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  • I'd rather fix what you currently have than dig a deeper hole and add more stuff in xD

    I'll take a look at Earth Armor right now.
    Do you mind giving me a list of who has what ability? o:

    You're also going to need to give me a description of each ability and want you want to keep, kind of like a spell request, so I know how to fix the triggers properly and such.

    Here you go. Sorry for not getting a lot of stufff done.
    Okay I will work on all the spells first and see what I can do! Let me finish watching this movie.
    Most of your spells are instant cast, so we dont have to worry about making them MUI. They can still be improved though. Some of the spells also use wait times, which are extremely inaccurate.

    What did you want me to work on first? Also, do you think you can work on the white selector? o:
    Ahh Im familiar with most of bribes gui systems o: Ill take a gander tonight. Im not really creative so it takes me a while to come up with spell ideas.
    Well since its an altered melee, you can get away with a lot of object editor stuff. Are there any spell ideas you already had?
    Bahaha go for it. I uploaded them for a reason xP thanks for the comments. Ive made a ton of spell requests, but none of them were really cool enough to upload.

    Hmmm build order? I remember helping DEE-BOO with a trigger related to catching the order. Ill send them to you tonight if you dont find it by then
    Well you should check out my spell uploads to see what kind of work I can do xD

    Send the map over?
    Can I see it without the chopped resolution? :) also, I think the centering isnt right on large units.

    Oo I need to see! Do you do any art?
    Yahh you're right, the black does look better :p

    I don't know much about textures, but why does the white one look so different? I figured just making it "transparent" just allows for color change between red, yellow, and green. The size looks different and so do the textures o:
    Oh why couldn't you just make the texture transparent like other skins? o: they make it work green/red
    Oh okay so I import 2 of "SelectionCircle.blp" and change their paths to the Small & Med, then I import the blue and make that Large?
    I still don't fully understand as to why use variables as an array but I get what you mean.
    Oh nevermind... I just realized that the aray in the variables are the variable "i = i+1", am I correct?
    Hey, I have one question.. The trigger you posted in the Lightning Dash ability thread, Why are the arrays in most variables there are "" I don't understand.
    why is wait a bad command?

    Timer can't really be used because many triggers would then be using the same timer which would equal errors
    The things is, TriggerHappy made only an example. Not a complete HP/MP bar system for melee maps.
    He assumes the user to know how to use it and fulfil the rest by himself.
    If you want I can help you with using his system to create a HP MP system that can be just imported.
    Hm.. would you prefer to have his system working perfectly with your HP/MP bars?
    Or you prefer having a non-vJASS version for it?
    You're very right that TriggerHappy's system is not good to handle for GUI users.
    It's nice I think that you want to keep working on it and maybe I also can say something useful.
    Maybe it should try to mimic TriggerHappy's approach, just simplified and in GUI.

    I wish you gl, and we will for sure talk about it very soon again! Cheers!
    Hiho,

    The idea is good that it doesn't require imports.
    But there are 2 major points that are needed to mention.

    There is a floating text limit of 100.
    So sadly this approach won't work because only less than 101 units can have a bar.
    Picking AllUnitsInMap every 0.01 is too costly.
    Let the user decide which unit to add to HP and which to MP bar.
    Only check for these units each periodic event, not on all.

    Btw there is this very good resource.
    But it uses vJASS and requires a model.
    But actually the model trick is very nice, because he doesnt create a FloatingText but uses the unit model instead.
    The system also works with animation and animation speed to fluently and precise show the bar progress which looks very nice.
    The system also supports any bar types and is not limited to HP/MP.

    So currently we don't lack of a bar system.
    But still, if there was a good one for GUI users, it probably would also have chances to get approved. (also if it's for HP/MP only)
    But this won't work with FloatingText approach.
    How many units you expect to be up at the same time? Maximum number of texttags allowed to be active at once is 100.

    Generaly, you can speed up your triggers quite a bit by improving the general approach (e.g: instead of doing XXs if/then/else, just store colours in table and depending on mana/hp lvl, calculate the index and choose the correct tone with help of it) and reducing the number of invocations: store things like (Picked Unit), temporary values for further calulations (length of substrings) and usage of constants (e.g dummy string displaying length and form of generic bar).

    However, 0,05 periodic loop with number of interations equal to number of units on the map is never a good idea. You could also benefit from usage of GUI Unit Indexer.
    Hello there. Could you send me a map with your trigger? I haven't been touching GUI in quite a while and many solutions found within helping zone are not "globaly" efficient. There are there to solve problems "localy" and not overcomplicate the solutions - we are helping those, who most of the time wouldn't understand the optimal approach anyway.
    There's deer 25 minute away (walking) from where I live. Other than that, no moose like creatures are to be seen. But yeah, there probably are a lot up there.
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