• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!
Flux
Reaction score
140

Profile posts Latest activity Postings Experience Media Albums Resources About Medals

  • Because I work best when I am stressed. Thus I wanted to do the last minute touches.

    I do not want to cause too much drama over a half-arsed submission.
    Well once you acquire the knowledge, it's relatively easy. I breed my own lizard food so it's easier for me. I have two 120litre tubs with about five thousand cockroaches in each. It also depends on the species. I have bearded dragons and they require a bit more care and understanding. But blue tongues and skinks can eat canned dog food and live out side :L so it can be easy or hard. Sounds like you want a lizard ;)
    I had about five now I only have one and 20 babies that I'm going to sell. The babies hatched today! :L My lizard's name is Muffin, she is a cute chubblette :3
    I just checked out Random Walk TD and gave a mini review/bug report. And I'm giving a foot rub to my older brother because he had a hard day at work lol. What about you? You gonna join that cinematic contest?
    I love modding! I'm a modder on almost all the games I've played and.. I understand why editing is really really important. I guess you gotta sink into another man's boots to understand his position... So I was lucky enough to get into modding.
    Regarding credits, I see why people would like credits, but not for Warcraft 3. I mean they are useful and all, but warcraft 3? eh...? I would take credits if I was working on an indie game and so on but here I don't see a worthy reason.
    It's not a system, it was more of a mechanic change in my project. I'm having it so that the player's can only build in "settlements", and the settlements are just going to be flat ground.
    No of course, I mean it. But people keep poking me that I should ask for credit, when I don't really care about it.. I feel like I can save people's time to not have them look through "ok i use this texture here, lets find out who made it.. etc. etc.". Cuz that's often happened to me. And credit in warcraft 3 maps? Not really useful to either me or the creditor who wasted time to find my name if he hadn't written it down as he was downloading my texture.
    Sorry. I've abandoned the wall system because I decided to implement this other feature into my map that basically makes it trivial ;_;
    I should start reading those rep comments more often, gave me a good laugh :cgrin: You guys really won't stop bugging me about this won't you...
    I will play around with it :) I'll let you know when I run into problems! Thank yooou.
    Hmm doesn't seem to be working?
    [STABLE][/STABLE]

    Also, is it possible to revert to the original model so that it's not so high by default?
    ok so when you place invisible platforms on top of a not perfecly flat piece of terrain the platform will have the height of the average height of the area it covers (or something like this, actually this doesn't matter) but if the ground is not flat, there where the platform ends any unit walking from normal ground onto the platform or vice versa will snap around strangely. Thats why you lower them into the ground. You first create the terrain only with the raise/lower tool. The platforms are only placed to apply their cliff level to the area they're placed. To Maintain any changes in the terrain you made with raise/lower (e.g. small hills that do not mean to be a new height level) you need to make the visible terrain the actual thing the units walk on, you have to lower the platforms into the ground so they do not actually walk on the platform but on the normal terrain. The thing is, that the platforms cliff level is still applied even if the normal terrain is above the platform. Hope this makes it a bit more clear
    Could be faulty Wireless card in the device. Specifically if the transmit/receive circuitry is not functioning correctly then signal to noise ratio decreases so transfer rates have to decrease or many retransmits may occur.

    If possible try connecting the device to the router with an Ethernet cable. When using the wired connection if the latency disappears then it is related to the wireless in some way. This would not mean necessarily that the wireless adapter on the device is defective but it would provide evidence to such a statement.
    I'm currently using these resources in my project. As you can see, two of the models have 3 different stages (Normal -> Stage 1 -> Stage 2). What do you suggest I do if I wanted to switch between these stages, which are just different animations for the model?
    Create a different unit-type for each stage. Everytime the stage before it dies, quickly replace it with the next stage.
    Base the different stages on the current health of the unit (ex: if the wall has 60% HP, play animation for stage 1).
    Negative reputation is technically not a punishment anymore, an infraction is. Negative reputation is just a privilege I have given myself to deal out as I see fit.
    Java and C# specifically since they are similar in terms of syntaxes. Btw, how come you can program, does programming taught in Electronics Engineering?
    Mostly programming though - software development, etc. We do have subjects tackling some of what you've said like Boolean Logic and Internal CPU.
    Hey, I have a question since you're a programmer or maybe not. Well, I was planning to buy a laptop and I have chosen one with 2.3 ghz dual core, Intel i3 and 4gb ram is it good enough to run firefox/chrome, photoshop and unity 3d at the same time?
  • Loading…
  • Loading…
  • Loading…
  • Loading…
  • Loading…
  • Loading…
  • Loading…
  • Loading…
Top