• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. đź”—Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!
Verb8im
Reaction score
30

Profile posts Latest activity Postings Experience Media Albums Resources About

  • Illidan's skin can be found here on hive. While Kael's skin can be found Wc3c.net and Vashj's was from 67chrome's Illidari map. You can just export them from my campaign if you like.
    Hi there :p to be honest was working hard to finish alll the chapters (up to chapter 9) I had a problem with chapter 4.. Can't get along with AI Editor :p I'll try working it up though.
    To be honest, I've done 6 custom chapters in total. I'll start uploading them soon :) if you have any ideas for campaign lore though I'll appreciate it.
    No problem. Sorry for the delay and the lack of knowledge xP at least I found the source!
    Again I'm not entirely sure. It's best you open a thread in World Editor Help Zone regarding those two functions :( I'm sure a more experienced user can give you some feedback on the reasoning.
    NextLevelPrep inside the LevelData folder is causing the crash. Specifically these two lines:
    [STABLE]Game - Enable the Night Elf Campaign
    Game - Enable Night Elf 01[/STABLE]

    If you disable those two lines, the crash doesn't happen anymore. I'm not entirely sure why it causes the crash, maybe you can open a thread since you now know specifically what is causing the crash?
    I'll do that when all chapters are done, or at least ready for testing. Because sending the campaign each time I update something will be an annoyance. :p
    No, those missions are done. I meant about the Mythic Chapters. Those have to terrain and trigger alone from the beginning. 7 Original Human Chapters are done and ready. Re-modified for singleplayer. :p
    Yea, but testing won't be available for a while. Since I am literally terraining and triggering alone. It will take time for me to finish it all. :eek:
    I edit it a lot and I let the heroes remain. The Captains appear for lorewise reasons, while Luc Valonforth will appear in Northrend rather then earlier which he use to do.
    Mythic Chapters are chapters that explain the custom side lore that will be featured in the Campaign. It will center around the story of the antagonists, such as the Bloodhill Bandit's Clan and the Templar's Order. Most notably how and they came to be. It will explain the past and present timeline of them. Two past versions will happen in the Second War that will explain how they were formed, while the other two will represent why and how they allied with the Scourge rather to preserve the Alliance alone. It will portray them as Lordaeron folk who were desperate and lost so much that they chose death over faith. To be more specific, they chose the Scourge over Lordaeron, while some among them chose otherwise.
    Well, 55%. I need to do the Mythic Chapters, but all the human maps up to Chapter 7 are already ready. So 2 originals need to be done, with the 4 Mythic Chapters.
    Singleplayer edition to it, yea, with custom chapters added to explain and add extra few things. But never altering the lore. Since I won't be limited to filesize, I chose that path. :p
    A lot of editing, but if I must ask... Why were you editing such things in the first place?
    D
    hi there, i might interested to terrain your map, depending on what kind of project you working on.
    If you created a new profile or didn't play the first book, the prologue will auto-generate a few choices (definitely not good ones). Else, it takes the choices from the game cache like a hero.
    Hi,
    I've removed the canon choices since they were canon only for the other races' books and influenced the players to choose them instead of making own choices.
    Training Lionheart
    Events
    Map initialization
    Conditions
    Actions
    Trigger - Add to (This trigger) the event (Unit - Altar of Kings 0054 <gen> Finishes training a unit)
    Set Lionheart = Lionheart
    Hero - Set Lionheart Hero-level to 10, Hide level-up graphics
    Unit - Order Altar of Kings 0054 <gen> to train/upgrade to a Duke Lionheart


    This is what I have. What do I need to change?
    1) Create a unit variable
    2) Create a trigger that detect when a unit finished training, and check if trained unit type is ur hero, then action is set variable (one you make at step 1) to trained unit
    3) In your revive trigger, change the unit into your variable

    Sorry, I don't have WC 3 at the moment so can't give direct trigger idea.
    Train him, detect the train and save him into a variable, then use that variable instead. You can detect him easily this way.
    Just keep adding more content, once you're enough with them, people should enjoy them. As the creator, you should at least enjoy your creations :)
    Alright then, no worries.
    Feel free to bug me if you need help with those AIs, I'll see my schedule if I can help.
    Those AI are done using external tools. AI in campaigns (in general) are made using several external tools and direct scripts inside it.

    I could make the AI, and from your request, shouldn't be a harsh issue.
    Just specify the AI modification needed (and especially, the ID of the new hero <use Ctrl+D to show/hide ID, ID is 4 digit in the unit when shown>)
    Offhand I couldn't say, but I did credit the person in the credit section on the workshop page.
    Warcraft 3 patches that you can easily just "patch switch" with a program called "Warcraft Version Switcher". My patch is "1.26.0.6401". It displays on the lower right part of the Warcraft 3's screen when first entering it.
    I'm working with Forsaken on Ghostlands right now, once the alpha is released I will get back to AVoHaD
    Yea, it does. But playing with another person is more fun for me. That is, if the other person is using his brain. xD
    If you could... Get GArena? Also, preferably my patch. Would be better to test it in multiplayer.
    BETA Tester - A beta tester tests "unreleased" content before the map maker releases it. The Beta Tester gets to see my maps before I even release them. In return, the Beta Tester must comment it's true opinions on the map and try his/her best to detect any bug. Whether small like a tooltip of a spell, of a unit's upgrade, anything.
  • Loading…
  • Loading…
  • Loading…
  • Loading…
  • Loading…
  • Loading…
  • Loading…
Top