editor?
    I meant you are already a great moderator for cleaning up the spell section, i know it won't be always like that but i meant your reviews and decisions to aprove/disaprove are always right^^
    I told you it's only a technicality^^
    Good luck as a moderator,though i think you won't be needing luck...
    Dunno, happened to me some time ago. Just make a thread in the admin contact section about it, then it should be fixed :)
    Well good luck on judgin and too bad hanky couldn't finish the contest, that way your submision would get judged...
    Going offline now, bye^^
    One question, when was the last Zepyhr Challenge held and when can i expect the next one?
    Good luck on judging the spells^^
    nah you get me wrong i did not mean that you force anyone to inject anything i said you can do it for any map but ofc not for spell here. and well it depends about which BJ-s you use example SetUnitFlyHeightBJ or DestroyEffectBJ do not leak at all as well as CreateNUnitsAtLoc... but PolledWait does since it has timer which leaks...

    ohh and i just wanted to tell you about inject to use only thous who are autors of there map and i did not wanted to make you mad or anything just told you about inject coz this is the only way to fix that problem. even if you do not use a single BJ there will be insreasing of ids whole the time since that main function runs and loads timer and periodic triggers / actions which do leak. the only way is to code all that urself and not call function InitBlizzard...

    Again i did not argueing with you like you thought just friendly tell you thats all!
    Regards!
    ~Dark Dragon
    Lol the THW does bug^^
    Also please answer me, i posted my question related to the S&S in the S&S thread...
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