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PurgeandFire
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  • Hello. I've seen your wc3 patch 1.27 posts/threads and I wanna ask what If you collect all the good ideas and mail them to blizzard?
    I know and I think they all suck. (or the jass syntax sucks rather)
    The only reason I understood jass was because I learned C# in school.

    I will give it a go and see how it turns out.
    Question: Would a jass tutorial with zinc be acceptable? Reason being that I think it's easier to learn the zinc syntax due many keywords the complicates stuff is not needed.
    Any chance you could do something like Tomoraider's loading screen for his/her campaign?
    Ahh i guess PascalCase does add a bit of readability to GUI functions. I do prefer knowing what is hardcoded and what is not x) thank you for the explanation. Youre always a great help
    Hi Purge! Is it odd that I write my GUI variable names _LikeThis, and keep hardcoded stuf _likeThis? I do it this way to let me know what is hardcoded and what is a config variable. I'm asking because IcemanBo told me I should always write GUI variables LikeThis.
    Hello sweetie, I just wanted to inform you that the notice board still says "Are you playing the Heroes of the Storm beta". Heroes of the Storm moved out of beta quite a while ago.
    Oh why thank you x) you were actually one of the first people o help me with that spell if you remember.
    It does skip it, but it doesn't actually deindex until it's next iteration xD
    Instance 1 Ends -> Instance 2 Iteration -> Instance 3 Iteration -> Instance 1 Deindex

    Oh thank yoou! Which one are you referring to?
    Looks like black magic stuff ;_; I'll stick to not knowing why there is a 4 there.

    On another note, I finally understood what IcemanBo was talking about. After a few debug message runs, I realized that even though the spell was set to deindex, it didn't actually deindex until the next iteration. An extremely miniscule problem, but I want to try to get a 5/5 on a spell and I feel making it efficient is the best way to go lol.
    YEES! I finally got the parabola thing down! May I ask what the 4.00 is for in the equation?

    [STABLE]
    -------- XY adjustment --------
    Set currentLocation = (Position of unit)
    Set newLocation = (currentLocation offset by timeXY towards angle degrees)
    Set distanceTraveled = (distanceTraveled + timeXY)
    -------- --------
    -------- Z adjustment --------
    Set currentHeight = (Current flying height of unit)
    Set newHeight = ((4.00 x (MaxHeight / Distance)) x ((Distance - distanceTraveled) x (distanceTraveled / Distance)))
    -------- --------
    -------- apply adjustment --------
    Unit - Move unit instantly to newLocation
    Animation - Change unit flying height to newHeight at 0.00
    Custom script: call RemoveLocation(udg_currentLocation)
    Custom script: call RemoveLocation(udg_newLocation)
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    If - Conditions
    distanceTraveled Greater than or equal to Distance
    Then - Actions
    Trigger - Turn off PB Loop <gen>
    Else - Actions
    [/STABLE]
    Figured ._. I stared at it for the longest time with extreme confusion. Thank you for the clarification Purge!
    Hi Purge! Sorry to come bug you again ;_; but I need an explanation behind IcemanBo's suggestion for my spells. I don't see how any more actions are running when it is time to deindex.
    hey can you help me
    how can I attach the Zip to the Hive
    because this is my First Posting a Tutorial
    Makes a bit of sense :) I will just need to play around with it. Thank you for the information!
    Hey Purge :) any recommendations what I should read about parabolas in WC3?

    Also, I've never really used the SetUnitX & Y functions before, so I wanted to ask if this was the right way of using it. The event is a periodic loop timer of 0.03 seconds.
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