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KILLCIDE
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  • Not random. I think he does ones that he thinks are worth a review. But, I asked him to do mine. He was really nice. He asked me what style of review I wanted. His channel has a bunch of other maps and other games.
    Oh ok. I am looking at it now. I don't think I ever got the ultimate to work write. It's not completely MUI.

    Did you see the map review video on Ultimate Micro Melee?
    I don't know. Maybe after you look at it.

    I couldn't think of a name. I called it noob because it was simple to make and simple to use. Also, one of the spells didn't have to aim so I thought it would be easy to use. (Just click in an emergency). Spammer, because there were 4 spells in the pack and if I set them to 'no target' spell types, then users would spam them. I mostly didn't have a better name. They kind of have a similar feel but not a super constant theme. Can you think of anything?
    Noob Spammer Spellpack v0.01.w3x I think you looked at it before, but here it is. I know it will need some work, but it shouldn't be too bad.

    It would be easy to change the effects. Just use an array. So if someone chooses Dark Energy Ball for example, it sets the array integer to 2. fx1[2]=a dark ball & fx2[2]=a dark explosion. It should be super easy to put this in the config. This way, one spell could have 3-5 different looks and could be used in game by different heroes without looking like the same spell.
    Oh ya, I see it now. That is a really nice looking spell!!! It will also be useful for boulders and such. Maybe the config can change the missile. So for example, all the user needs to do is select IsProjectileArcane=true to get the one you have already, but if they want a bomb or a fireball, there could be those options too, which would automatically set a different group of effects.

    I showed Icemanbo my spell pack and he said I should submit it. It's not as cool as your but I am considering doing it because I will learn a lot from the feedback. I was also considering making all the spells "no target" spells, so they just go off in caster's facing angle. What do you think?
    Yikes, that looks complicated. I'm sure we could have a simplified version added to our tutorial section.

    YA! That looks sweet!!! Can you make the first bounce higher and then each subsequent bounce a little less than the first?
    I think I understand. You bring it up from the bottom, that way Unit[3] is always Unit[3] and never gets deindexed to Unit[2]. But at the same time, you never run [1] once it has ended.
    What part of the Proof did you not understand? Maybe I can make it clear for you?

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    How are you btw?
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    Starting to get busy from school stuffs.
    The first equation is the equation of the line while the 2nd equation is the distance of point (Te_X0, Te_Y0) to line Te_A*x + Te_B*y + Te_C = 0. If you noticed, I first calculated 'A', 'B', and 'C' from the two ends of the line. Once calculated, I just plugin those values to the 2nd equation.
    So, Te_X0 = x coordinate of picked unit. Te_Y0 = y coordinate of picked unit.
    The values of Te_A, Te_B and Te_C depends on what your line looks like.
    Read more here
    https://en.m.wikipedia.org/wiki/Distance_from_a_point_to_a_line
    Ahh that. It uses an algorithm to check if a point is inside a polygon. That's more complicated so I suggest try looking at my Tether spell instead. It's written in GUI and uses distance from a line formula. Ask me if you have more questions.
    Nope.When I did a 'clean' re-install of my OS I didn't backup my warcraft since the harddrive i was using for the backup was limited(my warcraft III was 10GB at that point).Haven't made another terrain ever since
    I can't offer any help unfortunately,since I'm not really good with Jass and my GUI skills are mediocre at best
    I just see what they tell me to do and I do it, I don't understand what I'm doing tho) And which spell?
    Nah, dont want to spoil anything :D

    At least now, the development goes extremely fast.
    JASS is killing you?
    And then your name is KILLCIDE -_-
    My JASS is killing me as well... have been thinking for a week how to program ONE thing.
    And it is only about organizing data structure.
    Finally got it drawn in an epic drawing... now on the coding :/
    Lumber Detection

    oops, I forgot to post the link.

    That sounds similar to my system, but different. Does it still use dynamic indexing to avoid the extra iterations?
    I don't have a preference,i just lurk around the site until I see a topic or resource that intrigues me
    What kind of variable is a Spell_ID?

    Also, see an example of my version. No de-indexing. Just counts 1, 2, 3, ... until the show is over, then it resets. It's not super genius or anything but it gets the job done and it isn't terribly inefficient.
    Ok. What is the basic variable scheme. Like, how do you store each instance? If not as an array index then how?
    I saw a few posts of yours across the site.You give off a intelligent yet unimposing aura which is rare
    Yes, that is the inefficient part, though it only needs to check for one bool condition.

    I might try if I find the time.
    Its not pretty to look at. Just index = index + 1. Then once a instance ends sets a boolean to SpellOff[index] = true. So each loop checks for if SpellOff is equal to false before it runs. Once the highest number index is spelloff=true, then the loops are turned off and the index is set back to 0. It's really just bad (non-dynamic) indexing.
    Right!

    I think I get it. It sounds like the way I was doing it before I learned dynamic indexing. I would just reset the index after everything stopped running. So it never swapped instances. Instant #1 stayed index=1 until every instance stopped. This caused loops to check for conditions needlessly. How do you get around that?
    What does "linked listing" do?

    I haven't worked on the tower map since we played. My GF gets mad if I spend too much time on the computer, lol.
    Oh, I have a big ego I try to keep suppressed. Trust me, I think all my stuff should be displayed on Times Square and I should be elected President of the World. But really, getting genuine positive feedback from real human beings is something which cannot be imitated.
    I think it is 32x32, but they can be 64x64, I don't know what wc3 renders it as.

    I can't do much to change it since I did not save it with just the tower. I wish I had. If the arow is going to move, I would need to re-draw the entire tower.

    No spells, just that AI for the tower map. xD
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